StoreGiftBagAddRebateView.cs 16 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class StoreGiftBagAddRebateView : BaseWindow
  9. {
  10. private UI_StoreGiftBagAddRebateUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<ShopCfg> _shopCfgs;
  13. private int menu2;
  14. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. }
  26. _ui = null;
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_StoreGiftBagUI.PACKAGE_NAME;
  33. _ui = UI_StoreGiftBagAddRebateUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. this.clickBlankToClose = false;
  37. this.bringToFontOnClick = false;
  38. _ui.m_rebateList.itemRenderer = ListItemRenderer;
  39. _valueBarController = new ValueBarController(_ui.m_valueBar);
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  45. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. menu2 = (int)this.viewData;
  51. _shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, menu2);
  52. _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
  53. _valueBarController.OnShown();
  54. _valueBarController.UpdateList(ShopDataManager.Instance.GetShopCostIds(_shopCfgs));
  55. _ui.m_rebateList.scrollPane.ScrollTop();
  56. UpdateView();
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. ShopViewManager.Instance.ClearItemEff();
  62. _valueBarController.OnHide();
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  68. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  69. }
  70. //购买连续礼包之后,更新数据+更新界面
  71. // ReSharper disable Unity.PerformanceAnalysis
  72. private void UpDayRebateAndView(EventContext context)
  73. {
  74. ShopCfg shopCfg = context.data as ShopCfg;
  75. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  76. if (itemCfg.itemType == ConstItemType.USEABLE &&
  77. itemCfg.funType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)
  78. {
  79. int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
  80. int totalDayNum = dayNum + itemCfg.param2Arr[0];
  81. EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.id, totalDayNum);
  82. EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.id);
  83. }
  84. UpdateView();
  85. }
  86. private void UpdateView()
  87. {
  88. _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
  89. ShopViewManager.Instance.ClearItemEff();
  90. _ui.m_rebateList.numItems = _shopCfgs.Count;
  91. }
  92. private void ListItemRenderer(int index, GObject obj)
  93. {
  94. ShopCfg shopCfg = _shopCfgs[index];
  95. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  96. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  97. item.target.data = shopCfg;
  98. //返利包
  99. item.m_txtTitle.text = itemCfg.name;
  100. item.m_txtWeekPrompt.visible = false;
  101. item.m_btnIcoWeekPromptTag.visible = false;
  102. if (itemCfg.param2Arr.Length != 0)
  103. {
  104. item.m_txtWeekPrompt.visible = true;
  105. item.m_btnIcoWeekPromptTag.visible = true;
  106. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]);
  107. }
  108. int numItems;
  109. var childItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  110. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  111. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  112. item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.originalPrice}";
  113. item.m_btnBuy.m_loaIcon.visible = false;
  114. string mTxtOldPrice = string.Empty;
  115. if (shopCfg.CostTypeReal == CostType.ITEM)
  116. {
  117. //货币
  118. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.CostIdReal);
  119. item.m_btnBuy.m_loaIcon.visible = true;
  120. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  121. }
  122. else if (shopCfg.CostTypeReal == CostType.RMB)
  123. {
  124. //人民币
  125. mTxtOldPrice = "元";
  126. }
  127. else
  128. {
  129. //免费
  130. mTxtOldPrice = $"免费";
  131. item.m_btnBuy.m_txtOldPrice.text = "";
  132. item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  133. item.m_btnBuy.m_txtNewPrice.x = 90;
  134. }
  135. item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.Price + mTxtOldPrice}";
  136. item.m_comLeftGiftBox.target.data = itemCfg;
  137. item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);
  138. if (shopCfg.originalPrice != shopCfg.Price)
  139. {
  140. var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.Price);
  141. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  142. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
  143. }
  144. else
  145. {
  146. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  147. }
  148. if (shopCfg.refreshType == RefreshType.DAY) //也可以换成人民币来做条件
  149. {
  150. //日刷
  151. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  152. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  153. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.Price * 10);
  154. item.m_txtWeekPrompt.visible = false;
  155. item.m_btnIcoWeekPromptTag.visible = false;
  156. numItems = childItemCfg.itemsArr.Length;
  157. if (remainBuyNum == 0)
  158. {
  159. //已售完
  160. item.m_btnBuy.target.visible = true;
  161. item.m_btnCurReceive.target.visible = false;
  162. item.m_btnBuy.m_bagYellow.visible = false;
  163. item.m_btnBuy.m_bagGrey.visible = true;
  164. }
  165. else
  166. {
  167. //未售完
  168. item.m_btnBuy.target.visible = true;
  169. item.m_btnCurReceive.target.visible = false;
  170. item.m_btnBuy.m_bagYellow.visible = true;
  171. item.m_btnBuy.m_bagGrey.visible = false;
  172. }
  173. }
  174. else
  175. {
  176. //周刷
  177. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  178. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  179. var itemArr = itemCfg.itemsArr[0];
  180. if (itemCfg.itemsArr.Length - itemCfg.param1Arr.Length > 1)
  181. {
  182. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 1;
  183. ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
  184. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon1.url = ResPathUtil.GetIconPath(getItemCfg);
  185. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold1.text = itemArr[1].ToString();
  186. getItemCfg = ItemCfgArray.Instance.GetCfg(itemCfg.itemsArr[1][0]); //及时获得的物品,读取第二个显示ICON
  187. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon2.url = ResPathUtil.GetIconPath(getItemCfg);
  188. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold2.text = itemCfg.itemsArr[1][1].ToString();
  189. }
  190. else
  191. {
  192. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 0;
  193. ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
  194. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  195. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr[1].ToString();
  196. }
  197. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  198. int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
  199. string mTxtLrc = string.Empty;
  200. if (rebateDay != 0)
  201. {
  202. mTxtLrc = string.Format("剩余{0}天", rebateDay);
  203. }
  204. item.m_txtLrc.text = mTxtLrc;
  205. item.m_txtWeekPrompt.visible = true;
  206. item.m_txtWeekPrompt.text =
  207. string.Format("连续{0}天每日获得",
  208. itemCfg.param2Arr[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
  209. item.m_btnIcoWeekPromptTag.visible = true;
  210. numItems = childItemCfg.param1Arr.Length;
  211. //领取加红点
  212. RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
  213. //是否需要领取
  214. if (weekGiftBoxState)
  215. {
  216. item.m_btnBuy.target.visible = false;
  217. item.m_btnCurReceive.target.visible = true;
  218. item.m_btnCurReceive.m_receive.visible = true;
  219. item.m_btnCurReceive.m_received.visible = false;
  220. item.m_btnCurReceive.m_txtRec.text = "领取";
  221. }
  222. else
  223. {
  224. //是否能购买
  225. if (remainBuyNum == 0)
  226. {
  227. //已经领取
  228. if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.itemId))
  229. {
  230. item.m_btnBuy.target.visible = false;
  231. item.m_btnCurReceive.target.visible = true;
  232. item.m_btnCurReceive.m_receive.visible = false;
  233. item.m_btnCurReceive.m_received.visible = true;
  234. item.m_btnCurReceive.m_txtRec.text = "已领取";
  235. }
  236. else
  237. {
  238. item.m_btnCurReceive.target.visible = false;
  239. item.m_btnBuy.target.visible = true;
  240. item.m_btnBuy.m_bagGrey.visible = true;
  241. item.m_btnBuy.m_bagYellow.visible = false;
  242. }
  243. }
  244. else
  245. {
  246. //未售完
  247. item.m_btnBuy.target.visible = true;
  248. item.m_btnBuy.m_bagGrey.visible = false;
  249. item.m_btnBuy.m_bagYellow.visible = true;
  250. item.m_btnCurReceive.target.visible = false;
  251. }
  252. }
  253. }
  254. item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
  255. item.m_btnIcoWeekPromptTag.data = 300013;
  256. //领取按钮点击事件
  257. item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
  258. //购买按钮点击事件
  259. item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  260. item.m_list.data = shopCfg;
  261. item.m_list.itemRenderer = ChildListItemRender;
  262. //item.m_list.onClickItem.Add(OnListSelectorItemClick);
  263. item.m_list.numItems = numItems;
  264. UI_ComCurSupplyItem.ProxyEnd();
  265. RedDotController.Instance.SetComRedDot(obj.asCom, menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY && shopCfg.Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id) < shopCfg.maxBuyNum, "", 5, 76);
  266. }
  267. // ReSharper disable Unity.PerformanceAnalysis
  268. private void ChildListItemRender(int index, GObject obj)
  269. {
  270. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  271. var shopCfg = uiItemChild.target.parent.data as ShopCfg;
  272. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  273. int[][] result;
  274. if (shopCfg.refreshType == RefreshType.DAY)
  275. {
  276. result = itemCfg.itemsArr;
  277. }
  278. else
  279. {
  280. //周刷
  281. result = itemCfg.param1Arr;
  282. }
  283. var itemArr = result[index];
  284. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  285. uiItemChild.target.data = itemCfgChild;
  286. uiItemChild.target.onClick.Add(OnListSelectorItemClick);
  287. uiItemChild.m_txtCount.text = itemArr[1].ToString();
  288. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  289. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;
  290. UI_ComItem.ProxyEnd();
  291. }
  292. //弹出物品详细描述框
  293. private void OnListSelectorItemClick(EventContext context)
  294. {
  295. GObject item = context.sender as GObject;
  296. ItemCfg itemCfg = item.data as ItemCfg;
  297. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  298. }
  299. //领取按钮点击事件
  300. // ReSharper disable Unity.PerformanceAnalysis
  301. private void OnBtnCurReceiveClick(EventContext context)
  302. {
  303. GObject sender = context.sender as GObject;
  304. GObject obj = sender.parent;
  305. ShopCfg cfg = obj.data as ShopCfg;
  306. bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.itemId);
  307. if (isSellOut)
  308. {
  309. EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.id).Coroutine();
  310. }
  311. else
  312. {
  313. PromptController.Instance.ShowFloatTextPrompt("无法领取");
  314. }
  315. }
  316. //购买按钮点击事件
  317. // ReSharper disable Unity.PerformanceAnalysis
  318. private void OnBtnBuyClick(EventContext context)
  319. {
  320. //if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  321. //{
  322. // GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
  323. // GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
  324. //}
  325. GObject sender = context.sender as GObject;
  326. GObject obj = sender.parent;
  327. ShopCfg cfg = obj.data as ShopCfg;
  328. bool isSellOut = cfg.maxBuyNum > 0 &&
  329. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  330. if (isSellOut)
  331. {
  332. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  333. return;
  334. }
  335. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  336. {
  337. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  338. return;
  339. }
  340. if (cfg.CostTypeReal == CostType.FREE)
  341. {
  342. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  343. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  344. }
  345. else
  346. {
  347. ViewManager.Show<ItemExchangeView>(cfg.id);
  348. }
  349. }
  350. }
  351. }