StoreZGDCView.cs 16 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using UI.ActivityMain;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using ET;
  7. using static GFGGame.ShopSProxy;
  8. namespace GFGGame
  9. {
  10. public class StoreZGDCView : BaseWindow
  11. {
  12. //直购典藏-商城
  13. private UI_StoreZGDCUI _ui;
  14. private ValueBarController _valueBarController;
  15. private List<ShopCfg> _shopCfgs;
  16. private List<int> giftBagList = new List<int>();
  17. private int indexSuit = 0;
  18. private int indexItem = 0;
  19. private int muem2;
  20. private List<int> listIndex = new List<int>();
  21. private List<EffectUI> _effectUIs = new List<EffectUI>();
  22. //创角时间
  23. private long day_CreateRole = 0;
  24. private long second_CreateRole = 0;
  25. //折扣时间两天(豪秒)
  26. private long saleSecondNum = 172800000;
  27. public override void Dispose()
  28. {
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. }
  38. _ui = null;
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_StoreZGDCUI.PACKAGE_NAME;
  45. _ui = UI_StoreZGDCUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. this.clickBlankToClose = false;
  49. this.bringToFontOnClick = false;
  50. _valueBarController = new ValueBarController(_ui.m_valueBar);
  51. _ui.m_listCom.m_list.itemRenderer = ListItemRender;
  52. _ui.m_suitList.itemRenderer = ListItemSuitRender;
  53. _ui.m_suitList.SetVirtualAndLoop();
  54. _ui.m_suitList.scrollPane.decelerationRate = 0.9f;
  55. }
  56. protected override void AddEventListener()
  57. {
  58. base.AddEventListener();
  59. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  60. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  61. }
  62. protected override void RemoveEventListener()
  63. {
  64. base.RemoveEventListener();
  65. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  66. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  67. }
  68. protected override void OnShown()
  69. {
  70. base.OnShown();
  71. _valueBarController.OnShown();
  72. muem2 = (int)this.viewData;
  73. long time = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole().CreateTime;
  74. second_CreateRole = time;
  75. day_CreateRole = TimeUtil.DaysDifference(TimeHelper.ServerNow() / 1000, time / 1000);
  76. AddgiftBagID();
  77. ReturnDiscountTimeSuitIndex();
  78. UpdateView();
  79. Timers.inst.Add(5, 0, UpdateListSuit);
  80. //Timers.inst.Add(1, 0, UpdateTime);
  81. }
  82. protected override void OnHide()
  83. {
  84. Timers.inst.Remove(UpdateListSuit);
  85. //Timers.inst.Remove(UpdateTime);
  86. giftBagList.Clear();
  87. listIndex.Clear();
  88. base.OnHide();
  89. ClearItemEff();
  90. _valueBarController.OnHide();
  91. }
  92. private void OnNumericChange(EventContext context)
  93. {
  94. }
  95. private void AddgiftBagID()
  96. {
  97. for(int i=0;i< ActivityOpenCfgArray.Instance.GetCfg(6001).paramsArr.Length;i++)
  98. {
  99. giftBagList.Add(ActivityOpenCfgArray.Instance.GetCfg(6001).paramsArr[i]);
  100. }
  101. for (int i = 0; i < ActivityOpenCfgArray.Instance.GetCfg(6002).paramsArr.Length; i++)
  102. {
  103. giftBagList.Add(ActivityOpenCfgArray.Instance.GetCfg(6002).paramsArr[i]);
  104. }
  105. }
  106. private void UpdateView()
  107. {
  108. ClearItemEff();
  109. _shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(102, muem2);
  110. _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
  111. _shopCfgs = SortSaleCfg();
  112. _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
  113. //UpdateShopCfg();
  114. _ui.m_suitList.numItems = giftBagList.Count;
  115. _ui.m_listCom.m_list.numItems = _shopCfgs.Count;
  116. }
  117. private void ListItemRender(int index, GObject obj)
  118. {
  119. ShopCfg shopCfg = _shopCfgs[index];
  120. int isBuy;
  121. int currentID;
  122. int originalID;
  123. currentID = shopCfg.id;
  124. originalID = shopCfg.id;
  125. bool flog = false;
  126. foreach (var Id in listIndex)
  127. {
  128. if(Id == shopCfg.id)
  129. {
  130. flog = true;
  131. break;
  132. }
  133. }
  134. if (!flog)
  135. {
  136. shopCfg = ShopCfgArray.Instance.GetCfg(_shopCfgs[index].originalId);
  137. currentID = shopCfg.id;
  138. }
  139. UI_ListShopItem item = UI_ListShopItem.Proxy(obj);
  140. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  141. item.m_txtName.text = shopCfg.itemName;
  142. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  143. item.m_grpDiscount.visible = shopCfg.Price < shopCfg.originalPrice;
  144. if (item.m_grpDiscount.visible)
  145. {
  146. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderfEff, "ui_Small_parts", "store_Value");
  147. _effectUIs.Add(_effectUI);
  148. item.m_holderfEff.visible = shopCfg.Price < shopCfg.originalPrice;
  149. }
  150. item.m_txtDesc.text = shopCfg.Price <= 0 ? "" : ShopDataManager.Instance.GetShopGoodsDiscount(shopCfg.id).ToString();
  151. item.m_txtEndTime.SetVar("value", ShopDataManager.Instance.GetEndTime(shopCfg.id)).FlushVars();
  152. item.m_txtEndTime.visible = shopCfg.endTime != "";
  153. item.m_c2.selectedIndex = ShopDataManager.Instance.GetShopGoodsStateById(shopCfg.id) ? 1 : 0;
  154. item.m_txtLock.text = ShopDataManager.Instance.GetShopGoodsStateTips(shopCfg.id);
  155. int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  156. item.m_txtLimit.visible = shopCfg.maxBuyNum > 0;
  157. item.m_txtLimit.text = string.Format("{0}({1}/{2})", ShopDataManager.Instance.refreshType[shopCfg.refreshType], StringUtil.GetColorText(buyNum.ToString(), "#5A3E16"), shopCfg.maxBuyNum);
  158. item.m_c1.selectedIndex = shopCfg.maxBuyNum == 0 || buyNum < shopCfg.maxBuyNum ? 0 : 1;
  159. if (item.m_c1.selectedIndex == 0)//可购买
  160. {
  161. item.m_btnBuy.m_txtOriginalPrice.text = NumberUtil.ChangeNumberUnit(shopCfg.originalPrice);
  162. if (shopCfg.Price > 0 && shopCfg.CostTypeReal != CostType.FREE)//不免费
  163. {
  164. item.m_btnBuy.m_grpOriginalPrice.visible = shopCfg.originalPrice > 0 && shopCfg.originalPrice != shopCfg.Price;
  165. item.m_btnBuy.m_loaIcon.visible = true;
  166. item.m_btnBuy.m_txtPrice.text = NumberUtil.ChangeNumberUnit(shopCfg.Price);// cfg.price.ToString();
  167. if (shopCfg.CostTypeReal == CostType.RMB)//人民币
  168. {
  169. item.m_btnBuy.m_loaIcon.visible = false;
  170. item.m_btnBuy.m_txtIcon.visible = true;
  171. item.m_btnBuy.m_txtIcon.text = "¥";
  172. }
  173. else//道具
  174. {
  175. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.CostIdReal);
  176. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costItemCfg);
  177. item.m_btnBuy.m_loaIcon.visible = true;
  178. item.m_btnBuy.m_txtIcon.visible = false;
  179. }
  180. }
  181. else
  182. {
  183. item.m_btnBuy.m_txtIcon.text = "";
  184. item.m_btnBuy.m_loaIcon.visible = false;
  185. item.m_btnBuy.m_grpOriginalPrice.visible = false;
  186. item.m_btnBuy.m_txtPrice.text = "免费";
  187. }
  188. }
  189. if (item.target.data == null)
  190. {
  191. item.target.onClick.Add(OnBtnBugItem);
  192. }
  193. item.target.data = new List<int> { currentID, originalID };
  194. bool isRed = item.m_c1.selectedIndex == 0 && item.m_c2.selectedIndex == 0 && shopCfg.Price == 0;
  195. RedDotController.Instance.SetComRedDot(item.target, isRed, "", -6, 100);
  196. UI_ListShopItem.ProxyEnd();
  197. }
  198. private void ListItemSuitRender(int index, GObject obj)
  199. {
  200. UI_StoreZGTHitem item = UI_StoreZGTHitem.Proxy(obj);
  201. var suitCfg = SuitCfgArray.Instance.GetCfg(EverydaySaleCfgArray.Instance.dataArray[index].SuitShow);
  202. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(giftBagList[index]);
  203. int discount = (int)(((double)shopCfg.originalPrice / (double)shopCfg.configPrice) * 100);
  204. item.m_suitIcon.url = string.Format("ui://Store/{0}", suitCfg.res);
  205. item.m_txtName.text = suitCfg.name;
  206. ////判断是否在折扣时间内,是否显示
  207. if (!IsDisountTime(EverydaySaleCfgArray.Instance.dataArray[index]))
  208. {
  209. //不在
  210. item.m_DiscountGroud.visible = false;
  211. item.m_timeText.visible = false;
  212. item.m_btnCharge.GetChild("title").text = string.Format("{0}元/购买", shopCfg.originalPrice.ToString());
  213. }
  214. else
  215. {
  216. //在
  217. //_ui.m_btnCharge.GetChild("title").text = string.Format("{0}元/购买", shopCfg.configPrice.ToString());
  218. item.m_discountText.text = string.Format("{0}", discount.ToString());
  219. item.m_DiscountGroud.visible = true;
  220. item.m_timeText.visible = true;
  221. long endTime;
  222. if (EverydaySaleCfgArray.Instance.dataArray[index].activityId == 6002)
  223. {
  224. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(EverydaySaleCfgArray.Instance.dataArray[index].activityId);
  225. endTime = activityInfo.EndTime;
  226. var leftTime = endTime - TimeHelper.ServerNow();
  227. item.m_timeText.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  228. }
  229. else
  230. {
  231. long timeSale = (second_CreateRole+(saleSecondNum*(index+1))) - TimeHelper.ServerNow();
  232. item.m_timeText.text = TimeUtil.FormattingTimeTo_DDHHmm(timeSale);
  233. }
  234. }
  235. if(suitCfg.rarity == 5)
  236. {
  237. item.m_tyDesc.visible = true;
  238. }
  239. else
  240. {
  241. item.m_tyDesc.visible = false;
  242. }
  243. UI_StoreZGTHitem.ProxyEnd();
  244. }
  245. private void OnBtnBugItem(EventContext context)
  246. {
  247. //idlist:0:当前显示的id,1:折扣id;
  248. List<int> idList = (List<int>) (context.sender as GObject).data;
  249. ShopCfg cfg = ShopCfgArray.Instance.GetCfg(idList[0]);
  250. ShopCfg cfg1 = ShopCfgArray.Instance.GetCfg(idList[1]);
  251. bool isSellOutoriginal = true;
  252. if (cfg.originalId == 0)
  253. {
  254. int maxBuyNum = cfg.maxBuyNum;
  255. int countBuyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) + ShopDataManager.Instance.GetGoodsBuyNumById(cfg1.originalId);
  256. isSellOutoriginal = maxBuyNum > 0 && maxBuyNum - countBuyNum <= 0;
  257. }
  258. else
  259. {
  260. ShopCfg shopcfg = ShopCfgArray.Instance.GetCfg(idList[0]);
  261. isSellOutoriginal = shopcfg.maxBuyNum > 0 && shopcfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopcfg.id) <= 0;
  262. }
  263. if (isSellOutoriginal)
  264. {
  265. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  266. return;
  267. }
  268. // if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  269. // {
  270. // PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  271. // return;
  272. // }
  273. if (cfg.CostTypeReal == CostType.FREE)
  274. {
  275. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  276. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  277. }
  278. else
  279. {
  280. ViewManager.Show<ItemExchangeView>(cfg.id);
  281. }
  282. }
  283. private void UpdateListSuit(object param)
  284. {
  285. int itemIndex = _ui.m_suitList.ChildIndexToItemIndex(0) + 1;
  286. indexItem = itemIndex - 1;
  287. itemIndex = itemIndex == _ui.m_suitList.numItems ? 0 : itemIndex;
  288. _ui.m_suitList.scrollPane.ScrollRight(0.8f, true);
  289. }
  290. public List<ShopCfg> SortSaleCfg()
  291. {
  292. List<ShopCfg> shopCfgs = new List<ShopCfg>();
  293. for (int i = 0; i < EverydaySaleCfgArray.Instance.dataArray.Length; i++)
  294. {
  295. ShopCfg shopcfg = ShopCfgArray.Instance.GetCfg(giftBagList[i]);
  296. var item = EverydaySaleCfgArray.Instance.dataArray[i];
  297. if (item.openTime == "" || item.openTime == null)
  298. {
  299. shopCfgs.Add(shopcfg);
  300. break;
  301. }
  302. if (IsDisountTime(item) || day_CreateRole >= item.id*2)
  303. {
  304. shopCfgs.Add(shopcfg);
  305. }
  306. }
  307. return shopCfgs;
  308. }
  309. private bool IsDisountTime(EverydaySaleCfg item)
  310. {
  311. if(item.activityId == 6002 && item.openTime == "")
  312. {
  313. return ActivityGlobalDataManager.Instance.IsActivityOpen(item.activityId);
  314. }
  315. long second = TimeHelper.ServerNow() - second_CreateRole;
  316. if (second < (saleSecondNum * item.id) && second >= (saleSecondNum*(item.id-1)))
  317. {
  318. return true;
  319. }
  320. return false;
  321. }
  322. private bool IsSaleTime(EverydaySaleCfg item)
  323. {
  324. if (item.activityId == 6002 && item.openTime == "")
  325. {
  326. return !ActivityGlobalDataManager.Instance.IsActivityOpen(item.activityId);
  327. }
  328. long second = TimeHelper.ServerNow() - second_CreateRole;
  329. if (second < (saleSecondNum * item.id) && second >= (saleSecondNum * (item.id - 1)))
  330. {
  331. return false;
  332. }
  333. return true;
  334. }
  335. private void ReturnDiscountTimeSuitIndex()
  336. {
  337. int count = 0;
  338. foreach (var item in EverydaySaleCfgArray.Instance.dataArray)
  339. {
  340. if(item.activityId == 6002)
  341. {
  342. listIndex.Add(giftBagList[count]);
  343. count++;
  344. break;
  345. }
  346. if (IsDisountTime(item))
  347. {
  348. listIndex.Add(giftBagList[count]);
  349. }
  350. count++;
  351. }
  352. }
  353. private void UpdateTime(object param)
  354. {
  355. var activityInfo = EverydaySaleCfgArray.Instance.dataArray[indexItem];
  356. long endTime = 0;
  357. if (activityInfo != null)
  358. {
  359. endTime = TimeUtil.DateTimeToTimestamp(activityInfo.endTime);
  360. }
  361. int index = _ui.m_suitList.GetFirstChildInView();
  362. GObject itemobj = _ui.m_suitList.GetChildAt(index%3);
  363. UI_StoreZGTHitem item = UI_StoreZGTHitem.Proxy(itemobj);
  364. var leftTime = endTime - TimeHelper.ServerNow();
  365. if (leftTime <= 0)
  366. {
  367. item.m_timeText.text = "";
  368. item.m_DiscountGroud.visible = false;
  369. }
  370. else
  371. {
  372. item.m_timeText.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  373. }
  374. UI_StoreZGTHitem.ProxyEnd();
  375. }
  376. private void ClearItemEff()
  377. {
  378. for (int i = 0; i < _effectUIs.Count; i++)
  379. {
  380. EffectUIPool.Recycle(_effectUIs[i]);
  381. _effectUIs[i] = null;
  382. }
  383. _effectUIs.Clear();
  384. }
  385. }
  386. }