ClothingShopView.cs 15 KB

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  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseView
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private GoWrapper _wrapper;
  22. private DressUpObjDataCache _dressUpObjDataCache;
  23. private ValueBarController _valueBarController;
  24. private List<ShopCfg> _dataList;
  25. private GLoader _imgSelected;
  26. private ShopCfg _cfgSelected;
  27. private const int MAX_COUNT = 99;
  28. private const int INIT_COUNT = 1;
  29. private int _scoreType;
  30. private int _storeId = 1;
  31. private GObject _selectedListItem;
  32. private int _selectedItemId;//打开界面时选中的物品id
  33. private int _selectedType = 0;//打开界面时选中的物品类型
  34. private int _selectedItemCount;
  35. private int _selectedItemClothingId;
  36. public override void Dispose()
  37. {
  38. _valueBarController.Dispose();
  39. _valueBarController = null;
  40. if (_scenePrefab != null)
  41. {
  42. GameObject.Destroy(_scenePrefab);
  43. _scenePrefab = null;
  44. }
  45. if (_imgSelected != null)
  46. {
  47. _imgSelected.RemoveFromParent();
  48. _imgSelected.Dispose();
  49. }
  50. if (_dressUpObjDataCache != null)
  51. {
  52. _dressUpObjDataCache.Dispose();
  53. _dressUpObjDataCache = null;
  54. }
  55. _cfgSelected = null;
  56. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  63. _ui = UI_ClothingShopUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. _valueBarController = new ValueBarController(_ui.m_valueBar);
  67. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  68. _dressUpObjDataCache = new DressUpObjDataCache();
  69. _imgSelected = new GLoader();
  70. _imgSelected.x = -5;
  71. _imgSelected.y = -3;
  72. _imgSelected.url = "ui://ClothingShop/fzd_fzxzhong";
  73. _ui.m_listShop.itemRenderer = ListShopItemRender;
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  76. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  77. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  78. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  79. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  80. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  81. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  82. }
  83. protected override void OnShown()
  84. {
  85. base.OnShown();
  86. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  87. _scoreType = 0;
  88. _selectedItemId = 0;
  89. _selectedType = 0;
  90. if (this.viewData != null)
  91. {
  92. //this.viewData[0]=storeId(商店Id)
  93. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  94. //this.viewData[2]=_selectedItemId
  95. //this.viewData[2]=_selectedItemCount
  96. object[] objs = this.viewData as object[];
  97. if (objs.Length > 0 && objs[0] != null)
  98. {
  99. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  100. }
  101. if (objs.Length > 1 && objs[1] != null)
  102. {
  103. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  104. }
  105. if (objs.Length > 2 && objs[2] != null)
  106. {
  107. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  108. _selectedItemCount = (int)objs[3];
  109. ShopCfg[] dataArray = ShopCfgClothingArray.Instance.dataArray;
  110. for (int i = 0; i < dataArray.Length; i++)
  111. {
  112. if (dataArray[i].itemID == _selectedItemId)
  113. {
  114. _selectedType = dataArray[i].typeIndex;
  115. _selectedItemClothingId = dataArray[i].id;
  116. break;
  117. }
  118. }
  119. }
  120. }
  121. _ui.m_c1.selectedIndex = _storeId;
  122. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  123. _ui.m_listType.selectedIndex = _selectedType;
  124. _ui.m_listType.ScrollToView(_selectedType);
  125. UpdateList(false);
  126. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  127. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  128. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  129. UpdateCJGoodsCount();
  130. _valueBarController.OnShown();
  131. _valueBarController.Controller(1);
  132. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  133. {
  134. _valueBarController.Controller(1);
  135. }
  136. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  137. {
  138. _valueBarController.Controller(2);
  139. }
  140. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  141. {
  142. _valueBarController.Controller(3);
  143. }
  144. if (_selectedItemId > 0)
  145. {
  146. ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected);
  147. }
  148. }
  149. protected override void OnHide()
  150. {
  151. base.OnHide();
  152. _valueBarController.OnHide();
  153. if (_sceneObject != null)
  154. {
  155. GameObject.Destroy(_sceneObject);
  156. _sceneObject = null;
  157. }
  158. if (_wrapper != null)
  159. {
  160. _wrapper.wrapTarget = null;
  161. }
  162. _selectedItemId = 0;
  163. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  164. }
  165. private void OnClickBtnBack()
  166. {
  167. ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
  168. this.Hide();
  169. }
  170. private void OnclickBtnBuy()
  171. {
  172. int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  173. // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  174. ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected);
  175. }
  176. private void UpdateItemChange()
  177. {
  178. UpdateCJGoodsCount();
  179. UpdateList(false);
  180. }
  181. private void UpdateCJGoodsCount()
  182. {
  183. int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  184. LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  185. _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
  186. _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
  187. int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  188. LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  189. _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
  190. _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
  191. }
  192. private void UpdateRole(bool tween)
  193. {
  194. if (_sceneObject != null)
  195. {
  196. GameObject.Destroy(_sceneObject);
  197. _sceneObject = null;
  198. }
  199. _sceneObject = GameObject.Instantiate(_scenePrefab);
  200. int scale = 70;
  201. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  202. _dressUpObjDataCache.setSceneObj(_sceneObject);
  203. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  204. _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
  205. if (_wrapper == null)
  206. {
  207. _wrapper = new GoWrapper(_sceneObject);
  208. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  209. }
  210. else
  211. {
  212. _wrapper.wrapTarget = _sceneObject;
  213. }
  214. int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemID);
  215. float duration = DURATION;
  216. if (!tween)
  217. {
  218. duration = 0;
  219. }
  220. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  221. {
  222. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  223. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  224. }
  225. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  226. {
  227. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  228. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
  229. }
  230. else
  231. {
  232. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  233. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
  234. }
  235. }
  236. private void UpdateList(bool tween)
  237. {
  238. _ui.m_listShop.RemoveChildrenToPool();
  239. int typeIndex = _ui.m_listType.selectedIndex;
  240. _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  241. _ui.m_listShop.numItems = _dataList.Count;
  242. if (_ui.m_listShop.numItems > 0)
  243. {
  244. ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  245. int itemIndex = 0;
  246. if (_selectedItemId > 0 && clothingShopCfg != null)
  247. {
  248. itemIndex = _dataList.IndexOf(clothingShopCfg);
  249. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  250. // _selectedItemId = 0;
  251. }
  252. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  253. }
  254. }
  255. private void OnClickListTypeItem(EventContext context)
  256. {
  257. UpdateList(true);
  258. }
  259. private void OnClickListShopItem(EventContext context)
  260. {
  261. _selectedItemId = 0;
  262. UpdateSelectedItemInfo(context.data as GComponent, true);
  263. }
  264. private void ListShopItemRender(int index, GObject item)
  265. {
  266. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
  267. ShopCfg cfg = _dataList[index];
  268. listItem.target.data = cfg;
  269. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
  270. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  271. string itemName = itemCfg.name;
  272. listItem.m_txtName.text = itemName;
  273. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
  274. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
  275. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  276. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
  277. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B");
  278. }
  279. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  280. {
  281. _selectedListItem = listItem;
  282. listItem.AddChild(_imgSelected);
  283. ShopCfg cfg = listItem.data as ShopCfg;
  284. _cfgSelected = cfg;
  285. UpdateRole(tween);
  286. UpdateSelectedItemInfo();
  287. }
  288. private void UpdateSelectedItemInfo()
  289. {
  290. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  291. string itemName = itemCfg.name;
  292. _ui.m_compItemInfo.m_txtName.text = itemName;
  293. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  294. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
  295. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
  296. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  297. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
  298. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  299. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  300. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  301. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  302. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
  303. UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  304. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
  305. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  306. }
  307. private void RenderListTagItem(int index, GObject obj)
  308. {
  309. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  310. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
  311. string[] tag = itemCfg.tagsArr[index].Split('_');
  312. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  313. item.m_txtTag.text = tag[1];
  314. }
  315. protected override void UpdateToCheckGuide(object param)
  316. {
  317. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  318. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 4, "点击返回,回到换装");
  319. }
  320. }
  321. }