SuitPartsDetailView.cs 3.0 KB

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  1. using UI.CommonGame;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. namespace GFGGame
  5. {
  6. public class SuitPartsDetailView : BaseWindow
  7. {
  8. private UI_SuitPartsDetailUI _ui;
  9. private int[] _items;
  10. private List<ItemView> itemViews = new List<ItemView>();
  11. public override void Dispose()
  12. {
  13. base.Dispose();
  14. _items = null;
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_SuitPartsDetailUI.PACKAGE_NAME;
  20. _ui = UI_SuitPartsDetailUI.Create();
  21. this.viewCom = _ui.target;
  22. this.modal = true;
  23. this.viewCom.Center();
  24. _ui.m_listParts.itemRenderer = ListPartsItemRenderer;
  25. _ui.m_listParts.onClickItem.Add(OnClickListPartsItem);
  26. EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  27. }
  28. protected override void OnShown()
  29. {
  30. base.OnShown();
  31. itemViews.Clear();
  32. int suitId = (int)this.viewData;
  33. _items = SuitCfgManager.Instance.GetSuitItems(suitId);
  34. _ui.m_listParts.numItems = _items.Length;
  35. if (_ui.m_listParts.numItems > 0)
  36. {
  37. _ui.m_listParts.ScrollToView(0);
  38. }
  39. // _ui.m_listParts.ResizeToFit();
  40. _ui.target.Center();
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. }
  46. private void ListPartsItemRenderer(int index, GObject obj)
  47. {
  48. int itemId = _items[index];
  49. obj.data = itemId;
  50. ItemData reward = ItemUtil.createItemData(itemId, 1);
  51. if (itemViews.Count <= index)
  52. {
  53. // obj.data =
  54. ItemView itemView = new ItemView(obj as GComponent);
  55. itemViews.Add(itemView);
  56. }
  57. itemViews[index].SetData(reward);
  58. itemViews[index].TxtHasCountVisble = false;
  59. bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);
  60. itemViews[index].ImgNotGotVisible = !haveItem;
  61. itemViews[index].ShowTips = false;
  62. }
  63. private void OnClickListPartsItem(EventContext context)
  64. {
  65. GComponent item = context.data as GComponent;
  66. int itemId = (int)item.data;
  67. bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);
  68. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  69. if (haveItem || itemCfg.approach.Length <= 0)
  70. {
  71. GoodsItemTipsController.ShowItemTips(itemId);
  72. }
  73. else
  74. {
  75. // this.Hide();
  76. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(SuitPartsDetailView).Name);
  77. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.SUIT_GUIDE_VIEW, this.viewData } });
  78. }
  79. }
  80. }
  81. }