| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136 | using ET;using FairyGUI;using UI.CommonGame;using UI.Studio;using UnityEngine;using System.Collections.Generic;using UI_ListRewardItem = UI.Studio.UI_ListRewardItem;namespace GFGGame{    public class StudioFilingRewardView : BaseWindow    {        private UI_StudioFilingRewardUI _ui;        private List<int> rewardList;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;            _ui = UI_StudioFilingRewardUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_list.itemRenderer = RenderListItem;            _ui.m_btnGet.onClick.Add(OnBtnGetClcik);            _ui.m_btnBack.onClick.Add(this.Hide);            AddEffect();        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_bg.url = ResPathUtil.GetCommonGameResPath("ty_tc_l");            _ui.m_txtScore.text = string.Format("本章评分: {0}", StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId).ChapterScore);            UpdateView();        }        private void UpdateView()        {            _ui.m_list.numItems = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId).Count;            _ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);        }        protected override void OnHide()        {            base.OnHide();            _ui.m_list.ScrollToView(0);        }        private void AddEffect()        {            //边框左上角特效            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up");            //边框右下角特效            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down");        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.FILING_SCORE_CHANGE, UpdateView);        }        private void RenderListItem(int index, GObject obj)        {            FilingRewardCfg cfg = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[index];            UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);            item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.score);            rewardList = StudioDataManager.Instance.GetFilingRewardList(StudioDataManager.Instance.filingChapterId);            if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_GET)            {                item.m_canGet.visible = true;            }            else if (index < rewardList.Count && rewardList[index] == ConstBonusStatus.CAN_NOT_GET)            {                item.m_canGet.visible = false;            }            else            {                item.m_canGet.visible = false;            }            item.m_listReward.data = index;            item.m_listReward.itemRenderer = RenderListRewardItem;            item.m_listReward.numItems = cfg.itemsArr.Length;            // item.m_listReward.SetScale(0.6f, 0.6f);            UI_ListRewardItem.ProxyEnd();        }        private void RenderListRewardItem(int index, GObject obj)        {            int rewardIndex = (int)obj.parent.data;            int[][] rewards = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[rewardIndex].itemsArr;            ItemData reward = ItemUtil.createItemData(rewards[index]);//_rewardDatas[index];            if (obj.data == null)            {                obj.data = new ItemView(obj as GComponent);            }            (obj.data as ItemView).SetData(reward);            (obj.data as ItemView).GrpGotVisible = StudioDataManager.Instance.GetFilingRewardStateByIndex(StudioDataManager.Instance.filingChapterId, rewardIndex) == ConstBonusStatus.GOT ? true : false;            //(obj.data as ItemView).SetComItemScale = 0.6f;            //(obj.data as ItemView).SetTxtCountPos(175, 135);        }        private void OnBtnGetClcik()        {            if (!StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId))            {                PromptController.Instance.ShowFloatTextPrompt("当前无奖励可领取");                return;            }            StudioSProxy.ReqFilingScoreRewards(StudioDataManager.Instance.filingChapterId).Coroutine();        }    }}
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