LuckyBoxView.cs 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690
  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseView
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  20. private int _activeBoxId = 0;
  21. private int _curIndex = 0;
  22. private int _activityId = 0;
  23. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  24. public override void Dispose()
  25. {
  26. // Clear Effect
  27. foreach (var v in _effectUIDic)
  28. {
  29. EffectUIPool.Recycle(v.Value);
  30. }
  31. _effectUIDic.Clear();
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. foreach (int key in _luckyBoxCtrl.Keys)
  38. {
  39. _luckyBoxCtrl[key].Dispose();
  40. }
  41. _luckyBoxCtrl.Clear();
  42. if (_dressUpObjUIXiHe != null)
  43. {
  44. _dressUpObjUIXiHe.Dispose();
  45. _dressUpObjUIXiHe = null;
  46. }
  47. if (_dressUpObjUIChangXi != null)
  48. {
  49. _dressUpObjUIChangXi.Dispose();
  50. _dressUpObjUIChangXi = null;
  51. }
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. _ui = null;
  56. }
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  63. _ui = UI_LuckyBoxUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. isReturnView = true;
  67. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  68. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  69. _valueBarController = new ValueBarController(_ui.m_valueBar);
  70. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  71. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  72. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  73. _ui.m_listBg.itemRenderer = RenderListBgItem;
  74. _ui.m_listBg.SetVirtualAndLoop();
  75. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  76. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  77. }
  78. protected override void AddEventListener()
  79. {
  80. base.AddEventListener();
  81. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  82. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  85. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. Debug.Log("OnShown:LuckyBoxView");
  91. _valueBarController.OnShown();
  92. _valueBarController.Controller(4);
  93. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  94. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  95. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  96. _activeBoxId = 0;
  97. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  98. //第一个活动可能为轮换活动
  99. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  100. {
  101. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  102. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  103. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  104. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  105. }
  106. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1]; //默认跳转进来是第二个活动
  107. if (this.viewData != null)
  108. {
  109. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  110. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  111. }
  112. //新手引导选中第一个活动
  113. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  114. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  115. //第二个活动会有许愿活动出现
  116. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  117. GetWishingPoolInfo(_activityId);
  118. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  119. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  120. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  121. foreach (var v in _effectUIDic)
  122. {
  123. EffectUIPool.Recycle(v.Value);
  124. }
  125. _effectUIDic.Clear();
  126. _listActivityBtnObj.Clear();
  127. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  128. _ui.m_listBg.ScrollToView(_curIndex);
  129. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  130. OnListBgScroll();
  131. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  132. //时间倒计时
  133. if (_activeBoxId > 0)
  134. Timers.inst.Add(1, 0, CheckTime);
  135. //第二个活动的倒计时
  136. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  137. Timers.inst.Add(1, 0, UpdateTime);
  138. Timers.inst.AddUpdate(CheckGuide);
  139. }
  140. private void RenderListBgItem(int index, GObject obj)
  141. {
  142. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  143. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  144. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  145. LuckyBoxDataManager.Instance.InitData(boxId);
  146. if(!_listActivityBtnObj.ContainsKey(boxId))
  147. _listActivityBtnObj.Add(boxId,obj);
  148. else
  149. _listActivityBtnObj[boxId] = obj;
  150. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  151. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  152. {
  153. comBox.m_showActivityType.selectedIndex = 1;
  154. UpGiftBox(comBox);
  155. }
  156. else
  157. comBox.m_showActivityType.selectedIndex = 0;
  158. //if (cfg.costNumfifty > 0)
  159. // comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 1;
  160. //else
  161. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 0;
  162. if (_luckyBoxCtrl.ContainsKey(boxId))
  163. {
  164. _luckyBoxCtrl[boxId].OnHide();
  165. _luckyBoxCtrl[boxId].Dispose();
  166. _luckyBoxCtrl.Remove(boxId);
  167. }
  168. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  169. if (boxId != LuckyBoxDataManager.BOX_ID_3)
  170. {
  171. if (!_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  172. {
  173. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  174. }
  175. }
  176. else
  177. {
  178. if (_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  179. {
  180. EffectUIPool.Recycle(_effectUIDic["Button_Text_DianCang" + boxId]);
  181. _effectUIDic.Remove("Button_Text_DianCang" + boxId);
  182. }
  183. }
  184. comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  185. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  186. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  187. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  188. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  189. comBox.m_comLuckBoxBtn.m_comCostFifty.m_txtCost.text = cfg.costNumfifty.ToString();
  190. comBox.m_comLuckBoxBtn.m_comCostFifty.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  191. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  192. {
  193. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  194. }
  195. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  196. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  197. {
  198. string strKey = "Button_public" + boxId;
  199. if (_effectUIDic.ContainsKey(strKey)) {
  200. EffectUIPool.Recycle(_effectUIDic[strKey]);
  201. _effectUIDic.Remove(strKey);
  202. }
  203. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  204. _effectUIDic.Add(strKey, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  205. }
  206. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  207. if (comBox.m_comLuckBoxBtn.m_btnBuyFifty.data == null)
  208. {
  209. comBox.m_comLuckBoxBtn.m_btnBuyFifty.onClick.Add(OnClickBtnBuyFifty);
  210. }
  211. comBox.m_comLuckBoxBtn.m_btnBuyFifty.data = boxId;
  212. if (comBox.m_btnPreview.data == null)
  213. {
  214. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  215. }
  216. comBox.m_btnPreview.data = boxId;
  217. if (comBox.m_btnReward.data == null)
  218. {
  219. comBox.m_btnReward.onClick.Add(OnClikcBtnReward);
  220. comBox.m_btnShop.onClick.Add(OnClikcBtnShop);
  221. comBox.m_btnGiftBag.onClick.Add(OnClikcBtnGiftBag);
  222. }
  223. comBox.m_btnReward.data = boxId;
  224. obj.data = boxId;
  225. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  226. if (boxId == _activeBoxId)
  227. {
  228. long endTime = LuckyBoxDataManager.Instance.endTime;
  229. long curTime = TimeHelper.ServerNow();
  230. long time = endTime - curTime;
  231. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  232. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  233. }
  234. UI_ComBox1.ProxyEnd();
  235. }
  236. private async void GetWishingPoolInfo(int activityId)
  237. {
  238. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  239. if (result)
  240. {
  241. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  242. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  243. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  244. }
  245. }
  246. private void OnBtnLeftClick()
  247. {
  248. if (!scrollTouch) return;
  249. scrollTouch = false;
  250. int index = _curIndex - 1;
  251. _ui.m_listBg.ScrollToView(index, true);
  252. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  253. GetWishingPoolInfo(_activityId);
  254. }
  255. private void OnBtnRightClick()
  256. {
  257. if (!scrollTouch) return;
  258. scrollTouch = false;
  259. int index = _curIndex + 1;
  260. _ui.m_listBg.ScrollToView(index, true);
  261. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  262. GetWishingPoolInfo(_activityId);
  263. }
  264. private void OnScrollEnd()
  265. {
  266. scrollTouch = true;
  267. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  268. int index = _ui.m_listBg.GetFirstChildInView();
  269. if (index == _curIndex)
  270. {
  271. return;
  272. }
  273. OnListBgScroll();
  274. }
  275. private void OnListBgScroll()
  276. {
  277. LuckyBoxController valueBox;
  278. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  279. if (valueBox != null)
  280. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  281. _curIndex = _ui.m_listBg.GetFirstChildInView();
  282. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  283. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3) {
  284. _valueBarController.Controller(3);
  285. }
  286. else {
  287. _valueBarController.Controller(4);
  288. }
  289. _valueBarController.UpdateCJ();
  290. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  291. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  292. UpdateFreeInfo();
  293. UpdateListItemData();
  294. }
  295. private void UpdateBtnReward()
  296. {
  297. if (_curIndex == 1) {
  298. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  299. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  300. RedDotController.Instance.SetComRedDot(comBox.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  301. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  302. UI_ComBox1.ProxyEnd();
  303. }
  304. }
  305. private void OnClikcBtnReward()
  306. {
  307. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  308. }
  309. private void OnClikcBtnShop()
  310. {
  311. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  312. }
  313. //刷新摘星活动期间的数据
  314. private void UpGiftBox(UI_ComBox1 comBox)
  315. {
  316. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  317. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  318. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  319. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  320. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  321. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  322. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  323. if (list.Count == 0)
  324. {
  325. comBox.m_comBagTime.target.visible = false;
  326. comBox.m_btnGiftBag.visible = false;
  327. }
  328. else
  329. {
  330. bool isSoldOut = true;
  331. foreach (var activityInfo in list)
  332. {
  333. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  334. var paramsArr = activityOpenCfg.paramsArr;
  335. foreach (var shopCfgId in paramsArr)
  336. {
  337. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  338. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  339. //只要有一个商品还能购买,就不是售罄
  340. if (remainBuyNum > 0)
  341. {
  342. isSoldOut = false;
  343. break;
  344. }
  345. }
  346. }
  347. if (isSoldOut)
  348. {
  349. comBox.m_comBagTime.target.visible = false;
  350. comBox.m_btnGiftBag.visible = false;
  351. }
  352. else
  353. {
  354. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  355. comBox.m_comBagTime.target.visible = true;
  356. comBox.m_btnGiftBag.visible = true;
  357. }
  358. }
  359. UpdateBtnReward();
  360. }
  361. //限时礼包按钮点击执行方法
  362. private void OnClikcBtnGiftBag()
  363. {
  364. var activityInfoByTypeList =
  365. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  366. var list = activityInfoByTypeList
  367. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  368. if (list.Count == 0)
  369. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  370. else
  371. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  372. }
  373. private void UpdateListItemData()
  374. {
  375. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  376. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  377. GObject obj = _listActivityBtnObj[boxId];
  378. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  379. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  380. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  381. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  382. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  383. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  384. UI_ComBox1.ProxyEnd();
  385. }
  386. private void CheckTime(object param = null)
  387. {
  388. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  389. long endTime = LuckyBoxDataManager.Instance.endTime;
  390. long curTime = TimeHelper.ServerNow();
  391. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  392. GObject item = _ui.m_listBg.GetChildAt(0);
  393. if (item == null) return;
  394. GObject textField = item.asCom.GetChild("txtTime");
  395. if (textField == null) return;
  396. long time = endTime - curTime;
  397. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  398. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  399. }
  400. private void UpdateTime(object param = null)
  401. {
  402. GObject item = _ui.m_listBg.GetChildAt(1);
  403. if (item == null) return;
  404. GObject textField = item.asCom.GetChild("txtTsyTime");
  405. if (textField == null) return;
  406. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  407. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  408. long endTime = 0;
  409. if (activityCfg != null)
  410. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  411. long curTime = TimeHelper.ServerNow();
  412. if (endTime < curTime)
  413. {
  414. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  415. Timers.inst.Remove(UpdateTime);
  416. endTime = curTime;
  417. }
  418. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  419. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  420. //=====限时礼包倒计时
  421. //UpGiftBox();
  422. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  423. //=====限时礼包倒计时END
  424. }
  425. private void OnClickBtnPreview(EventContext context)
  426. {
  427. GObject obj = context.sender as GObject;
  428. int boxId = (int)obj.data;
  429. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  430. }
  431. private void OnClickBtnBuyOne(EventContext context)
  432. {
  433. GetSuitItemController.showSingle = true;
  434. GObject obj = context.sender as GObject;
  435. int boxId = (int)obj.data;
  436. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  437. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  438. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  439. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  440. {
  441. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  442. return;
  443. }
  444. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  445. {
  446. int activityId = 0;
  447. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  448. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  449. }
  450. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  451. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  452. if (result)
  453. {
  454. ViewManager.Show<LuckyBoxStarView>();
  455. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  456. GetSuitItemController.showSingle = false;
  457. }
  458. });
  459. }
  460. private void OnClickBtnBuyTen(EventContext context)
  461. {
  462. GetSuitItemController.showSingle = true;
  463. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  464. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  465. && (GuideDataManager.currentGuideId == 0
  466. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  467. {
  468. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  469. return;
  470. }
  471. GObject obj = context.sender as GObject;
  472. int boxId = (int)obj.data;
  473. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  474. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  475. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  476. {
  477. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  478. return;
  479. }
  480. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  481. {
  482. int activityId = 0;
  483. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  484. {
  485. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  486. }
  487. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  488. if (result)
  489. {
  490. ViewManager.Show<LuckyBoxStarView>();
  491. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  492. GetSuitItemController.showSingle = false;
  493. }
  494. });
  495. }
  496. private void OnClickBtnBuyFifty(EventContext context)
  497. {
  498. GetSuitItemController.showSingle = true;
  499. GObject obj = context.sender as GObject;
  500. int boxId = (int)obj.data;
  501. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  502. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  503. if (boughtCount + LuckyBoxDataManager.FIFTY_TIME > luckyBoxCfg.maxCount)
  504. {
  505. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  506. return;
  507. }
  508. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.FIFTY_TIME, async () =>
  509. {
  510. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.FIFTY_TIME, false, 0);
  511. if (result)
  512. {
  513. BonusController.TryShowBonusList(LuckyBoxDataManager.Instance.RewardList);
  514. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 3);
  515. GetSuitItemController.showSingle = false;
  516. }
  517. });
  518. }
  519. protected override void OnHide()
  520. {
  521. base.OnHide();
  522. _valueBarController.OnHide();
  523. foreach (int key in _luckyBoxCtrl.Keys)
  524. {
  525. _luckyBoxCtrl[key].OnHide();
  526. }
  527. Timers.inst.Remove(CheckTime);
  528. Timers.inst.Remove(UpdateTime);
  529. Timers.inst.Remove(CheckGuide);
  530. Debug.Log("OnHide: LuckyBoxView");
  531. }
  532. protected override void RemoveEventListener()
  533. {
  534. base.RemoveEventListener();
  535. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  536. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  537. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  538. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  539. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  540. }
  541. private void OnClickBtnBack()
  542. {
  543. Reset();
  544. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  545. }
  546. private void Reset()
  547. {
  548. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  549. }
  550. private void CheckGuide(object param)
  551. {
  552. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  553. UpdateToCheckGuide(null);
  554. else
  555. Timers.inst.Remove(CheckGuide);
  556. }
  557. protected override void UpdateToCheckGuide(object param)
  558. {
  559. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  560. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  561. if (gObject == null) return;
  562. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  563. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  564. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  565. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  566. }
  567. protected override void TryCompleteGuide()
  568. {
  569. base.TryCompleteGuide();
  570. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  571. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  572. }
  573. private void UpdateFreeInfo()
  574. {
  575. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  576. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  577. GObject obj = _listActivityBtnObj[boxId];
  578. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  579. if (freeTime > 0)
  580. {
  581. long timeDifference = freeTime - TimeHelper.ServerNow();
  582. if (freeTime > TimeHelper.ServerNow())
  583. {
  584. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  585. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  586. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  587. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  588. }
  589. else
  590. {
  591. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  592. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  593. }
  594. }
  595. else
  596. {
  597. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  598. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  599. }
  600. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  601. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  602. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  603. UI_ComBox1.ProxyEnd();
  604. }
  605. }
  606. }