OtherRoleInfoView.cs 5.7 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.RoleInfo;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class OtherRoleInfoView : BaseWindow
  9. {
  10. private UI_RoleInfoUI _ui;
  11. private OtherRoleInfoData _roleInfo;
  12. private OtherRoleInfoDetailData _roleDetailInfo;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  26. _ui = UI_RoleInfoUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  31. _ui.m_photoList.itemRenderer = RenderListItem;
  32. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  33. _ui.m_type.SetSelectedIndex(1);
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  39. }
  40. protected override async void OnShown()
  41. {
  42. base.OnShown();
  43. _roleInfo = (this.viewData as object[])[0] as OtherRoleInfoData;
  44. _roleDetailInfo = (this.viewData as object[])[1] as OtherRoleInfoDetailData;
  45. _ui.m_txtRoleName.text = _roleInfo.roleName;
  46. _ui.m_txtLvl.text = _roleInfo.roleLv.ToString();
  47. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _roleInfo.headId, _roleInfo.headBorderId);
  48. _roleDetailInfo = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_roleInfo.roleId);
  49. _roleInfo = _roleDetailInfo.roleInfo;
  50. if (_roleDetailInfo != null)
  51. {
  52. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_roleDetailInfo.showPhotoList));
  53. }
  54. UpdateInfo();
  55. UpdateView();
  56. UpdateCollectProgress();
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. }
  62. private void OnBtnBackClick()
  63. {
  64. ViewManager.GoBackFrom(typeof(OtherRoleInfoView).FullName);
  65. }
  66. protected override void RemoveEventListener()
  67. {
  68. base.RemoveEventListener();
  69. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  70. }
  71. private void UpdateView()
  72. {
  73. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(_roleInfo.roleLv);
  74. if (roleLevelCfg.exp > 0)
  75. {
  76. _ui.m_txtExp.text = string.Format("{0}/{1}", _roleInfo.roleExp, roleLevelCfg.exp);
  77. }
  78. else
  79. {
  80. _ui.m_txtExp.text = "已满级";
  81. }
  82. _ui.m_txtSlogan.text = _roleDetailInfo.slogan;
  83. _ui.m_photoList.numItems = _roleDetailInfo.showPhotoList.Count;
  84. }
  85. private void RenderListItem(int index, GObject obj)
  86. {
  87. PoemPhotoData poemPhotoData = _roleDetailInfo.showPhotoList[index];
  88. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  89. item.target.data = index;
  90. if (poemPhotoData != null && poemPhotoData.Ntexture != null)
  91. {
  92. item.m_type.SetSelectedIndex(1);
  93. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  94. }
  95. // 隐藏
  96. else
  97. {
  98. item.m_type.SetSelectedIndex(3);
  99. }
  100. UI_ListPhotoItem.ProxyEnd();
  101. }
  102. private void UpdateInfo()
  103. {
  104. if (_roleInfo.leagueName == null)
  105. {
  106. _ui.m_leagueName.text = "暂未加入雅集";
  107. }
  108. else
  109. {
  110. _ui.m_leagueName.text = _roleInfo.leagueName;
  111. }
  112. _ui.m_txtRoleID.text = _roleInfo.roleId.ToString();
  113. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  114. }
  115. private void UpdateCollectProgress()
  116. {
  117. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  118. // 套装
  119. float progress = _roleInfo.suitCollect;
  120. button2.m_rate.text = progress.ToString();
  121. button2.m_progressBar.fillAmount = progress / 100;
  122. // 词牌
  123. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  124. progress = _roleInfo.cardCollect;
  125. button2.m_rate.text = progress.ToString();
  126. button2.m_progressBar.fillAmount = progress / 100;
  127. // 成就
  128. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  129. progress = _roleInfo.achievementTaskCollect;
  130. button2.m_rate.text = progress.ToString();
  131. button2.m_progressBar.fillAmount = progress / 100;
  132. UI_ButtonCollectProgress.ProxyEnd();
  133. }
  134. private void OnRenderBadgeListItem(int index, GObject gObject)
  135. {
  136. gObject.data = -1;
  137. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  138. if (index < _roleInfo.itemList.Count)
  139. {
  140. int badgeID = _roleInfo.itemList[index];
  141. gObject.data = badgeID;
  142. buttonBadge.m_type.SetSelectedIndex(1);
  143. // 加载徽章图片
  144. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  145. }
  146. else
  147. {
  148. buttonBadge.m_type.SetSelectedIndex(0);
  149. }
  150. UI_ButtonBadge.ProxyEnd();
  151. }
  152. }
  153. }