ActivityHuaRongDaoEntryView.cs 7.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityHuaRongDao;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityHuaRongDaoEntryView : BaseWindow
  11. {
  12. private UI_ActivityHuaRongDaoEntryUI _ui;
  13. private int curLevel;
  14. private int _activityID;
  15. private List<int> IDList;
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ActivityHuaRongDaoEntryUI.PACKAGE_NAME;
  20. _ui = UI_ActivityHuaRongDaoEntryUI.Create();
  21. viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gf_pjxq_bj");
  24. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  25. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  26. InitBtnRule();
  27. InitIDList();
  28. _ui.m_scrollPane.m_listBg.itemRenderer = RenderListItem;
  29. _ui.m_scrollPane.m_listItems.itemRenderer = RenderRewardListItem;
  30. //_ui.m_scrollPane.m_listBg.onClickItem.Add(OnClickReward);
  31. }
  32. public override void Dispose()
  33. {
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override async void OnShown()
  42. {
  43. base.OnShown();
  44. _ui.m_hide.Play();
  45. _activityID = (int)viewData;
  46. await InitInfo();
  47. _ui.m_show.Play();
  48. UpdateTime(null);
  49. Timers.inst.Add(1, 0, UpdateTime);
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. Timers.inst.Remove(UpdateTime);
  55. }
  56. protected override void AddEventListener()
  57. {
  58. base.AddEventListener();
  59. EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  60. }
  61. protected override void RemoveEventListener()
  62. {
  63. base.RemoveEventListener();
  64. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  65. }
  66. private void InitIDList()
  67. {
  68. IDList = new List<int>();
  69. HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
  70. foreach (var t in cfgs)
  71. {
  72. IDList.Add(t.id);
  73. }
  74. }
  75. private void UpdateUI()
  76. {
  77. InitInfo();
  78. }
  79. private async Task InitInfo()
  80. {
  81. curLevel = await GetCurLevel(_activityID);
  82. RoleLimitData limitData;
  83. _ui.m_curLevel.text = curLevel.ToString();
  84. // 所有关卡都通关了
  85. if (curLevel == IDList.Count)
  86. {
  87. _ui.m_challengeTimes.SetVar("have", "0").SetVar("sum", "0").FlushVars();
  88. }
  89. else
  90. {
  91. limitData = RoleLimitDataManager.GetLimitData(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit);
  92. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  93. _ui.m_challengeTimes.SetVar("have", times.ToString())
  94. .SetVar("sum", limitData.TotalPlayMax.ToString()).FlushVars();
  95. }
  96. InitProgress();
  97. ProgressAutoLocate();
  98. }
  99. private void InitProgress()
  100. {
  101. _ui.m_scrollPane.m_listBar.numItems = curLevel;
  102. _ui.m_scrollPane.m_listBg.numItems = IDList.Count;
  103. _ui.m_scrollPane.m_listItems.numItems = IDList.Count;
  104. _ui.m_scrollPane.m_listBg.ResizeToFit();
  105. }
  106. private void ProgressAutoLocate()
  107. {
  108. _ui.m_scrollPane.target.scrollPane.posX
  109. = curLevel * (_ui.m_scrollPane.m_listBg.GetChildAt(0).width + _ui.m_scrollPane.m_listBg.columnGap)
  110. + (curLevel > 0 ? -150 : 0);
  111. }
  112. private void RenderListItem(int index, GObject gObject)
  113. {
  114. gObject.data = index;
  115. UI_progressBgItem item = UI_progressBgItem.Proxy(gObject);
  116. item.m_levelNum.text = (index + 1).ToString();
  117. UI_progressBgItem.ProxyEnd();
  118. }
  119. private void RenderRewardListItem(int index, GObject gObject)
  120. {
  121. gObject.data = index;
  122. UI_reward reward = UI_reward.Proxy(gObject);
  123. int id = HuarongRoadGameArray.Instance.GetCfg(IDList[index]).bonusWinArr[0][0];
  124. reward.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(id));
  125. reward.m_c1.SetSelectedIndex(curLevel > index ? 1 : 0);
  126. reward.target.touchable = (curLevel <= index);
  127. reward.target.data = index;
  128. reward.target.onClick.Add(OnClickReward);
  129. UI_reward.ProxyEnd();
  130. }
  131. private void OnClickReward(EventContext eventContext)
  132. {
  133. GObject obj = (GObject)eventContext.sender;
  134. int id = (int)obj.data;
  135. //ViewManager.Show<GiftDetailView>(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr);
  136. GoodsItemTipsController.ShowItemTips(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr[0][0]);
  137. }
  138. private void OnBtnBackClick()
  139. {
  140. Hide();
  141. }
  142. private void InitBtnRule()
  143. {
  144. if (_ui.m_btnRule.data == null)
  145. {
  146. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  147. _ui.m_btnRule.data = 300025;
  148. }
  149. }
  150. private async void OnBtnStartClick()
  151. {
  152. // 通关了所有
  153. if(curLevel == IDList.Count)
  154. {
  155. PromptController.Instance.ShowFloatTextPrompt("已通关所有关卡");
  156. return;
  157. }
  158. HuarongRoadGame cfg = HuarongRoadGameArray.Instance.dataArray[curLevel];
  159. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, _activityID);
  160. if (!result) return;
  161. ViewManager.Show<ActivityHuaRongDaoView>(new object[] { cfg, _activityID });
  162. }
  163. private async Task<int> GetCurLevel(int id)
  164. {
  165. var result = await MiniGameProxy.ReqGetChallengeReward(id);
  166. if (!result)
  167. {
  168. return -1;
  169. }
  170. int i;
  171. for (i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  172. {
  173. if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
  174. {
  175. return i;
  176. }
  177. }
  178. return i;
  179. }
  180. private void UpdateTime(object param)
  181. {
  182. long curTime = TimeHelper.ServerNow();
  183. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityID);
  184. if (activityInfo != null)
  185. {
  186. long endTime = activityInfo.EndTime;
  187. _ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  188. }
  189. }
  190. }
  191. }