GameController.cs 13 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using GFGGame.Launcher;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static async void Start()
  11. {
  12. //GameObject对象池
  13. PrefabManager.Instance.Init();
  14. //字体
  15. await FontLoader.Instance.Init();
  16. //通用资源
  17. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Common"));
  18. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common"));
  19. //界面
  20. ViewManager.Init();
  21. //日志
  22. LogController.Instance.Init();
  23. //全局
  24. GameGlobal.Init();
  25. //sqlite
  26. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  27. //全局点击效果
  28. ViewGlobal.CreatClickEffect();
  29. GMController.AddShowGMViewEventListener();
  30. //获取游戏配置
  31. GetGameCfg();
  32. }
  33. /// <summary>
  34. /// 获取游戏配置
  35. /// </summary>
  36. public static void GetGameCfg()
  37. {
  38. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  39. url = url + "?t=" + TimeHelper.ClientNow();
  40. HttpTool.Instance.Get(url, (string data) =>
  41. {
  42. //初始化游戏配置
  43. GameConfig.InitData(data);
  44. //显示登录
  45. LoginController.ShowLogin();
  46. });
  47. }
  48. public static bool CheckLoginCache(bool doLogin)
  49. {
  50. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  51. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  52. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  53. if (lastLoginIsVisitor)
  54. {
  55. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  56. if (id >= 0)
  57. {
  58. if (doLogin)
  59. {
  60. //LoginProxy.LoginAsVisitor();
  61. }
  62. return true;
  63. }
  64. }
  65. else if (!string.IsNullOrEmpty(account))
  66. {
  67. if (!string.IsNullOrEmpty(password))
  68. {
  69. if (doLogin)
  70. {
  71. LoginController.Login(account, password, true).Coroutine();
  72. }
  73. return true;
  74. }
  75. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  76. {
  77. if (doLogin)
  78. {
  79. LoginController.LoginTest(account).Coroutine();
  80. }
  81. return true;
  82. }
  83. }
  84. return false;
  85. }
  86. public static void CheckSpecialAccount(string account)
  87. {
  88. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  89. }
  90. public static void ShowCreateRole()
  91. {
  92. ViewManager.Show<CreateRoleView>();
  93. }
  94. public static async ETTask PreEnterGameAsync()
  95. {
  96. QDManager.OnEnterGame();
  97. RoleDataHandler.StartUpdate();
  98. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("CommonGame"));
  99. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Main"));
  100. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  101. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  102. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  103. await ItemProxy.GetItemInfos();
  104. await RoleLimitSProxy.ReqUnitLimitInfos();
  105. await InstanceZonesSProxy.GetInstanceZonesInfos();
  106. await StorageSProxy.ReqGetClientValues();
  107. await SuitFosterProxy.SendGetSuitInfos();
  108. await ActivitySProxy.ReqSevenDayLoginInfos();
  109. // await RechargeSProxy.ReqRequestGiftBagInfo();
  110. await ShopSProxy.ReqShopInfo();
  111. await StudioSProxy.ReqStudioInfos();
  112. await RoleInfoSProxy.ReqPersonalInfo();
  113. await ActivityGlobalSProxy.GetActivityInfo();
  114. await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
  115. await LeagueSproxy.GetTeapartyInfos();
  116. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  117. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  118. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  119. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  120. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  121. {
  122. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  123. .SetLeftButton(true, "不用", (obj) =>
  124. {
  125. EnterGame();
  126. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  127. })
  128. .SetRightButton(true, "跳过", (obj) =>
  129. {
  130. GameGlobal.skipGuide = true;
  131. EnterGame();
  132. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  133. });
  134. }
  135. else
  136. {
  137. if (skipGuide == 2) GameGlobal.skipGuide = true;
  138. EnterGame();
  139. }
  140. }
  141. private static void EnterGame()
  142. {
  143. LoadingView.Instance.GetUI();
  144. LoadingView.Instance.SetProgress(100, () =>
  145. {
  146. ViewManager.Hide<LoadingView>();
  147. // LoadingView.Instance.Close();
  148. GameGlobal.isEnterGame = true;
  149. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  150. {
  151. ViewManager.Show<MainUIView>();
  152. }
  153. else
  154. {
  155. MainStoryDataManager.currentChapterCfgId = 10001;
  156. // GameGlobal.isFirstEntry == true
  157. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  158. {
  159. GameGlobal.isFirstEntry = false;
  160. // StoryController.ShowPriorStoryDialog();
  161. StoryController.ShowLevelView(100001001);
  162. }
  163. else
  164. {
  165. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  166. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  167. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  168. }
  169. }
  170. Timers.inst.Add(1f, 1, AfterEnterGame);
  171. });
  172. }
  173. private static async void AfterEnterGame(object param)
  174. {
  175. ItemHelper.GetItemAttributeInfos().Coroutine();
  176. MainStorySProxy.GetStoryInfos().Coroutine();
  177. CardSProxy.GetCardInfos().Coroutine();
  178. TaskSProxy.GetTaskInfos();
  179. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  180. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  181. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  182. MailSProxy.ReqMailCount().Coroutine();
  183. FriendSProxy.ReqAllFriendInfos().Coroutine();
  184. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  185. TravelSProxy.ReqTravelInfo().Coroutine();
  186. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  187. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  188. ArenaDataManager.Instance.ReqArenaInfo();
  189. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  190. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  191. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  192. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  193. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  194. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  195. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  196. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  197. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  198. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  199. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  200. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  201. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  202. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  203. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  204. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  205. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  206. {
  207. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  208. if (result1)
  209. {
  210. ViewManager.Show<FieldFightEndView>();
  211. }
  212. }
  213. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  214. }
  215. public static void QuitToLoginView(bool logout)
  216. {
  217. GameGlobal.DataInited = false;
  218. QDManager.OnQuitToLoginView();
  219. GameGlobal.isVisitor = false;
  220. GameGlobal.antiAddiction = true;
  221. GameGlobal.userId = 0;
  222. GameGlobal.userAge = 0;
  223. GameGlobal.skipGuide = false;
  224. GuideDataManager.currentGuideId = 0;
  225. MainDataManager.Instance.ViewType = 0;
  226. RoleDataHandler.StopUpdate();
  227. CardDataManager.Clear();
  228. ItemDataManager.Clear();
  229. DecomposeDataManager.Instance.Clear();
  230. PhotographDataManager.Instance.Clear();
  231. SkillDataManager.Instance.Clear();
  232. SuitFosterDataManager.Instance.Clear();
  233. StudioDataManager.Instance.Clear();
  234. StorageDataManager.Instance.Clear();
  235. ShopDataManager.Instance.Clear();
  236. DressUpMenuItemDataManager.Clear();
  237. GuideDataManager.Clear();
  238. GetSuitItemController.Clear();
  239. FriendDataManager.Instance.Clear();
  240. RedDotController.Instance.Clear();
  241. BagDataManager.Instance.Clear();
  242. PoemPhotoDataManager.Instance.Clear();
  243. PoemGalleryDataManager.Instance.Clear();
  244. RoleInfoManager.Instance.Clear();
  245. DailyTaskDataManager.Instance.Clear();
  246. TravelDataManager.Instance.Clear();
  247. ArenaDataManager.Instance.Clear();
  248. ChatDataManager.Instance.Clear();
  249. ActivityDataManager.Instance.Clear();
  250. ActivityGlobalDataManager.Instance.Clear();
  251. EnduringGiftBoxDataManager.Instance.Clear();
  252. LimitedTimeGiftBoxDataManager.Instance.Clear();
  253. BattlePassTaskDataManager.Instance.Clear();
  254. TaskDataManager.Instance.Clear();
  255. LeagueDataManager.Instance.Clear();
  256. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  257. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  258. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  259. if (logout)
  260. {
  261. QDManager.Logout();
  262. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  263. }
  264. ViewManager.Hide<GuideView>();
  265. ViewManager.Show<LoginView>(null, null, true);
  266. }
  267. //断线重连后需要处理的事情
  268. public static void OnReconnected()
  269. {
  270. //重连成功请求邮件和公告等离线后会变更的数据
  271. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  272. MailSProxy.ReqMailCount().Coroutine();
  273. FriendSProxy.ReqAllFriendInfos().Coroutine();
  274. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  275. TaskSProxy.GetTaskInfos();
  276. }
  277. public static void GoBackToMainView()
  278. {
  279. MainDataManager.Instance.ViewType = 0;
  280. ViewManager.Show<MainUIView>(null, null, true);
  281. }
  282. }
  283. }