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- using System.Collections;
- using UnityEngine;
- using GFGGame.Launcher;
- using YooAsset;
- namespace GFGGame
- {
- public class MusicManager : SingletonMonoBase<MusicManager>
- {
- private AudioSource player;
- private string currentName;
- private AssetOperationHandle handle;
- private Coroutine coroutine;
- private bool _isOn = true;
- public bool isOn
- {
- get
- {
- return _isOn;
- }
- set
- {
- if(_isOn != value)
- {
- _isOn = value;
- if(_isOn)
- {
- if(currentName != null)
- {
- PlayCroutine(currentName, true);
- }
- }
- else
- {
- Stop();
- }
- LocalCache.SetBool(LauncherConfig.MUSIC_KEY, _isOn);
- }
- }
- }
- private void Awake()
- {
- player = this.gameObject.AddComponent<AudioSource>();
- player.loop = true;
- isOn = LocalCache.GetBool(LauncherConfig.MUSIC_KEY, true);
- }
- private void Start()
- {
-
- }
- private void Update()
- {
-
- }
- public void PlayCroutine(string path, bool must = false)
- {
- if(currentName != path || must)
- {
- currentName = path;
- if(coroutine != null)
- {
- StopCoroutine(coroutine);
- }
- handle?.Release();
- if (_isOn)
- {
- coroutine = StartCoroutine(Play(path));
- }
- }
- }
- private IEnumerator Play(string path)
- {
- //AudioClip clip = GFGAsset.Load<AudioClip>(path);
- handle = YooAssets.LoadAssetAsync<AudioClip>(path);
- yield return handle;
- player.clip = handle.AssetObject as AudioClip;
- player.Play();
- }
- public float GetSoundTime()
- {
- if (player.clip != null)
- {
- return player.clip.length;
- }
- return 0;
- }
- public void Pause()
- {
- player.Pause();
- }
- public void UnPause()
- {
- player.UnPause();
- }
- public void Stop()
- {
- handle.Release();
- player.Stop();
- }
- }
- }
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