LogController.cs 3.8 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UI.Common;
  6. using System;
  7. using static GFGGame.LauncherConfig;
  8. namespace GFGGame
  9. {
  10. public class LogController : SingletonBase<LogController>
  11. {
  12. public const string _all = "All";
  13. public const string _error = "Error";
  14. public const string _log = "Log";
  15. public const int _maxCount = 100;
  16. public Dictionary<string, List<string>> msgDic = new Dictionary<string, List<string>>();
  17. private UI_BtnLog _btnLog;
  18. public void Init()
  19. {
  20. msgDic.Add(_all, new List<string>());
  21. msgDic.Add(_error, new List<string>());
  22. msgDic.Add(_log, new List<string>());
  23. if (LauncherConfig.netType == EnumNetType.LOCAL)
  24. {
  25. this.CreatBtnLog();
  26. }
  27. this.AddMsgListener();
  28. }
  29. public void AddMsgListener()
  30. {
  31. Application.logMessageReceived += (condition, stackTrace, type) =>
  32. {
  33. if (type == LogType.Error || type == LogType.Exception || type == LogType.Log)
  34. {
  35. this.AddMsgToDic(condition, stackTrace, type);
  36. }
  37. };
  38. }
  39. private void AddMsgToDic(string condition, string stackTrace, LogType type)
  40. {
  41. string msg = "";
  42. DateTime now = DateTime.Now;
  43. string time = string.Format("[{0}.{1} {2}:{3}:{4}]", now.Month, now.Day, now.Hour, now.Minute, now.Second);
  44. switch (type)
  45. {
  46. case LogType.Error:
  47. case LogType.Exception:
  48. if (msgDic[_all].Count == _maxCount)
  49. {
  50. msgDic[_all].RemoveAt(0);
  51. }
  52. if (msgDic[_error].Count == _maxCount)
  53. {
  54. msgDic[_error].RemoveAt(0);
  55. }
  56. msg = string.Format("error@{2}\n{0}\n{1}", condition, stackTrace, time);
  57. msgDic[_all].Add(msg);
  58. msgDic[_error].Add(msg);
  59. if(_btnLog != null)
  60. {
  61. _btnLog.m_c1.selectedIndex = 1;
  62. _btnLog.target.alpha = 1;
  63. }
  64. if (LauncherConfig.netType == EnumNetType.LOCAL)
  65. {
  66. this.SetBtnLogVisable(true);
  67. }
  68. break;
  69. case LogType.Log:
  70. if (msgDic[_all].Count == _maxCount)
  71. {
  72. msgDic[_all].RemoveAt(0);
  73. }
  74. if (msgDic[_log].Count == _maxCount)
  75. {
  76. msgDic[_log].RemoveAt(0);
  77. }
  78. msg = string.Format("log@{2}\n{0}\n{1}", condition, stackTrace, time);
  79. msgDic[_all].Add(msg);
  80. msgDic[_log].Add(msg);
  81. break;
  82. }
  83. }
  84. private void CreatBtnLog()
  85. {
  86. if (_btnLog == null)
  87. {
  88. _btnLog = UI_BtnLog.Create();
  89. ViewManager.AddChildToTopLayer(_btnLog.target);
  90. this.SetBtnLogVisable(false);
  91. _btnLog.target.x = 50;
  92. _btnLog.target.y = 1880;
  93. _btnLog.target.onClick.Add(this.OnBtnLogClick);
  94. }
  95. }
  96. private void OnBtnLogClick()
  97. {
  98. ViewManager.Show(ViewName.LOG_VIEW);
  99. _btnLog.m_c1.selectedIndex = 0;
  100. _btnLog.target.alpha = 0;
  101. }
  102. public void SetBtnLogVisable(bool visable)
  103. {
  104. _btnLog.target.visible = visable;
  105. }
  106. }
  107. }