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							- using DouYouSdk;
 
- using LitJson;
 
- using UniFramework.Event;
 
- using UnityEngine;
 
- namespace GFGGame.Launcher
 
- {
 
-     public class QDDouYouManagerInitIos : SingletonBase<QDDouYouManagerInitIos>
 
-     {
 
-         public IDouYouSDKListenerIos douYouSDKListenerIos;
 
-         public DouYouIosSDKHandler douYouIosSDKHandler;
 
-         public void InitSDK(string gameId, string adId, bool showLog)
 
-         {
 
-             if (douYouIosSDKHandler == null)
 
-             {
 
-                 GameObject gameObject = new GameObject("DouYouSDKGameObject");
 
-                 gameObject.AddComponent<DouYouIosSDKHandler>();
 
-                 GameObject.DontDestroyOnLoad(gameObject);
 
-                 douYouIosSDKHandler =
 
-                     GameObject.Find("DouYouSDKGameObject")?.GetComponent<DouYouIosSDKHandler>();
 
-             }
 
-             Instance.InitWithDigitMap(gameId, adId, showLog);
 
-         }
 
-         /// <summary>
 
-         /// 实例化sdk
 
-         /// </summary>
 
-         /// <param name="gameId"></param>
 
-         /// <param name="adId"></param>
 
-         /// <param name="shouldLog"></param>
 
-         public void InitWithDigitMap(string gameId, string adId, bool shouldLog)
 
-         {
 
-             douYouIosSDKHandler?.SDKInitWithDigitMap(gameId, adId, shouldLog);
 
-         }
 
-         /// <summary>
 
-         /// 显示登录
 
-         /// </summary>
 
-         public void ShowLogin()
 
-         {
 
-             douYouIosSDKHandler?.SDKLogin();
 
-         }
 
-         /// <summary>
 
-         /// 退出登录
 
-         /// </summary>
 
-         public void Logout()
 
-         {
 
-             douYouIosSDKHandler?.SDKLogout();
 
-         }
 
-         /// <summary>
 
-         /// 显示支付
 
-         /// </summary>
 
-         /// <param name="cpOrderId">订单号</param>
 
-         /// <param name="productPrice">订单金额(元)</param>
 
-         /// <param name="productId">产品ID</param>
 
-         /// <param name="productName">产品名称</param>
 
-         /// <param name="productDesc">商品描述</param>
 
-         /// <param name="productCount">购买数量</param>
 
-         /// <param name="exchangeRate">比例(默认 - 1)</param>
 
-         /// <param name="currencyName">金币</param>
 
-         /// <param name="serverId">区服ID</param>
 
-         /// <param name="serverName">区服名称</param>
 
-         /// <param name="roleId">角色ID</param>
 
-         /// <param name="roleName">角色名称</param>
 
-         /// <param name="roleLevel">角色等级</param>
 
-         /// <param name="roleVip">角色VIP</param>
 
-         /// <param name="partyName">工会名称</param>
 
-         /// <param name="roleBalence">游戏币</param>
 
-         /// <param name="ext">透传参数</param>
 
-         public void ShowPay(string cpOrderId, string productPrice, string productId, string productName,
 
-             string productDesc, string productCount, string exchangeRate, string currencyName, string serverId,
 
-             string serverName, string roleId, string roleName, string roleLevel, string roleVip, string partyName,
 
-             string roleBalence, string ext)
 
-         {
 
-             var data = new
 
-             {
 
-                 cp_order_id = HandleNullString(cpOrderId),
 
-                 product_price = HandleNullString(productPrice),
 
-                 product_id = HandleNullString(productId),
 
-                 product_name = HandleNullString(productName),
 
-                 product_desc = HandleNullString(productDesc),
 
-                 product_count = HandleNullString(productCount),
 
-                 exchange_rate = HandleNullString(exchangeRate),
 
-                 currency_name = HandleNullString(currencyName),
 
-                 server_id = HandleNullString(serverId),
 
-                 server_name = HandleNullString(serverName),
 
-                 role_id = HandleNullString(roleId),
 
-                 role_name = HandleNullString(roleName),
 
-                 role_level = HandleNullString(roleLevel),
 
-                 role_vip = HandleNullString(roleVip),
 
-                 party_name = HandleNullString(partyName),
 
-                 role_balance = HandleNullString(roleBalence),
 
-                 ext = HandleNullString(ext)
 
-             };
 
-             string paymentJson = JsonMapper.ToJson(data);
 
-             douYouIosSDKHandler?.SdkPaymentWithJson(paymentJson);
 
-         }
 
-         /// <summary>
 
-         /// 上报角色信息
 
-         /// </summary>
 
-         /// <param name="type">数据类型(1 - 进入游戏、2 - 创建角色、3 - 角色升级、4 - 退出、5 - 充值)</param>
 
-         /// <param name="serverId">区服ID</param>
 
-         /// <param name="serverName">区服名称</param>
 
-         /// <param name="roleId">角色ID</param>
 
-         /// <param name="roleName">角色名称</param>
 
-         /// <param name="roleLevel">角色等级</param>
 
-         /// <param name="roleVip">角色VIP</param>
 
-         /// <param name="partyName">工会名称</param>
 
-         /// <param name="roleBalence">游戏币</param>
 
-         public void ReportRoleInfo(string type, string serverId, string serverName, string roleId, string roleName,
 
-             string roleLevel, string roleVip, string partyName, string roleBalence)
 
-         {
 
-             var data = new
 
-             {
 
-                 type = HandleNullString(type),
 
-                 server_id = HandleNullString(serverId),
 
-                 server_name = HandleNullString(serverName),
 
-                 role_id = HandleNullString(roleId),
 
-                 role_name = HandleNullString(roleName),
 
-                 role_level = HandleNullString(roleLevel),
 
-                 role_vip = HandleNullString(roleVip),
 
-                 party_name = HandleNullString(partyName),
 
-                 role_balence = HandleNullString(roleBalence),
 
-             };
 
-             string roleJson = JsonMapper.ToJson(data);
 
-             douYouIosSDKHandler?.SDKRoleInfo(roleJson);
 
-         }
 
-         // 辅助方法:处理空值
 
-         private static string HandleNullString(string value)
 
-         {
 
-             return string.IsNullOrEmpty(value) ? "" : value;
 
-         }
 
-         //监听的回调
 
-         public class DouYouIosSDKHandler : AbDouYouSDKIosHandler
 
-         {
 
-             public override void SDKInitWithDigitMap(string gameId, string adId, bool shouldLog)
 
-             {
 
-                 base.SDKInitWithDigitMap(gameId, adId, shouldLog);
 
-                 Debug.Log($"DouYouIosSDKHandler SDKInitWithDigitMap:gameId:{gameId} adId:{adId} shouldLog:{shouldLog}");
 
-             }
 
-             //调起登陆
 
-             public override void SDKLogin()
 
-             {
 
-                 base.SDKLogin();
 
-                 Debug.Log($"DouYouIosSDKHandler SDKLogin");
 
-             }
 
-             //退出登陆
 
-             public override void SDKLogout()
 
-             {
 
-                 base.SDKLogout();
 
-                 Debug.Log($"DouYouIosSDKHandler SDKLogout");
 
-             }
 
-             //调起支付
 
-             public override void SdkPaymentWithJson(string paymentJson)
 
-             {
 
-                 base.SdkPaymentWithJson(paymentJson);
 
-                 Debug.Log($"DouYouIosSDKHandler SdkPaymentWithJson. paymentJson:{paymentJson}");
 
-             }
 
-             //角色升级上报
 
-             public override void SDKRoleInfo(string roleJson)
 
-             {
 
-                 base.SDKRoleInfo(roleJson);
 
-                 Debug.Log($"DouYouIosSDKHandler SDKRoleInfo. roleJson:{roleJson}");
 
-             }
 
-             /// <summary>
 
-             /// 初始化成功回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void InitSuccessAb(string message)
 
-             {
 
-                 UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.InitSuccessAb(message);
 
-                 Debug.Log($"InitSuccessAb:{message}");
 
-             }
 
-             /// <summary>
 
-             /// 初始化失败回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void InitErrorAb(string message)
 
-             {
 
-                 Debug.Log("InitErrorAb: " + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.InitErrorAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 登录成功回调
 
-             /// </summary>
 
-             /// <param name="message">登录成功</param>
 
-             public override void LoginSuccessAb(string message)
 
-             {
 
-                 Debug.Log("LoginSuccessAb: " + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.LoginSuccessAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 登录失败回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void LoginErrorAb(string message)
 
-             {
 
-                 Debug.Log("LoginErrorAb: " + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.LoginErrorAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 切换账号回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void SwitchAccountsAb(string message)
 
-             {
 
-                 Debug.Log("SwitchAccountsAb" + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.SwitchAccountsAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 登出成功回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void LogoutSuccessAb(string message)
 
-             {
 
-                 Debug.Log("LogoutSuccessAb" + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.LogoutSuccessAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 登出失败回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void LogoutErrorAb(string message)
 
-             {
 
-                 Debug.Log("LogoutErrorAb" + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.LogoutErrorAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 支付成功回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void PaySuccessAb(string message)
 
-             {
 
-                 Debug.Log("PaySuccessAb" + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.PaySuccessAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 支付失败回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void PayErrorAb(string message)
 
-             {
 
-                 Debug.Log("PayErrorAb" + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.PayErrorAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 角色升级上报成功回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void RoleInfoReportSuccessAb(string message)
 
-             {
 
-                 Debug.Log("RoleInfoReportSuccessAb" + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.RoleInfoReportSuccessAb(message);
 
-             }
 
-             /// <summary>
 
-             /// 角色升级上报失败回调
 
-             /// </summary>
 
-             /// <param name="message"></param>
 
-             public override void RoleInfoReportErrorAb(string message)
 
-             {
 
-                 Debug.Log("RoleInfoReportErrorAb" + message);
 
-                 QDDouYouManagerInitIos.Instance.douYouSDKListenerIos?.RoleInfoReportErrorAb(message);
 
-             }
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 场景(1 - 进入游戏、2 - 创建角色、3 - 角色升级、4 - 退出、5 - 充值)
 
-     /// </summary>
 
-     public enum DouYouIosRoleLogReportType
 
-     {
 
-         /// <summary>
 
-         /// 进入游戏
 
-         /// </summary>
 
-         EnterGame = 1,
 
-         /// <summary>
 
-         /// 创建角色
 
-         /// </summary>
 
-         CreateRole = 2,
 
-         /// <summary>
 
-         /// 角色升级
 
-         /// </summary>
 
-         LevelUp = 3,
 
-         /// <summary>
 
-         /// 退出
 
-         /// </summary>
 
-         ExitGame = 4,
 
-         /// <summary>
 
-         /// 充值
 
-         /// </summary>
 
-         Pay = 5
 
-     }
 
- }
 
 
  |