FriendSProxy.cs 18 KB

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  1. using System.Collections.Generic;
  2. using GFGGame;
  3. using ET;
  4. namespace ET
  5. {
  6. //推送其他玩家信息变化
  7. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  8. {
  9. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  10. {
  11. RoleInfoData roleInfo = new RoleInfoData();
  12. roleInfo.roleId = message.RoleInfo.RoleId;
  13. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  14. roleInfo.roleName = message.RoleInfo.RoleName;
  15. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  16. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  17. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  18. await ETTask.CompletedTask;
  19. }
  20. }
  21. //推送申请添加好友信息
  22. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  23. {
  24. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  25. {
  26. List<FriendInfoData> applyDatas = FriendDataManager.Instance.ApplyDatas;
  27. bool isSame = false;
  28. for (int i = applyDatas.Count - 1; i >= 0; i--)
  29. {
  30. if (applyDatas[i].roleInfo.roleId == message.FriendInfo.RoleInfo.RoleId)
  31. {
  32. isSame = true;
  33. break;
  34. }
  35. }
  36. if (isSame) return;
  37. RoleInfoData roleInfo = new RoleInfoData();
  38. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  39. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  40. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  41. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  42. FriendInfoData friendInfo = new FriendInfoData();
  43. friendInfo.roleInfo = roleInfo;
  44. friendInfo.type = message.FriendInfo.Type;
  45. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  46. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  47. FriendDataManager.Instance.AddApplyData(friendInfo);
  48. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  49. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  50. await ETTask.CompletedTask;
  51. }
  52. }
  53. //推送新增好友
  54. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  55. {
  56. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  57. {
  58. for (int i = 0; i < message.FriendList.Count; i++)
  59. {
  60. RoleInfoData roleInfo = new RoleInfoData();
  61. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  62. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  63. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  64. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  65. FriendInfoData friendInfo = new FriendInfoData();
  66. friendInfo.roleInfo = roleInfo;
  67. friendInfo.type = message.FriendList[i].Type;
  68. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  69. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  70. FriendDataManager.Instance.AddFriend(friendInfo);
  71. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  72. }
  73. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  74. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  75. await ETTask.CompletedTask;
  76. }
  77. }
  78. //推送删除好友
  79. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  80. {
  81. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  82. {
  83. FriendDataManager.Instance.RemoveFriend(message.FriendId);
  84. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  85. await ETTask.CompletedTask;
  86. }
  87. }
  88. //推送领取赠送状态
  89. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  90. {
  91. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  92. {
  93. FriendDataManager.Instance.ChangeTakeGiftStates(message.FriendId, message.TakeGiftState);
  94. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  95. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  96. await ETTask.CompletedTask;
  97. }
  98. }
  99. }
  100. namespace GFGGame
  101. {
  102. public static class FriendSProxy
  103. {
  104. //请求所有好友信息
  105. public static async ETTask<bool> ReqAllFriendInfos()
  106. {
  107. S2C_GetAllFriendInfos response = null;
  108. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  109. if (response != null)
  110. {
  111. if (response.Error == ErrorCode.ERR_Success)
  112. {
  113. for (int i = 0; i < response.FriendList.Count; i++)
  114. {
  115. RoleInfoData roleInfo = new RoleInfoData();
  116. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  117. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  118. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  119. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  120. FriendInfoData friendInfo = new FriendInfoData();
  121. friendInfo.roleInfo = roleInfo;
  122. friendInfo.type = response.FriendList[i].Type;
  123. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  124. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  125. if (response.FriendList[i].Type == FriendType.Good)
  126. {
  127. FriendDataManager.Instance.AddFriend(friendInfo);
  128. }
  129. else if (response.FriendList[i].Type == FriendType.Apply)
  130. {
  131. FriendDataManager.Instance.AddApplyData(friendInfo);
  132. }
  133. }
  134. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  135. return true;
  136. }
  137. }
  138. return false;
  139. }
  140. //赠送
  141. public static async ETTask<bool> ReqGiveGiftToFriend(long friendId)
  142. {
  143. S2C_GiveGiftToFriend response = null;
  144. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { FriendId = friendId });
  145. if (response != null)
  146. {
  147. if (response.Error == ErrorCode.ERR_Success)
  148. {
  149. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendId, response.GiveGiftState);
  150. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  151. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  152. return true;
  153. }
  154. }
  155. return false;
  156. }
  157. //一键赠送
  158. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  159. {
  160. S2C_GiveGiftToAllFriends response = null;
  161. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  162. if (response != null)
  163. {
  164. if (response.Error == ErrorCode.ERR_Success)
  165. {
  166. for (int i = 0; i < response.FriendIds.Count; i++)
  167. {
  168. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendIds[i], response.GiveGiftStates[i]);
  169. }
  170. if (response.FriendIds.Count > 0)
  171. {
  172. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.FriendIds.Count));
  173. }
  174. else
  175. {
  176. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  177. }
  178. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  179. return true;
  180. }
  181. }
  182. return false;
  183. }
  184. //领取并赠送赠送
  185. public static async ETTask<bool> ReqTakeGiftFromFriend(long friendId)
  186. {
  187. S2C_TakeGiftFromFriend response = null;
  188. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { FriendId = friendId });
  189. if (response != null)
  190. {
  191. if (response.Error == ErrorCode.ERR_Success)
  192. {
  193. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendId, response.GiveGiftState, response.TakeGiftState);
  194. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  195. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  196. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  197. return true;
  198. }
  199. }
  200. return false;
  201. }
  202. //一键领取并赠送
  203. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  204. {
  205. S2C_TakeGiftFromAllFriend response = null;
  206. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  207. if (response != null)
  208. {
  209. if (response.Error == ErrorCode.ERR_Success)
  210. {
  211. for (int i = 0; i < response.FriendIds.Count; i++)
  212. {
  213. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
  214. }
  215. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  218. }
  219. else
  220. {
  221. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.FriendIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
  222. }
  223. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  224. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  225. return true;
  226. }
  227. }
  228. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  229. return false;
  230. }
  231. //请求其他玩家详细信息
  232. public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long friendId)
  233. {
  234. S2C_GetOtherRoleDetailInfo response = null;
  235. response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = friendId });
  236. if (response != null)
  237. {
  238. if (response.Error == ErrorCode.ERR_Success)
  239. {
  240. RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
  241. roleInfoDetail.slogan = response.Signature;
  242. if (response.CustomSuit != null)
  243. {
  244. roleInfoDetail.customSuitData = new CustomSuitData(response.CustomSuit.Pos);
  245. roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
  246. roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
  247. roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
  248. roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
  249. }
  250. return roleInfoDetail;
  251. }
  252. }
  253. return null;
  254. }
  255. //请求搜索其他玩家
  256. public static async ETTask<bool> ReqSearchRole(string roleName)
  257. {
  258. S2C_SearchRole response = null;
  259. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
  260. if (response != null)
  261. {
  262. if (response.Error == ErrorCode.ERR_Success)
  263. {
  264. FriendDataManager.Instance.ClearSearchDatas();
  265. for (int i = 0; i < response.RoleList.Count; i++)
  266. {
  267. RoleInfoData roleInfo = new RoleInfoData();
  268. roleInfo.roleId = response.RoleList[i].RoleId;
  269. roleInfo.roleName = response.RoleList[i].RoleName;
  270. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  271. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  272. FriendDataManager.Instance.AddSearchData(roleInfo);
  273. }
  274. return true;
  275. }
  276. }
  277. return false;
  278. }
  279. //请求推荐好友
  280. public static async ETTask<bool> ReqRecommendFriends()
  281. {
  282. S2C_GetRecommendFriends response = null;
  283. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
  284. if (response != null)
  285. {
  286. if (response.Error == ErrorCode.ERR_Success)
  287. {
  288. FriendDataManager.Instance.ClearRecommendDatas();
  289. for (int i = 0; i < response.RoleList.Count; i++)
  290. {
  291. RoleInfoData roleInfo = new RoleInfoData();
  292. roleInfo.roleId = response.RoleList[i].RoleId;
  293. roleInfo.roleName = response.RoleList[i].RoleName;
  294. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  295. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  296. FriendDataManager.Instance.AddRecommendData(roleInfo);
  297. }
  298. return true;
  299. }
  300. }
  301. return false;
  302. }
  303. //申请添加好友
  304. public static async ETTask<bool> ReqApplyForFriend(long friendId)
  305. {
  306. S2C_RequestApplyForFriend response = null;
  307. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { FriendId = friendId });
  308. if (response != null)
  309. {
  310. if (response.Error == ErrorCode.ERR_Success)
  311. {
  312. return true;
  313. }
  314. }
  315. return false;
  316. }
  317. //同意添加好友
  318. public static async ETTask<bool> ReqAcceptApplyForFriend(long friendId)
  319. {
  320. S2C_AcceptApplyForFriend response = null;
  321. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { FriendId = friendId });
  322. if (response != null)
  323. {
  324. if (response.Error == ErrorCode.ERR_Success)
  325. {
  326. // FriendDataManager.Instance.RemoveApplyData(roleId);
  327. return true;
  328. }
  329. }
  330. return false;
  331. }
  332. //拒绝添加好友
  333. public static async ETTask<bool> ReqRefuseApplyForFriend(long friendId)
  334. {
  335. S2C_RefuseApplyForFriend response = null;
  336. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { FriendId = friendId });
  337. if (response != null)
  338. {
  339. if (response.Error == ErrorCode.ERR_Success)
  340. {
  341. FriendDataManager.Instance.RemoveApplyData(friendId);
  342. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  343. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  344. return true;
  345. }
  346. }
  347. return false;
  348. }
  349. //一键同意添加好友
  350. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  351. {
  352. S2C_AcceptAllApplyForFriend response = null;
  353. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  354. if (response != null)
  355. {
  356. if (response.Error == ErrorCode.ERR_Success)
  357. {
  358. return true;
  359. }
  360. }
  361. return false;
  362. }
  363. //一键拒绝添加好友
  364. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  365. {
  366. S2C_RefuseAllApplyForFriend response = null;
  367. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  368. if (response != null)
  369. {
  370. if (response.Error == ErrorCode.ERR_Success)
  371. {
  372. FriendDataManager.Instance.ClearApplyDatas();
  373. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  374. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  375. return true;
  376. }
  377. }
  378. return false;
  379. }
  380. //请求删除好友
  381. public static async ETTask<bool> ReqDeleteFriend(long friendId)
  382. {
  383. S2C_RequestDeleteFriend response = null;
  384. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { FriendId = friendId });
  385. if (response != null)
  386. {
  387. if (response.Error == ErrorCode.ERR_Success)
  388. {
  389. FriendDataManager.Instance.RemoveFriend(response.FriendId);
  390. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  391. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  392. return true;
  393. }
  394. }
  395. return false;
  396. }
  397. }
  398. }