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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class RedDotDataManager : SingletonBase<RedDotDataManager>
 
-     {
 
-         /// <summary>
 
-         /// 公告
 
-         /// 是否有未读公告
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetNoticeRed()
 
-         {
 
-             List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
 
-             for (int i = 0; i < noticeInfos.Count; i++)
 
-             {
 
-                 if (noticeInfos[i].readStatus == false) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 任务
 
-         /// 是否有任务奖励、任务宝箱奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTaskRed()
 
-         {
 
-             //判断活跃奖励是否有可以领取
 
-             var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
 
-             if (hadGetRewardNum)
 
-             {
 
-                 return true;
 
-             }
 
-             if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
 
-             {
 
-                 return true;
 
-             }
 
-             if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
 
-             {
 
-                 return true;
 
-             }
 
-             //判断是否有通行证奖励可领取
 
-             return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
 
-         }
 
-         //七日活动红点
 
-         public bool GetActivityDay7Red()
 
-         {
 
-             //任务奖励
 
-             var currentDay = ActivityDay7DataManager.Instance.GetActivityDay7Day();
 
-             for (var day = currentDay; day > 0; day--)
 
-             {
 
-                 if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             //活跃奖励
 
-             var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
 
-             foreach (var cfg in activity7DaysCfgs)
 
-             {
 
-                 if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 七天签到
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetDailyLoginRed()
 
-         {
 
-             return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
 
-         }
 
-         /// <summary>
 
-         /// 有邮件未读或未领奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetMailRed()
 
-         {
 
-             if (MailDataManager.Instance.UnreadCount > 0) return true;
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 套装收集奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFieldGuideRed()
 
-         {
 
-             List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
 
-             for (int i = 0; i < _suitIds.Count; i++)
 
-             {
 
-                 int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
 
-                 if (status == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 根据章节Id判断是否有奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetChapterRed(int chapterId)
 
-         {
 
-             for (int i = 0; i < 3; i++)
 
-             {
 
-                 int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
 
-                 if (state == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 好友红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendRed()
 
-         {
 
-             return GetFriendApplyRed() || GetFriendGiftRed();
 
-         }
 
-         /// <summary>
 
-         /// 是否有好友申请
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendApplyRed()
 
-         {
 
-             return FriendDataManager.Instance.ApplyDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 是否有好友可领体力
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendGiftRed()
 
-         {
 
-             if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
 
-             List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
 
-             for (int i = 0; i < friendInfos.Count; i++)
 
-             {
 
-                 if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 商城-礼包红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetRechargeGiftFreeRed()
 
-         {
 
-             // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
 
-             // for (int i = 0; i < _giftCfgs.Count; i++)
 
-             // {
 
-             //     GiftBagCfg cfg = _giftCfgs[i];
 
-             //     bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
 
-             //     int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
 
-             //     bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
 
-             //     if (isUnLock && canBuy && cfg.price == 0) return true;
 
-             // }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 田野调查红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFieldRed()
 
-         {
 
-             List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
 
-             for (int i = 0; i < _cfgs.Count; i++)
 
-             {
 
-                 int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
 
-                 if (state == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 工作室红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetStudioFilingRed(bool checkCurChapter = true)
 
-         {
 
-             List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
 
-             for (int i = 0; i < studioCfgs.Count; i++)
 
-             {
 
-                 if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
 
-                 if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 寻奇访胜
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTravelRed()
 
-         {
 
-             if (TravelDataManager.Instance.TravelData == null) return false;
 
-             return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
 
-         }
 
-         /// <summary>
 
-         /// 千山万水-图鉴红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTravelGuideRed()
 
-         {
 
-             if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
 
-                 TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
 
-             for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
 
-             {
 
-                 if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 千山万水-图鉴区域红点
 
-         /// </summary>
 
-         /// <param name="areaId"></param>
 
-         /// <returns></returns>
 
-         public bool GetTravelGuideAreaRed(int areaId)
 
-         {
 
-             if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
 
-                 TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
 
-             return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
 
-         }
 
-         /// <summary>
 
-         /// 头像-获得新头像红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetHeadRed()
 
-         {
 
-             return RoleInfoManager.Instance.newHeadDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 头像-获得新头像框红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetHeadBorderRed()
 
-         {
 
-             return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 卡牌-卡牌技能升级
 
-         /// </summary>
 
-         /// <param name="cardId"></param>
 
-         /// <returns></returns>
 
-         public bool GetCardSkillsRed(int cardId)
 
-         {
 
-             List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             for (int i = 0; i < skillCfgs.Count; i++)
 
-             {
 
-                 if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 卡牌-卡牌技能升级
 
-         /// </summary>
 
-         /// <param name="skillId"></param>
 
-         /// <returns></returns>
 
-         public bool GetCardSkillRed(int skillId)
 
-         {
 
-             PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
 
-             int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
 
-             PassivitySkillLvlCfg skillLvlCfg =
 
-                 PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
 
-             PassivitySkillLvlCfg nextSkillLvlCfg =
 
-                 PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
 
-             if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
 
-             long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
 
-             int itemNeed = skillLvlCfg.materiarsArr[0][1];
 
-             long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
 
-             int costNeed = skillLvlCfg.costNum;
 
-             return itemHas >= itemNeed && costHas >= costNeed;
 
-         }
 
-         //卡牌-卡牌升星奖励状态
 
-         public bool GetCardStarReward(int cardId)
 
-         {
 
-             CardData cardData = CardDataManager.GetCardDataById(cardId);
 
-             List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             for (int i = 0; i < cardStarCfgs.Count; i++)
 
-             {
 
-                 if (cardStarCfgs[i].rewardsArr.Length > 0 &&
 
-                     cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
 
-                     cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 服装养护红点
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public bool GetClothingFosterRed(int suitId)
 
-         {
 
-             int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
 
-             List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
 
-             if (index >= fosterCfgs.Count) return false;
 
-             if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
 
-             SuitFosterCfg fosterCfg = fosterCfgs[index];
 
-             if (fosterCfg.materialsArr.Length == 0) return false;
 
-             long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
 
-             int itemNeed = fosterCfg.materialsArr[0][1];
 
-             long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
 
-             int costNeed = fosterCfg.costNum;
 
-             return itemHas >= itemNeed && costHas >= costNeed;
 
-         }
 
-         /// <summary>
 
-         /// 商城
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetShopRed()
 
-         {
 
-             return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed();
 
-         }
 
-         //商店-充值-会员中心
 
-         public bool GetChargeAddUpRewardRed()
 
-         {
 
-             VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
 
-             for (int i = 1; i < vipCfgs.Length; i++)
 
-             {
 
-                 bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
 
-                     vipCfgs[i].id);
 
-                 if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
 
-             }
 
-             return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
 
-                    RoleDataManager.vipLv > 0;
 
-         }
 
-         //商店-礼包-活动礼包
 
-         public bool GetGiftBagRewardRed()
 
-         {
 
-             List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
 
-             shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
 
-             for (int i = 0; i < shopCfgs.Count; i++)
 
-             {
 
-                 if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 商城-月卡-金卡
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetGoldCardRewardRed()
 
-         {
 
-             return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
 
-         }
 
-         /// <summary>
 
-         /// 商城-月卡-黑金卡
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetBlackCardRewardRed()
 
-         {
 
-             return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
 
-         }
 
-         /// <summary>
 
-         /// 联盟-成员申请
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLeagueMemberJoinRed()
 
-         {
 
-             LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
 
-             int myPos = LeagueDataManager.Instance.GetMyPos();
 
-             return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
 
-         }
 
-         /// <summary>
 
-         /// 联盟-雅集福利
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLeagueGiftBoxRed()
 
-         {
 
-             if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
 
-             List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
 
-             for (int i = 0; i < _getDatas.Count; i++)
 
-             {
 
-                 if (!_getDatas[i].IsGet) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 限时累充可领奖励红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLimiteChargeRewardRed()
 
-         {
 
-             if (ActivityDataManager.Instance.actLimitChargeId == 0) return false;
 
-             ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(ActivityDataManager.Instance.actLimitChargeId);
 
-             List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(ActivityDataManager.Instance.actLimitChargeId);
 
-             for (int i = 0; i < _rechargeCfgs.Count; i++)
 
-             {
 
-                 if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 限时抽奖活动奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetActLuckyBoxRewardRed()
 
-         {
 
-             if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
 
-             List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
 
-             for (int i = 0; i < _bonueCfgs.Count; i++)
 
-             {
 
-                 int key = _bonueCfgs[i].num;
 
-                 int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
 
-                 bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
 
-                 if (canGet) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 摘星-每日特惠
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetMeiRiTeHuiRed()
 
-         {
 
-             return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
 
-         }
 
-         /// <summary>
 
-         /// 背包中存在礼包就一直给主界面 背包 红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetMainBagGiftRed()
 
-         {
 
-             return ItemDataManager.BagIsExistGiftBag();
 
-         }
 
-         // /// <summary>
 
-         // /// 背包内 是礼包物品就一直给红点
 
-         // /// </summary>
 
-         // /// <returns></returns>
 
-         // public bool GetBagGiftRed(int itemId)
 
-         // {
 
-         //     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-         //     if (itemCfg.itemType == ConstItemType.USEABLE)
 
-         //     {
 
-         //         if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
 
-         //             itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
 
-         //         {
 
-         //             return true;
 
-         //         }
 
-         //     }
 
-         //
 
-         //     return false;
 
-         // }
 
-     }
 
- }
 
 
  |