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							- using System;
 
- namespace ET
 
- {
 
-     public static class CurrentScenesComponentSystem
 
-     {
 
-         [ObjectSystem]
 
-         public class CurrentScenesComponentAwakeSystem : AwakeSystem<CurrentScenesComponent>
 
-         {
 
-             public override void Awake(CurrentScenesComponent self)
 
-             {
 
-             }
 
-         }
 
-         public static Scene CurrentScene(this Scene zoneScene)
 
-         {
 
-             return zoneScene.GetComponent<CurrentScenesComponent>()?.Scene;
 
-         }
 
-     }
 
- }
 
 
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