BadgeChooseView.cs 4.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.RoleInfo;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class BadgeChooseView : BaseWindow
  9. {
  10. private UI_BadgeChooseUI _ui;
  11. private List<ItemCfg> _badgeList;
  12. private int selectedID;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  26. _ui = UI_BadgeChooseUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  31. _ui.m_btnback.onClick.Add(Hide);
  32. _ui.m_list.itemRenderer = OnRenderItem;
  33. _badgeList = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.BADGE);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. selectedID = (viewData == null ? -1 : (int)viewData);
  39. _ui.m_list.numItems = _badgeList.Count;
  40. }
  41. protected override void OnHide()
  42. {
  43. base.OnHide();
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. }
  49. protected override void RemoveEventListener()
  50. {
  51. base.RemoveEventListener();
  52. }
  53. private void OnRenderItem(int index, GObject gObject)
  54. {
  55. gObject.data = _badgeList[index].id;
  56. UI_BadgeItem badgeItem = UI_BadgeItem.Proxy(gObject);
  57. badgeItem.m_name.text = _badgeList[index].name;
  58. //badgeItem.m_iconImg.url = ResPathUtil.GetIconPath(_badgeList[index]);
  59. badgeItem.m_iconImg.url = "ui://RoleInfo/linshj1_l";
  60. if (RoleDataManager.HaveBadge(_badgeList[index].id))
  61. {
  62. // 显示 卸下
  63. if (_badgeList[index].id == selectedID)
  64. {
  65. badgeItem.m_type.SetSelectedIndex(0);
  66. gObject.onClick.Set(RemoveBadge);
  67. }
  68. // 显示 已选中
  69. else if(RoleDataManager.badgeDatas.Contains(_badgeList[index].id))
  70. {
  71. badgeItem.m_type.SetSelectedIndex(1);
  72. gObject.onClick.Set(()=>
  73. {
  74. PromptController.Instance.ShowFloatTextPrompt("该徽章已在展示中");
  75. });
  76. }
  77. else
  78. {
  79. badgeItem.m_type.SetSelectedIndex(2);
  80. gObject.onClick.Set(SetBadge);
  81. }
  82. }
  83. else
  84. {
  85. badgeItem.m_type.SetSelectedIndex(3);
  86. gObject.onClick.Set(OnClickUnHaveItem);
  87. }
  88. UI_BadgeItem.ProxyEnd();
  89. }
  90. private void RemoveBadge()
  91. {
  92. RoleDataManager.badgeDatas.Remove(selectedID);
  93. Hide();
  94. }
  95. private void SetBadge(EventContext eventContext)
  96. {
  97. int id = (int)(eventContext.sender as GObject).data;
  98. // 点击空位进来的
  99. if(selectedID == -1)
  100. {
  101. RoleDataManager.badgeDatas.Add(id);
  102. }
  103. else
  104. {
  105. int index = RoleDataManager.badgeDatas.FindIndex(x => x.Equals(selectedID));
  106. RoleDataManager.badgeDatas[index] = id;
  107. }
  108. Hide();
  109. }
  110. private void OnClickUnHaveItem(EventContext eventContext)
  111. {
  112. int id = (int)(eventContext.sender as GObject).data;
  113. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(BadgeChooseView).Name);
  114. object[] sourceDatas = new object[] { id, goBackDatas, 1 };
  115. GoodsItemTipsController.ShowItemTips(id, sourceDatas, false);
  116. }
  117. }
  118. }