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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.RoleInfo;
 
- using FairyGUI;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class BadgeChooseView : BaseWindow
 
-     {
 
-         private UI_BadgeChooseUI _ui;
 
-         private List<ItemCfg> _badgeList;
 
-         private int selectedID;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_RoleInfoUI.PACKAGE_NAME;
 
-             _ui = UI_BadgeChooseUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             isReturnView = true;
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
 
-             _ui.m_btnback.onClick.Add(Hide);
 
-             _ui.m_list.itemRenderer = OnRenderItem;
 
-             _badgeList = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.BADGE);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             selectedID = (viewData == null ? -1 : (int)viewData);
 
-             _ui.m_list.numItems = _badgeList.Count;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-         }
 
-         private void OnRenderItem(int index, GObject gObject)
 
-         {
 
-             gObject.data = _badgeList[index].id;
 
-             UI_BadgeItem badgeItem = UI_BadgeItem.Proxy(gObject);
 
-             badgeItem.m_name.text = _badgeList[index].name;
 
-             //badgeItem.m_iconImg.url = ResPathUtil.GetIconPath(_badgeList[index]);
 
-             badgeItem.m_iconImg.url = "ui://RoleInfo/linshj1_l";
 
-             if (RoleDataManager.HaveBadge(_badgeList[index].id))
 
-             {
 
-                 // 显示 卸下
 
-                 if (_badgeList[index].id == selectedID)
 
-                 {
 
-                     badgeItem.m_type.SetSelectedIndex(0);
 
-                     gObject.onClick.Set(RemoveBadge);
 
-                 }
 
-                 // 显示 已选中
 
-                 else if(RoleDataManager.badgeDatas.Contains(_badgeList[index].id))
 
-                 {
 
-                     badgeItem.m_type.SetSelectedIndex(1);
 
-                     gObject.onClick.Set(()=>
 
-                     {
 
-                         PromptController.Instance.ShowFloatTextPrompt("该徽章已在展示中");
 
-                     });
 
-                 }
 
-                 else
 
-                 {
 
-                     badgeItem.m_type.SetSelectedIndex(2);
 
-                     gObject.onClick.Set(SetBadge);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 badgeItem.m_type.SetSelectedIndex(3);
 
-                 gObject.onClick.Set(OnClickUnHaveItem);
 
-             }
 
-             UI_BadgeItem.ProxyEnd();
 
-         }
 
-         private void RemoveBadge()
 
-         {
 
-             RoleDataManager.badgeDatas.Remove(selectedID);
 
-             Hide();
 
-         }
 
-         private void SetBadge(EventContext eventContext)
 
-         {
 
-             int id = (int)(eventContext.sender as GObject).data;
 
-             // 点击空位进来的
 
-             if(selectedID == -1)
 
-             {
 
-                 RoleDataManager.badgeDatas.Add(id);
 
-             }
 
-             else
 
-             {
 
-                 int index = RoleDataManager.badgeDatas.FindIndex(x => x.Equals(selectedID));
 
-                 RoleDataManager.badgeDatas[index] = id;
 
-             }
 
-             Hide();
 
-         }
 
-         private void OnClickUnHaveItem(EventContext eventContext)
 
-         {
 
-             int id = (int)(eventContext.sender as GObject).data;
 
-             object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(BadgeChooseView).Name);
 
-             object[] sourceDatas = new object[] { id, goBackDatas, 1 };
 
-             GoodsItemTipsController.ShowItemTips(id, sourceDatas, false);
 
-         }
 
-     }
 
- }
 
 
  |