ChangeNameView.cs 4.6 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class ChangeNameView : BaseWindow
  9. {
  10. private UI_ChangeNameUI _ui;
  11. private EffectUI _effectUI1;
  12. private EffectUI _effectUI2;
  13. private bool _isNewPlayer;
  14. public override void Dispose()
  15. {
  16. EffectUIPool.Recycle(_effectUI1);
  17. _effectUI1 = null;
  18. EffectUIPool.Recycle(_effectUI2);
  19. _effectUI2 = null;
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_ChangeNameUI.PACKAGE_NAME;
  31. _ui = UI_ChangeNameUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
  36. _ui.m_btnRandom.onClick.Add(RandomRoleName);
  37. _ui.m_btnClose.onClick.Add(Hide);
  38. AddEffect();
  39. }
  40. protected override void OnShown()
  41. {
  42. base.OnShown();
  43. this._ui.m_inputName.text = "";
  44. _isNewPlayer = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) == 1;
  45. _ui.m_txtNeed.visible = !_isNewPlayer;
  46. _ui.m_loaIcon.visible = !_isNewPlayer;
  47. long haveNum = ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  48. long needNum = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  49. if (!_isNewPlayer)
  50. {
  51. if (haveNum < needNum)
  52. {
  53. _ui.m_txtNeed.text = string.Format("改名卡:[color=#E26A21]{0}[color]/{1}", haveNum, needNum);
  54. }
  55. else
  56. {
  57. _ui.m_txtNeed.text = string.Format("改名卡:{0}/{1}", haveNum, needNum);
  58. }
  59. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  60. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  61. }
  62. }
  63. protected override void OnHide()
  64. {
  65. base.OnHide();
  66. }
  67. private void AddEffect()
  68. {
  69. //邊框左上角特效
  70. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  71. //邊框右下角特效
  72. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  73. }
  74. private void OnClickBtnSureAsync()
  75. {
  76. string roleName = _ui.m_inputName.text;
  77. if (string.IsNullOrEmpty(roleName))
  78. {
  79. PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
  80. return;
  81. }
  82. if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
  83. {
  84. PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
  85. return;
  86. }
  87. if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  88. {
  89. PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
  90. return;
  91. }
  92. string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
  93. int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
  94. if (_isNewPlayer)
  95. {
  96. ChangeName(roleName);
  97. }
  98. else
  99. {
  100. AlertUI.Show(string.Format("是否花费{0}个{1}改名1次?", count, costName))
  101. .SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  102. {
  103. ChangeName(roleName);
  104. });
  105. }
  106. }
  107. private async void ChangeName(string roleName)
  108. {
  109. bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
  110. if (result)
  111. {
  112. this.Hide();
  113. }
  114. }
  115. private async void RandomRoleName()
  116. {
  117. (int result, string name) = await LoginHelper.ReqRandomRoleName();
  118. if (result == ErrorCode.ERR_Success)
  119. {
  120. _ui.m_inputName.text = name;
  121. }
  122. else
  123. {
  124. ErrorCodeController.Handler(result);
  125. }
  126. }
  127. }
  128. }