StoryLevelInfoView.cs 9.4 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class StoryLevelInfoView : BaseWindow
  9. {
  10. private UI_StoryLevelInfoUI _ui;
  11. private int _fightID;
  12. private string _levelID;
  13. private int _storyType;
  14. private List<ItemData> _bonusList = new List<ItemData>();
  15. private int _fightTimes;
  16. private const int _timeCount = 10;
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. _ui = UI_StoryLevelInfoUI.Create();
  21. this.viewCom = _ui.target;
  22. this.viewCom.Center();
  23. this.modal = true;
  24. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  25. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  26. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  27. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  28. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  29. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  30. _ui.m_btnClose.onClick.Add(() =>
  31. {
  32. this.Hide();
  33. });
  34. _ui.m_listTag.itemRenderer = RenderListTagItem;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _levelID = (string)viewData;
  40. _storyType = int.Parse(_levelID.Split('_')[0]) / 10000;
  41. UpdateView();
  42. GuideController.TryGuideChapterInfoViewBtnStart(_ui.m_btnStart, "点击开启换装");
  43. GuideController.TryGuideStoryLevelInfoViewTxtNeed(_ui.m_txtNeed);
  44. GuideController.TryGuideStoryLevelInfoListTag(_ui.m_listTag);
  45. EventAgent.AddEventListener(ConstMessage.ROLE_POWER_CHANGED, UpdateBtnFightTimes);
  46. Timers.inst.AddUpdate(UpdateToCheckGuide);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. EventAgent.RemoveEventListener(ConstMessage.ROLE_POWER_CHANGED, UpdateBtnFightTimes);
  52. Timers.inst.Remove(UpdateToCheckGuide);
  53. if (GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  54. {
  55. GuideController.HideGuide();
  56. }
  57. GuideController.TryCompleteGuide(ConstGuideId.TIPS_TAGS_FIGHT);
  58. }
  59. private void OnClickBtnStart()
  60. {
  61. int time = StoryDataManager.GetCanFightTime(_levelID);
  62. if (time > 0)
  63. {
  64. GuideController.HideGuide();
  65. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  66. }
  67. else
  68. {
  69. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  70. }
  71. }
  72. private void OnClickBtnFightOnce()
  73. {
  74. int time = StoryDataManager.GetCanFightTime(_levelID);
  75. if (time > 0)
  76. {
  77. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, 1);
  78. }
  79. else
  80. {
  81. ItemUtil.AddPower("体力不足", OnClickBtnFightOnce);
  82. }
  83. }
  84. private void OnClickBtnFightTimes()
  85. {
  86. if (_storyType == ConstStoryType.NORMAL_TYPE)
  87. {
  88. if (_fightTimes < _timeCount)
  89. {
  90. ItemUtil.AddPower("体力不足", OnClickBtnFightTimes);
  91. }
  92. else
  93. {
  94. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, _fightTimes);
  95. }
  96. }
  97. else if (_storyType == ConstStoryType.HARD_TYPE)
  98. {
  99. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, _fightTimes);
  100. }
  101. }
  102. private void UpdateBonusItem(int index, GObject item)
  103. {
  104. ItemData itemData = _bonusList[index] as ItemData;
  105. UI_ComItem listItem = UI_ComItem.Proxy(item);
  106. if (item.data == null)
  107. {
  108. item.data = new ItemView(item as GComponent);
  109. }
  110. (item.data as ItemView).SetData(itemData);
  111. }
  112. private void UpdateBtnFightTimes()
  113. {
  114. if (_ui.m_groupPass.visible)
  115. {
  116. int time = StoryDataManager.GetCanFightTime(_levelID);
  117. time = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, time);
  118. if (_storyType == ConstStoryType.NORMAL_TYPE)
  119. {
  120. _ui.m_btnFightTimes.visible = true;
  121. _fightTimes = time;
  122. _ui.m_btnFightTimes.text = "挑战" + NumberUtil.GetChiniseNumberText(_timeCount) + "次";
  123. }
  124. else if (_storyType == ConstStoryType.HARD_TYPE)
  125. {
  126. _ui.m_btnFightTimes.visible = time > 0;
  127. if (_ui.m_btnFightTimes.visible)
  128. {
  129. _fightTimes = time;
  130. _ui.m_btnFightTimes.text = "挑战" + NumberUtil.GetChiniseNumberText(time) + "次";
  131. }
  132. }
  133. }
  134. }
  135. private void UpdateView()
  136. {
  137. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  138. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  139. _ui.m_txtTitle.text = StoryDataManager.currentChapter + "-" + StoryDataManager.currentLevel + " " + levelCfg.name;
  140. _ui.m_txtLevelDesc.text = levelCfg.desc;
  141. _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  142. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  143. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  144. {
  145. _ui.m_txtTargetName.text = "挑战对手 : " + fightCfg.targetName;
  146. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  147. }
  148. else
  149. {
  150. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  151. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  152. }
  153. _bonusList.Clear();
  154. if (StoryDataManager.CheckCurrentLevelPass())
  155. {
  156. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false);
  157. _ui.m_groupPass.visible = true;
  158. _ui.m_groupUnpass.visible = false;
  159. UpdateBtnFightTimes();
  160. }
  161. else
  162. {
  163. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  164. _ui.m_groupPass.visible = false;
  165. _ui.m_groupUnpass.visible = true;
  166. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  167. }
  168. _ui.m_listBonus.numItems = _bonusList.Count;
  169. if (_ui.m_listBonus.numItems > 4)
  170. {
  171. _ui.m_listBonus.columnGap = 40;
  172. }
  173. else
  174. {
  175. _ui.m_listBonus.columnGap = 60;
  176. }
  177. int score = StoryDataManager.GetScoreHighest(_levelID);
  178. if (score > 0)
  179. {
  180. string scoreStr = "" + score;
  181. if (score <= fightCfg.score1)
  182. {
  183. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  184. }
  185. _ui.m_txtHighestScore.text = scoreStr;
  186. _ui.m_flower.target.visible = true;
  187. int starCount = StoryDataManager.GetStarCountHistory(_levelID, score);
  188. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  189. }
  190. else
  191. {
  192. _ui.m_txtHighestScore.text = "--";
  193. _ui.m_flower.target.visible = false;
  194. }
  195. _ui.m_ctrlNeed.selectedIndex = 0;
  196. if (fightCfg.needItemId != 0)
  197. {
  198. _ui.m_ctrlNeed.selectedIndex = 1;
  199. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  200. _ui.m_txtNeed.text = cfg.name;
  201. }
  202. else if (fightCfg.needSuitId != 0)
  203. {
  204. _ui.m_ctrlNeed.selectedIndex = 1;
  205. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  206. _ui.m_txtNeed.text = cfg.name;
  207. }
  208. else if (fightCfg.needTagsArr.Length > 0)
  209. {
  210. _ui.m_ctrlNeed.selectedIndex = 2;
  211. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  212. }
  213. }
  214. private void RenderListTagItem(int index, GObject obj)
  215. {
  216. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  217. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  218. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  219. string[] tag = fightCfg.needTagsArr[index].Split('_');
  220. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  221. item.m_txtTag.text = tag[1];
  222. }
  223. private void UpdateToCheckGuide(object param)
  224. {
  225. if (GRoot.inst.GetTopWindow() == this.viewCom)
  226. {
  227. GuideController.TryGuideStoryLevelInfoView(null);
  228. Timers.inst.Remove(UpdateToCheckGuide);
  229. }
  230. }
  231. // protected override void OnHide()
  232. // {
  233. // base.OnHide();
  234. // GuideController.HideGuide();
  235. // }
  236. }
  237. }