FieldView.cs 5.9 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Field;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class FieldView : BaseWindow
  8. {
  9. private UI_FieldUI _ui;
  10. private ValueBarController _valueBarController;
  11. private FieldCfg _curCfg;
  12. private FieldDataManager _dataManager;
  13. private int _selectedIndex = 0;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. _valueBarController.Dispose();
  18. _valueBarController = null;
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_FieldUI.PACKAGE_NAME;
  24. _ui = UI_FieldUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  28. _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  29. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  30. _ui.m_c1.onChanged.Add(OnDifficultyChange);
  31. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  32. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  33. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. _valueBarController.OnShown();
  39. _dataManager = FieldDataManager.Instance;
  40. _selectedIndex = _dataManager.difficulty;
  41. _ui.m_c1.selectedIndex = _selectedIndex;
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
  43. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  44. _dataManager.chapterId = _curCfg.id;
  45. FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  46. for (int i = 0; i < cfgs.Length; i++)
  47. {
  48. bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  49. _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  50. }
  51. UpdateView();
  52. Timers.inst.Add(1, 0, UpdateShowTime);
  53. }
  54. protected override void OnHide()
  55. {
  56. base.OnHide();
  57. Timers.inst.Remove(UpdateShowTime);
  58. }
  59. private void OnClickBtnBack()
  60. {
  61. _dataManager.difficulty = 0;
  62. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  63. }
  64. private void OnDifficultyChange()
  65. {
  66. int priorIndex = _ui.m_c1.selectedIndex - 1;
  67. FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];
  68. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);
  69. if (priorIndex >= 0 && !isPass)
  70. {
  71. _ui.m_c1.selectedIndex = _selectedIndex;
  72. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);
  73. string str = string.Format("完成主线{0}-{1}解锁", storyLevelCfg.chapterId, storyLevelCfg.order);
  74. PromptController.Instance.ShowFloatTextPrompt(str);
  75. return;
  76. }
  77. FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  78. if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  79. {
  80. _ui.m_c1.selectedIndex = _selectedIndex;
  81. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  82. return;
  83. }
  84. _selectedIndex = _ui.m_c1.selectedIndex;
  85. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex]; ;
  86. _dataManager.chapterId = _curCfg.id;
  87. _dataManager.difficulty = _selectedIndex;
  88. UpdateView();
  89. }
  90. private void UpdateView()
  91. {
  92. _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  93. _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  94. _ui.m_txtConsume.text = string.Format("x{0}", _curCfg.needPower);
  95. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  96. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  97. _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  98. }
  99. private void UpdateShowTime(object param)
  100. {
  101. _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNowSecs, TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));
  102. }
  103. private void OnClickBtnGo()
  104. {
  105. if (RoleDataManager.power < _curCfg.needPower)
  106. {
  107. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  108. return;
  109. }
  110. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  111. {
  112. Alert.Show("本周可获得奖励已达上限,是否继续挑战?")
  113. .SetLeftButton(true)
  114. .SetRightButton(true, "确定", (object data) =>
  115. {
  116. StartFight();
  117. });
  118. }
  119. else
  120. {
  121. StartFight();
  122. }
  123. }
  124. private void StartFight()
  125. {
  126. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  127. int curLevelId = StoryLevelCfgArray.Instance.GetCfgs(_curCfg.type, 0, _curCfg.id)[0].id;
  128. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, curLevelId, new object[] { typeof(FieldView).Name, this.viewData }, true);
  129. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  130. }
  131. private void OnBtnTaskClick()
  132. {
  133. ViewManager.Show<FieldTaskView>();
  134. }
  135. }
  136. }