StoryChapterView.cs 21 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. namespace GFGGame
  8. {
  9. public class StoryChapterView : BaseView
  10. {
  11. private UI_StoryChapterUI _ui;
  12. private int _chapterID;
  13. private GComponent _compChapter;
  14. private ValueBarController _valueBarController;
  15. private GObject _unPasslevelItem;
  16. private GObject _endLevelItem;
  17. private EffectUI _effectUI1;
  18. private GComponent _comEff;
  19. private int currentDifficulty;
  20. public override void Dispose()
  21. {
  22. if (_comEff != null)
  23. {
  24. _comEff.RemoveFromParent();
  25. _comEff.Dispose();
  26. }
  27. if (_valueBarController != null)
  28. {
  29. _valueBarController.Dispose();
  30. _valueBarController = null;
  31. }
  32. EffectUIPool.Recycle(_effectUI1);
  33. _effectUI1 = null;
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. _ui = UI_StoryChapterUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. isReturnView = true;
  48. }
  49. protected override void OnInit()
  50. {
  51. base.OnInit();
  52. _valueBarController = new ValueBarController(_ui.m_valueBar);
  53. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  54. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  55. _ui.m_switchChapter.onClick.Add(OnClickBtnBack);
  56. _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
  57. _ui.m_bonusBox1.target.onClick.Add(() =>
  58. {
  59. OnClickBonusBox(_ui.m_bonusBox1, 0);
  60. });
  61. _ui.m_bonusBox2.target.onClick.Add(() =>
  62. {
  63. OnClickBonusBox(_ui.m_bonusBox2, 1);
  64. });
  65. _ui.m_bonusBox3.target.onClick.Add(() =>
  66. {
  67. OnClickBonusBox(_ui.m_bonusBox3, 2);
  68. });
  69. _ui.m_loaBg.url = "ui://Main/zhangjie_bg";//ResPathUtil.GetBgImgPath("zxian_bg3");
  70. _comEff = new GComponent();
  71. _comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  72. _effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
  73. }
  74. protected override void AddEventListener()
  75. {
  76. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  77. }
  78. protected override void OnShown()
  79. {
  80. base.OnShown();
  81. _ui.target.touchable = false;
  82. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  83. if ((this.viewData as object[]) != null)
  84. {
  85. _chapterID = (int)(this.viewData as object[])[0];
  86. currentDifficulty = (int)(this.viewData as object[])[1];
  87. }
  88. else
  89. {
  90. _chapterID = (int)this.viewData;
  91. }
  92. MainStoryDataManager.currentChapterCfgId = _chapterID;
  93. Timers.inst.StartCoroutine(InitChapter());
  94. _valueBarController.OnShown();
  95. _ui.target.touchable = true;
  96. Timers.inst.AddUpdate(CheckGuide);
  97. int chapterNum = StoryChapterCfgArray.Instance.GetCfgsBysubType(currentDifficulty).Count;
  98. if (MainStoryDataManager.CurrentChapterOrder == chapterNum)
  99. {
  100. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
  101. }
  102. else
  103. {
  104. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
  105. }
  106. }
  107. protected override void OnHide()
  108. {
  109. base.OnHide();
  110. _unPasslevelItem = null;
  111. _endLevelItem = null;
  112. // _ui.m_chapter.RemoveChildren(0, 0, true);
  113. _valueBarController.OnHide();
  114. Timers.inst.Remove(CheckGuide);
  115. }
  116. protected override void RemoveEventListener()
  117. {
  118. base.RemoveEventListener();
  119. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  120. }
  121. private void OnClickBtnBack()
  122. {
  123. ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  124. }
  125. private void OnClickBtnHome()
  126. {
  127. GameController.GoBackToMainView();
  128. }
  129. private void OnClickNext()
  130. {
  131. if (MainStoryDataManager.CheckChapterUnlock(_chapterID+1))
  132. {
  133. ViewManager.Show<StoryChapterView>(new object[] { _chapterID+1, currentDifficulty }, new object[] { typeof(StoryChapterListView).FullName, new object[] { currentDifficulty } });
  134. }
  135. else
  136. {
  137. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  138. }
  139. }
  140. private IEnumerator InitChapter()
  141. {
  142. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  143. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  144. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  145. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  146. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  147. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  148. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  149. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  150. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  151. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  152. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  153. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  154. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  155. UpdateBonusBox();
  156. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  157. int endLevel = 0;
  158. int UnlockCount = 0;
  159. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  160. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  161. int lineGap = 4500 / list.Count;
  162. _comEff.visible = false;
  163. for (int i = 0; i < 20; i++)
  164. {
  165. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
  166. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  167. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  168. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  169. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  170. {
  171. UnlockCount++;
  172. levelItem.target.data = levelCfg.id;
  173. levelItem.target.visible = true;
  174. levelItem.target.onClick.Clear();
  175. levelItem.target.onClick.Add(OnClickLevelItem);
  176. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  177. levelItem.m_txtDialogOrder.text = showId;
  178. levelItem.m_txtFightOrder.text = showId;
  179. if (levelCfg.fightID.Length > 0)
  180. {
  181. levelItem.m_c1.selectedIndex = 1;
  182. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  183. if (score <= 0)
  184. {
  185. levelItem.m_flower.target.visible = false;
  186. }
  187. else
  188. {
  189. levelItem.m_flower.target.visible = true;
  190. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  191. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  192. }
  193. }
  194. else
  195. {
  196. levelItem.m_c1.selectedIndex = 0;
  197. levelItem.m_flower.target.visible = false;
  198. levelItem.m_txtName.text = levelCfg.name;
  199. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
  200. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
  201. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  202. }
  203. //根据困难程度选择显示图片
  204. if (currentDifficulty == 1)
  205. {
  206. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
  207. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
  208. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
  209. levelItem.m_fightIconA.alpha = 0;
  210. levelItem.m_fightIconB.alpha = 0;
  211. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
  212. _ui.m_txtChapterName0.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  213. _ui.m_txtChapterName1.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  214. _ui.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  215. _ui.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  216. _ui.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  217. _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  218. }
  219. else
  220. {
  221. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
  222. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
  223. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
  224. levelItem.m_fightIconA.alpha = 0;
  225. levelItem.m_fightIconB.alpha = 0;
  226. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
  227. _ui.m_txtChapterName0.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  228. _ui.m_txtChapterName1.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  229. _ui.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  230. _ui.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  231. _ui.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  232. _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  233. }
  234. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  235. if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
  236. {
  237. //设置为解锁关卡
  238. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  239. _unPasslevelItem = levelItem.target;
  240. levelItem.target.AddChild(_comEff);
  241. _comEff.visible = true;
  242. }
  243. if (levelCfg.order > endLevel)
  244. {
  245. endLevel = levelCfg.order;
  246. _endLevelItem = levelItem.target;
  247. }
  248. }
  249. else
  250. {
  251. levelItem.target.visible = false;
  252. }
  253. UI_CompStoryLevelItem.ProxyEnd();
  254. }
  255. yield return new WaitForEndOfFrame();
  256. _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  257. }
  258. private void OnClickLevelItem(EventContext context)
  259. {
  260. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  261. int levelCfgId = (int)levelItem.target.data;
  262. UI_CompStoryLevelItem.ProxyEnd();
  263. StoryController.ShowLevelView(levelCfgId);
  264. TryCompleteGuide();
  265. }
  266. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  267. {
  268. bonusBox.m_txtName.text = name;
  269. }
  270. private void UpdateBonusBox()
  271. {
  272. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  273. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  274. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  275. }
  276. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  277. {
  278. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  279. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  280. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  281. if (status == ConstBonusStatus.GOT)
  282. {
  283. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  284. }
  285. else
  286. {
  287. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  288. }
  289. bonusBox.target.data = status;
  290. }
  291. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  292. {
  293. int status = (int)bonusBox.target.data;
  294. if (status == ConstBonusStatus.CAN_GET)
  295. {
  296. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  297. if (got)
  298. {
  299. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  300. if (bonusList != null && bonusList.Count > 0)
  301. {
  302. BonusController.TryShowBonusList(bonusList);
  303. }
  304. UpdateBonusBoxStatus(bonusBox, index);
  305. }
  306. }
  307. // else if (status == ConstBonusStatus.GOT)
  308. // {
  309. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  310. // }
  311. else
  312. {
  313. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  314. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  315. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  316. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  317. }
  318. }
  319. private void CheckGuide(object param)
  320. {
  321. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  322. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  323. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  324. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  325. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  326. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  327. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  328. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  329. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  330. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  331. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  332. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  333. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  334. {
  335. UpdateToCheckGuide(null);
  336. }
  337. else
  338. {
  339. Timers.inst.Remove(CheckGuide);
  340. }
  341. }
  342. protected override void UpdateToCheckGuide(object param)
  343. {
  344. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  345. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  346. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  347. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  348. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  349. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  350. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  351. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  352. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  353. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  354. bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  355. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  356. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  357. bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  358. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  359. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
  360. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  361. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
  362. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  363. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  364. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  365. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
  366. }
  367. protected override void TryCompleteGuide()
  368. {
  369. base.TryCompleteGuide();
  370. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  371. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  372. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  373. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  374. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  375. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  376. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  377. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  378. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  379. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  380. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  381. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  382. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  383. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
  384. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  385. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  386. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  387. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  388. }
  389. }
  390. }