TaskDataManager.cs 7.8 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TaskInfo
  7. {
  8. public int ID;
  9. public int State; //任务奖励状态 由ConstBonusStatus定义
  10. public long Progress; //进度
  11. }
  12. public class TaskDataManager : SingletonBase<TaskDataManager>
  13. {
  14. //解锁的任务列表
  15. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  16. //已解锁的任务类型对应的任务id列表
  17. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  18. //获取某个类型任务数据
  19. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  20. {
  21. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  22. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  23. : new Dictionary<int, TaskInfo>();
  24. }
  25. public void UpdateTaskInfo(int taskId, TaskInfo info)
  26. {
  27. //获取任务配置
  28. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  29. if (cfg == null)
  30. {
  31. Log.Error($"出现了没有配置的任务id{taskId}");
  32. return;
  33. }
  34. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  35. if (taskInfo == null)
  36. {
  37. TaskInfosDic.Add(taskId, info);
  38. TaskType2TaskIdListDic.TryGetValue(cfg.taskType, out var taskIds);
  39. if (taskIds == null)
  40. {
  41. taskIds = new List<int>();
  42. TaskType2TaskIdListDic.Add(cfg.taskType, taskIds);
  43. }
  44. taskIds.Add(taskId);
  45. }
  46. else
  47. {
  48. TaskInfosDic[taskId] = info;
  49. }
  50. }
  51. //RemoveTaskInfo
  52. public void RemoveTaskInfo(int taskId)
  53. {
  54. TaskInfosDic.Remove(taskId);
  55. //获取任务配置
  56. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  57. if (cfg == null)
  58. {
  59. Log.Error($"出现了没有配置的任务id{taskId}");
  60. return;
  61. }
  62. var taskType = cfg.taskType;
  63. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  64. if (taskIds == null) return;
  65. taskIds.Remove(taskId);
  66. if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(taskType);
  67. }
  68. public void UpdateTaskState(int taskId, int state)
  69. {
  70. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  71. if (taskInfo == null)
  72. {
  73. Log.Error($"出现了不存在的任务id{taskId}");
  74. return;
  75. }
  76. taskInfo.State = state;
  77. }
  78. /// <summary>
  79. /// 获取任务列表
  80. /// </summary>
  81. /// <returns></returns>
  82. public List<TaskCfg> GetTaskCfgs(int taskType)
  83. {
  84. var cfgs = new List<TaskCfg>();
  85. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  86. if (taskIds == null) return cfgs;
  87. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  88. cfgs.Sort((a, b) =>
  89. {
  90. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  91. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  92. if (stateA > stateB) return -1;
  93. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  94. });
  95. return cfgs;
  96. }
  97. /// <summary>
  98. /// 获取任务列表
  99. /// </summary>
  100. /// <returns></returns>
  101. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  102. {
  103. var cfgs = new List<TaskCfg>();
  104. if (taskIds == null) return cfgs;
  105. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  106. cfgs.Sort((a, b) =>
  107. {
  108. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  109. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  110. if (stateA > stateB) return -1;
  111. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  112. });
  113. return cfgs;
  114. }
  115. /// <summary>
  116. /// 根据任务id获取任务状态
  117. /// </summary>0未完成,1可领取,2已领取
  118. /// <param name="taskId"></param>
  119. /// <returns></returns>
  120. public int GetTaskStateById(int taskId)
  121. {
  122. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  123. }
  124. /// <summary>
  125. /// 根据任务id获取任务进度
  126. /// </summary>
  127. /// <param name="taskId"></param>
  128. /// <returns></returns>
  129. public long GetTaskProgressById(int taskId)
  130. {
  131. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  132. }
  133. public string GetTaskDesc(int taskId)
  134. {
  135. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  136. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  137. switch ((ConstTaskType)activeRewardCfg.id)
  138. {
  139. case ConstTaskType.CompleteInstanceZones:
  140. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  141. if (taskCfg.paramsArr.Length > 1)
  142. {
  143. name = EctypeCfgArray.Instance
  144. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  145. }
  146. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  147. case ConstTaskType.UseItem:
  148. case ConstTaskType.AddItem:
  149. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  150. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  151. case ConstTaskType.Suitsynthesis:
  152. var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  153. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), suitCfg.name);
  154. case ConstTaskType.UpgradeCardLvl:
  155. case ConstTaskType.UpgradeCardStar:
  156. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.paramsArr[1]);
  157. case ConstTaskType.FinishStory:
  158. case ConstTaskType.FinishInstanceZones:
  159. {
  160. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  161. }
  162. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  163. }
  164. }
  165. public bool CheckTaskRewardCanGet(int taskType)
  166. {
  167. var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskType);
  168. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  169. {
  170. if (taskType == TaskType.BattlePass && !BattlePassTaskDataManager.Instance.GetIsBuy())
  171. {
  172. return false;
  173. }
  174. else
  175. {
  176. return true;
  177. }
  178. }
  179. return false;
  180. }
  181. public void Clear()
  182. {
  183. TaskInfosDic.Clear();
  184. TaskType2TaskIdListDic.Clear();
  185. }
  186. public int[][] GetReward(TaskCfg taskCfg)
  187. {
  188. var activityId = taskCfg.activityId;
  189. if (activityId == 0) return taskCfg.rewardsArr;
  190. return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)
  191. ? taskCfg.rewardsArr
  192. : taskCfg.activityRewardsArr;
  193. }
  194. }
  195. }