RewardView.cs 5.6 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.CommonGame;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class RewardView : BaseWindow
  10. {
  11. private UI_RewardUI _ui;
  12. private List<ItemData> _listItemDatas;
  13. private Action onSuccess = null;
  14. private List<EffectUI> _effects = new List<EffectUI>();
  15. private const int maxHeight = 1030;
  16. private EffectUI _effectUI1;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. _ui = UI_RewardUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_listReward.itemRenderer = RenderListRewardItem;
  35. this.viewCom.onClick.Add(this.Hide);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. if ((this.viewData as object[]).Length > 0)
  41. {
  42. _listItemDatas = (this.viewData as object[])[0] as List<ItemData>;
  43. onSuccess = (this.viewData as object[])[1] as Action;
  44. }
  45. else
  46. {
  47. _listItemDatas = this.viewData as List<ItemData>;
  48. }
  49. List<ItemData> suitPart = new List<ItemData>(); ;
  50. for (int i = _listItemDatas.Count - 1; i >= 0; i--)
  51. {
  52. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[i].id);
  53. if (suitCfg != null)
  54. {
  55. for (int j = 0; j < suitCfg.partsArr.Length; j++)
  56. {
  57. suitPart.Add(ItemUtil.createItemData(suitCfg.partsArr[j], _listItemDatas[i].num));
  58. }
  59. _listItemDatas.RemoveAt(i);
  60. }
  61. }
  62. _listItemDatas.AddRange(suitPart);
  63. if (_listItemDatas.Count > 4) {
  64. _ui.m_listReward.SetVirtual();
  65. }
  66. _ui.m_listReward.numItems = _listItemDatas.Count;
  67. _ui.m_listReward.ResizeToFit();
  68. if (_ui.m_listReward.height > maxHeight)
  69. {
  70. _ui.m_listReward.height = maxHeight;
  71. }
  72. //邊框左上角特效
  73. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD");
  74. }
  75. protected override void OnHide()
  76. {
  77. EffectUIPool.Recycle(_effectUI1);
  78. _effectUI1 = null;
  79. for (int i = 0; i < _effects.Count; i++)
  80. {
  81. if (_effects[i] != null)
  82. {
  83. EffectUIPool.Recycle(_effects[i]);
  84. _effects[i] = null;
  85. }
  86. }
  87. _effects.Clear();
  88. if (onSuccess != null)
  89. {
  90. onSuccess();
  91. }
  92. base.OnHide();
  93. //_effects.Clear();
  94. GetSuitItemController.TryShow(0);
  95. }
  96. private void RenderListRewardItem(int index, GObject obj)
  97. {
  98. // obj.data = _listItemDatas[index];
  99. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  100. string name = "";
  101. string iconRes = "";
  102. string ext = "png";
  103. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  104. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  105. if (suitCfg != null)
  106. {
  107. name = suitCfg.name;
  108. iconRes = suitCfg.res;
  109. }
  110. else
  111. {
  112. name = itemCfg.name;
  113. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  114. iconRes = itemCfg.res;
  115. }
  116. item.m_comRewardItem.m_txtName.text = name;
  117. // item.m_txtCount.text = _listItemDatas[index].num==1?"": string.Format("x{0}", _listItemDatas[index].num);
  118. item.m_comRewardItem.m_txtCount.text = string.Format("x{0}", _listItemDatas[index].num);
  119. item.m_comRewardItem.m_loaIcon.url = ResPathUtil.GetIconPath(iconRes, ext);
  120. item.m_comRewardItem.m_imgOnceBonus.visible = _listItemDatas[index].isOnceBonus;
  121. //特效("ui_ck", "ui_ck_zl");
  122. int childIndex = _ui.m_listReward.ItemIndexToChildIndex(index);
  123. if (_effects.Count <= childIndex)
  124. {
  125. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderReware, "ui_hd", "GXHD_WuPin");
  126. _effects.Add(_effectUI);
  127. }
  128. if (item.m_comRewardItem.target.data == null)
  129. {
  130. item.m_comRewardItem.target.onClick.Add(OnClickListReward);
  131. }
  132. item.m_comRewardItem.target.data = _listItemDatas[index];
  133. UI_ListRewardItem.ProxyEnd();
  134. }
  135. private void OnClickListReward(EventContext context)
  136. {
  137. if (this.ShowTips)
  138. {
  139. ItemData data = (context.sender as GObject).data as ItemData;
  140. GoodsItemTipsController.ShowItemTips(data.id);
  141. }
  142. }
  143. private bool _showTips = true;
  144. /// <summary>
  145. /// 是否展示物品详情,默认展示
  146. /// </summary>
  147. private bool ShowTips
  148. {
  149. get { return _showTips; }
  150. set { _showTips = value; }
  151. }
  152. }
  153. }