ActivityHuaRongDaoEntryView.cs 7.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityHuaRongDao;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityHuaRongDaoEntryView : BaseWindow
  11. {
  12. private UI_ActivityHuaRongDaoEntryUI _ui;
  13. private int curLevel;
  14. private int _activityID;
  15. private List<int> IDList;
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ActivityHuaRongDaoEntryUI.PACKAGE_NAME;
  20. _ui = UI_ActivityHuaRongDaoEntryUI.Create();
  21. viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gf_pjxq_bj");
  24. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  25. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  26. InitBtnRule();
  27. InitIDList();
  28. _ui.m_scrollPane.m_listBg.itemRenderer = RenderListItem;
  29. _ui.m_scrollPane.m_listItems.itemRenderer = RenderRewardListItem;
  30. //_ui.m_scrollPane.m_listBg.onClickItem.Add(OnClickReward);
  31. }
  32. public override void Dispose()
  33. {
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override async void OnShown()
  42. {
  43. base.OnShown();
  44. _ui.m_hide.Play();
  45. _activityID = 5003;
  46. //_activityID = (int)viewData;
  47. await InitInfo();
  48. _ui.m_show.Play();
  49. UpdateTime(null);
  50. Timers.inst.Add(1, 0, UpdateTime);
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. Timers.inst.Remove(UpdateTime);
  56. }
  57. protected override void AddEventListener()
  58. {
  59. base.AddEventListener();
  60. EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  61. }
  62. protected override void RemoveEventListener()
  63. {
  64. base.RemoveEventListener();
  65. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  66. }
  67. private void InitIDList()
  68. {
  69. IDList = new List<int>();
  70. HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
  71. foreach (var t in cfgs)
  72. {
  73. IDList.Add(t.id);
  74. }
  75. }
  76. private void UpdateUI()
  77. {
  78. InitInfo();
  79. }
  80. private async Task InitInfo()
  81. {
  82. curLevel = await GetCurLevel(_activityID);
  83. RoleLimitData limitData;
  84. _ui.m_curLevel.text = curLevel.ToString();
  85. // 所有关卡都通关了
  86. if (curLevel == IDList.Count)
  87. {
  88. _ui.m_challengeTimes.SetVar("have", "0").SetVar("sum", "0").FlushVars();
  89. }
  90. else
  91. {
  92. limitData = RoleLimitDataManager.GetLimitData(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit);
  93. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  94. _ui.m_challengeTimes.SetVar("have", times.ToString())
  95. .SetVar("sum", limitData.TotalPlayMax.ToString()).FlushVars();
  96. }
  97. InitProgress();
  98. ProgressAutoLocate();
  99. }
  100. private void InitProgress()
  101. {
  102. _ui.m_scrollPane.m_listBar.numItems = curLevel;
  103. _ui.m_scrollPane.m_listBg.numItems = IDList.Count;
  104. _ui.m_scrollPane.m_listItems.numItems = IDList.Count;
  105. _ui.m_scrollPane.m_listBg.ResizeToFit();
  106. }
  107. private void ProgressAutoLocate()
  108. {
  109. _ui.m_scrollPane.target.scrollPane.posX
  110. = curLevel * (_ui.m_scrollPane.m_listBg.GetChildAt(0).width + _ui.m_scrollPane.m_listBg.columnGap)
  111. + (curLevel > 0 ? -150 : 0);
  112. }
  113. private void RenderListItem(int index, GObject gObject)
  114. {
  115. gObject.data = index;
  116. UI_progressBgItem item = UI_progressBgItem.Proxy(gObject);
  117. item.m_levelNum.text = (index + 1).ToString();
  118. UI_progressBgItem.ProxyEnd();
  119. }
  120. private void RenderRewardListItem(int index, GObject gObject)
  121. {
  122. gObject.data = index;
  123. UI_reward reward = UI_reward.Proxy(gObject);
  124. int id = HuarongRoadGameArray.Instance.GetCfg(IDList[index]).bonusWinArr[0][0];
  125. reward.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(id));
  126. reward.m_c1.SetSelectedIndex(curLevel > index ? 1 : 0);
  127. reward.target.touchable = (curLevel <= index);
  128. reward.target.data = index;
  129. reward.target.onClick.Add(OnClickReward);
  130. UI_reward.ProxyEnd();
  131. }
  132. private void OnClickReward(EventContext eventContext)
  133. {
  134. GObject obj = (GObject)eventContext.sender;
  135. int id = (int)obj.data;
  136. //ViewManager.Show<GiftDetailView>(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr);
  137. GoodsItemTipsController.ShowItemTips(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr[0][0]);
  138. }
  139. private void OnBtnBackClick()
  140. {
  141. Hide();
  142. }
  143. private void InitBtnRule()
  144. {
  145. if (_ui.m_btnRule.data == null)
  146. {
  147. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  148. _ui.m_btnRule.data = 300025;
  149. }
  150. }
  151. private async void OnBtnStartClick()
  152. {
  153. // 通关了所有
  154. if(curLevel == IDList.Count)
  155. {
  156. PromptController.Instance.ShowFloatTextPrompt("已通关所有关卡");
  157. return;
  158. }
  159. HuarongRoadGame cfg = HuarongRoadGameArray.Instance.dataArray[curLevel];
  160. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, _activityID);
  161. if (!result) return;
  162. ViewManager.Show<ActivityHuaRongDaoView>(new object[] { cfg, _activityID });
  163. }
  164. private async Task<int> GetCurLevel(int id)
  165. {
  166. var result = await MiniGameProxy.ReqGetChallengeReward(id);
  167. if (!result)
  168. {
  169. return -1;
  170. }
  171. int i;
  172. for (i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  173. {
  174. if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
  175. {
  176. return i;
  177. }
  178. }
  179. return i;
  180. }
  181. private void UpdateTime(object param)
  182. {
  183. long curTime = TimeHelper.ServerNow();
  184. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityID);
  185. if (activityInfo != null)
  186. {
  187. long endTime = activityInfo.EndTime;
  188. _ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  189. }
  190. }
  191. }
  192. }