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| using UI.DressUp;using FairyGUI;using UnityEngine;using System.Collections.Generic;using System;using ET;using System.Collections;namespace GFGGame{    public class DressUpFightType    {        public int levelID;        public int teaPartID;    }    public class DressUpFightView : BaseView    {        private UI_DressUpFightUI _ui;        private int _fightID;        private int _levelID;        private int _TeaPartyID;        private float listType1X = 0;        private float partsListX = 0;        private float partsListScrollingPosY = 0;        private DressUpListType currentListType;        private int[] _currentList2;        private GameObject _sceneObject;        private List<int> _currentList3 = new List<int>();        private List<int> _currentList4 = new List<int>();        private int _currentMenuType;        private int _currentSuitId;        private StoryLevelCfg _levelCfg;        private StoryFightCfg _fightCfg;        private int scoreType = 0;  //目标分数类型保存        private bool _IsTeaParty = false;        private const int SORT_BY_HIGH_SCORE = 0;        private const int SORT_BY_LOW_SCORE = 1;        private int _scoreIndex = SORT_BY_HIGH_SCORE;        private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();        public override void Dispose()        {            if (_sceneObject != null)            {                PrefabManager.Instance.Restore(_sceneObject);                _sceneObject = null;            }            for (int i = 0; i < _listLongPress.Count; i++)            {                _listLongPress[i].Dispose();            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_DressUpFightUI.PACKAGE_NAME;            _ui = UI_DressUpFightUI.Create();            viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _ui.m_btnClose.width = GRoot.inst.width;            _ui.m_btnClose.height = GRoot.inst.height;            _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);            _ui.m_btnLastStep.visible = true;            _ui.m_btnNextStep.visible = true;            _ui.m_btnClose.visible = false;            _ui.m_grpTips.visible = false;            _ui.m_btnRepeal.visible = false;            _ui.m_btnRenewal.visible = false;            _ui.m_btnSearch.visible = true;            // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };            _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };            _ui.m_partsListSearch.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };            InitLists();            _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);            _ui.m_partsListSearch.m_comboBoxRarity.onChanged.Add(OnSearchComboBoxRarityChanged);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_btnHome.onClick.Add(OnClickBtnHome);            // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);            // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);            _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);            _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);            _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);            _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);            _ui.m_partsListSearch.m_list.onClickItem.Add(OnClickSearchPartsListItem);            _ui.m_touchPad.onClick.Add(OnTouchPad);            _ui.m_btnHint.onClick.Add(OnClickBtnHint);            // _ui.m_btnGuide.onClick.Add(OnTouchPad);            _ui.m_btnClose.onClick.Add(OnClickBtnClose);            _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);            _ui.m_btnNext.onClick.Add(OnClickBtnNext);            _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);            _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);            _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);            _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);            _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);            _ui.m_btnSubmission.onClick.Add(OnClickBtnSubmission);                        _ui.m_compNeed.target.onClick.Add(OnClickComNeed);            _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;            // _ui.m_btnShow.onClick.Add(OnClickBtnShow);            // _ui.m_btnHide.onClick.Add(OnClickBtnHide);            // _ui.m_loaShow.onClick.Add(OnClickLoaShow);            // _ui.m_btnHide.visible = false;            // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);            _ui.m_partsList2.m_comboBoxRarity.visible = false;            _ui.m_partsList2.m_imgTop.visible = true;            _ui.m_partsList.m_imgTop.visible = false;        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);            EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);            EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);            EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);            EventAgent.AddEventListener(ConstMessage.TEA_PARTY_STATU, TeaPartyStatuChange);            EventAgent.AddEventListener(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS, UpdateNeedClothesState);            // EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);            EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);            EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);            EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);            EventAgent.RemoveEventListener(ConstMessage.TEA_PARTY_STATU, TeaPartyStatuChange);            EventAgent.RemoveEventListener(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS, UpdateNeedClothesState);            // EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);        }        protected override void OnShown()        {            base.OnShown();            var objData = (DressUpFightType)this.viewData;            if (objData.teaPartID > 0) {                _IsTeaParty = true;                _TeaPartyID = objData.teaPartID;            }            else                _IsTeaParty = false;            _levelID = objData.levelID;            if (!_IsTeaParty)                _ui.m_c1.selectedIndex = 0;            else                _ui.m_c1.selectedIndex = 2;            _ui.m_loaGuide.visible = true;            InstanceZonesDataManager.usedRecommend = false;            // _ui.m_comboBox.title = "我的套装";            _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();            _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();            _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;            _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;            _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);            _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);            if (!_IsTeaParty) {                 InstanceZonesDataManager.currentLevelCfgId = _levelID;                _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);                _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);                if (_levelCfg.type == ConstInstanceZonesType.Field)                {                    scoreType = FieldDataManager.Instance.fieldInfos.theme;                    _ui.m_btnAutoPlay.visible = false;                }                else {                    scoreType = _fightCfg.scoreType;                }                InstanceZonesDataManager.FightScene = _levelCfg.type;                _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;                UpdateNeedClothesState();            }            //判断日志,后续解决飞花令需要删除            if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena && _levelID != 0)            {                Debug.LogError($"text :_levelID: {_levelID}");            }            InstanceZonesDataManager.currentScoreType = scoreType;            //一级菜单            _ui.m_comListType1.m_listType.RemoveChildrenToPool();            _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;            //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);            float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;            if (_ui.m_comListType1.m_listType.height > maxHeight)            {                _ui.m_comListType1.m_listType.height = maxHeight;            }            _ui.m_comListType1.target.x = _ui.target.width;            _ui.m_comListType2.target.x = _ui.target.width;            _ui.m_partsList.target.x = _ui.target.width;            _ui.m_partsList2.target.x = _ui.target.width;            _ui.m_partsListSearch.target.x = _ui.target.width;            _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + scoreType;            this.showListType1();            if (_sceneObject == null)            {                _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneDressUpFight"));                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);                MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(_IsTeaParty);                if (_IsTeaParty) {                    foreach (var id in LeagueDataManager.Instance.RoleTeapartyInfo.TempEquipIds)                    {                        MyDressUpHelper.dressUpObj.AddOrRemove(id, true);                    }                }            }            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            UpdateScore();            if (!_IsTeaParty)                SendLog();            else            {                var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);                _ui.m_txtTeaPartyName.text = teapartyRoleCfg[objData.teaPartID - 1].name;            }            Timers.inst.AddUpdate(CheckGuide);            TeaPartyStatuChange();        }        protected override void OnHide()        {            base.OnHide();            _ui.m_btnClose.visible = false;            _ui.m_grpTips.visible = false;            if (_sceneObject != null)            {                PrefabManager.Instance.Restore(_sceneObject);                _sceneObject = null;            }            _fightCfg = null;            _levelCfg = null;            DressUpMenuItemDataManager.Clear();            MyDressUpHelper.ResetMemory();            Timers.inst.Remove(CheckGuide);        }        private void OnClickBtnLastStep()        {            if (!MyDressUpHelper.OnClickBtnLastStep()) return;            UpdateStepBtn(false);        }        private void OnClickBtnNextStep()        {            if (!MyDressUpHelper.OnClickBtnNextStep()) return;            UpdateStepBtn(false);        }        //茶话会提交搭配        private void OnClickBtnSubmission()        {            AlertUI.Show("是否确认提交本次搭配?")            .SetLeftButton(true, "取消")            .SetRightButton(true, "确认", (object param) =>            {                ChangeTeapartyDressup();            });        }        private async void ChangeTeapartyDressup()        {            DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();            bool result = await LeagueSproxy.ChangeTeapartyDressup(RoleDataManager.roleId, _TeaPartyID, dressUpData.itemList);            if (result)            {                backView();            }        }        private void backView()        {            this.Hide();            //if (_IsTeaParty)            //{            //    ViewManager.Show<LeagueTeaPartyView>();            //}            //else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)            //{            //    ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));            //}            //else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)            //{            //    if (StudioDataManager.Instance.IsluckyBoxFilingChapter())            //    {            //        ViewManager.Show<StudioFilingView>(StudioDataManager.Instance.GetLuckyBoxActivityID(), ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));            //    }            //    else            //    {            //        ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));            //    }            //}            //else if (_levelCfg.type == ConstInstanceZonesType.Field)            //{            //    ViewManager.Show<FieldView>(null, ViewManager.GetGoBackDatas(typeof(FieldView).FullName));            //    //ViewManager.GoBackFrom(typeof(DressUpFightView).FullName);            //}            //else            //{            //     //ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);            //    ViewManager.Show<StoryChapterView>(_levelCfg.chapterId);//, new object[] { typeof(StoryChapterListView).FullName}            //}            ////MyDressUpHelper.dressUpObj.TakeOffAll();            //this.Hide();        }        private void OnClickBtnBack()        {            if (!_IsTeaParty) {                AlertUI.Show("是否确定退出?")                .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>                {                    backView();                });            }            else {                DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();                ChangeTempCollocation(dressUpData.itemList);                backView();            }            //ViewManager.Show<StoryChapterView>(StoryDataManager.currentChapter);        }        private async void ChangeTempCollocation(List<int> tempEquipIds)        {            bool result = await LeagueSproxy.ChangeTempCollocation(tempEquipIds);            if (result)            {            }        }        private void OnClickBtnHome()        {            AlertUI.Show("是否返回?")           .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>           {               //MyDressUpHelper.dressUpObj.TakeOffAll();               GameController.GoBackToMainView();           });        }        private void OnClickBtnClothingShop()        {            ViewManager.Show<ClothingShopView>(new object[] { null, scoreType }, false);        }        private void OnClickListType1Item(EventContext context)        {             //GuideController.HideGuide();            GObject typeItem = context.data as GObject;            int order = (int)typeItem.data;            DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];            if (item1.subMenusArr.Length > 0)            {                this.showListType2(item1.subMenusArr);            }            else            {                if (this.showListParts(item1.type) == false)                {                    PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");                    return;                }                this.showListParts(item1.type);            }            this.hideListType1();            UpdateListPartsSelected();        }        private void OnClickListType2Item(EventContext context)        {            GObject typeItem = context.data as GObject;            int order = (int)typeItem.data;            DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];            if (this.showListParts(item2.type) == false)            {                PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");                return;            }            this.hideListType2();        }        private void OnClickSearchPartsListItem(EventContext context)        {            if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))            {                return;            }            GObject listItem = context.data as GObject;            int id = (int)listItem.data;            bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);            bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);            bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);            bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;            if (isOrnament && !isDress && !isHasSame && isMaxCount)            {                PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");                return;            }            MyDressUpHelper.dressUpObj.AddOrRemove(id, true);            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            // UpdateSearchListPartsSelected();            UpdateScore();        }        private void OnClickPartsListItem(EventContext context)        {            if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))            {                return;            }            GObject listItem = context.data as GObject;            int id = (int)listItem.data;            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                partsListScrollingPosY = _ui.m_partsList.m_list.scrollPane.scrollingPosY;                this.showListParts2(id);                this.hideListParts();                MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));                UpdateStepBtn(true);                // MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);            }            else            {                bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);                bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);                bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);                bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;                if (isOrnament && !isDress && !isHasSame && isMaxCount)                {                    PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");                    return;                }                MyDressUpHelper.dressUpObj.AddOrRemove(id, true);                UpdateStepBtn(true);            }            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            // UpdateListPartsSelected();            // UpdateListSuitPartsSelected();            UpdateScore();        }        private void OnClickSuitPartsListItem(EventContext context)        {            if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))            {                return;            }            GObject listItem = (GObject)context.data as GObject;            int id = (int)listItem.data;            bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);            bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);            bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);            bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;            if (isOrnament && !isDress && !isHasSame && isMaxCount)            {                PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");                return;            }            if (!DressUpMenuItemDataManager.CheckHasItem(id))            {                PromptController.Instance.ShowFloatTextPrompt("还未获得这件装扮");                return;            }            MyDressUpHelper.dressUpObj.AddOrRemove(id, true);            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            // UpdateListSuitPartsSelected();            UpdateScore();        }        private void UpdateStepBtn(bool isAdd, int suitId = 0)        {            if (isAdd)            {                MyDressUpHelper.AddMemoryDressup();            }            _ui.m_btnLastStep.enabled = MyDressUpHelper.stepIndex > 0;            _ui.m_btnNextStep.enabled = MyDressUpHelper.stepIndex < MyDressUpHelper.dressMemory.Count - 1;            UpdateListPartsSelected();            UpdateListSuitPartsSelected();            UpdateScore();        }        private void OnLongPress(EventContext context)        {            LongPressGesture gesture = (LongPressGesture)context.sender;            int itemId = (int)gesture.host.data;            GoodsItemTipsController.ShowItemTips(itemId);        }        private void OnTouchPad()        {            if (this.currentListType == DressUpListType.List4)            {                this.hideListParts2();                this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);            }            else if (this.currentListType == DressUpListType.List3)            {                if (_currentList2 != null)                {                    this.showListType2(_currentList2);                }                else                {                    this.showListType1();                }                this.hideListParts();            }            else if (this.currentListType == DressUpListType.List2)            {                this.showListType1();                this.hideListType2();            }            else if (this.currentListType == DressUpListType.List5)            {                this.showListType1();                this.hideSearchListType();            }        }        private void OnClickBtnHint()        {            this.ShowTaskHint();        }        private void OnClickBtnDelete()        {            MyDressUpHelper.dressUpObj.TakeOffAll();            _ui.m_partsList.m_list.numItems = _currentList3.Count;            _ui.m_partsList2.m_list.numItems = _currentList4.Count;            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            // UpdateListPartsSelected();            // UpdateListSuitPartsSelected();        }        private void OnClickBtnClose()        {            _ui.m_btnClose.visible = false;            _ui.m_grpTips.visible = false;        }        private void OnClickBtnNext()        {            // if (!MyDressUpHelper.CheckPutOnFinish())            // {            //     AlertUI.Show("只有换好衣服才能出门哦!")            //         .SetRightButton(true, "好的");            //     return;            // }            if (!CheckHasNeed())            {                AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");                return;            }            var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);            if (RoleDataManager.power < levelCfg.power)            {                ItemUtil.AddPower(CheckCardOrNext);                return;            }            CheckCardOrNext();        }        private bool CheckHasNeed()        {            int _suitId = MyDressUpHelper.dressUpObj.suitId;            bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装            bool isDressUpItem = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId);            bool isIncludeItem = _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) >= 0;            bool isNoItem = _fightCfg.needItemId > 0 && !isDressUpItem && !isIncludeItem;            if (isNoSuit || isNoItem)            {                return false;            }            return true;        }        //private void OnClickBtnPhotograph()        //{        //    Timers.inst.StartCoroutine(ScreenShotTex());        //}        //private IEnumerator ScreenShotTex()        //{        //    GameObject Role = _sceneObject.transform.Find("Role").gameObject;        //    GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;        //    Transform CopyRole = CopyRoleParent.transform.Find("Role");        //    if (CopyRole != null)        //    {        //        GameObject.DestroyImmediate(CopyRole.gameObject);        //    }        //    Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体        //    transform.parent = CopyRoleParent.transform;        //    transform.name = "Role";        //    GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;        //    Camera camera = gameObject.GetComponent<Camera>();        //    FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);        //    yield return new WaitForEndOfFrame();        //    if (CardDataManager.GetCardListByRoleType(0).Count > 0)        //    {        //        ViewManager.Show<StoryCardChoose>(scoreType);        //    }        //    else        //    {        //        StartCalculateScore();        //    }        //}        private void CheckCardOrNext()        {            if (CardDataManager.GetCardListByRoleType(0).Count > 0)            {                ViewManager.Show<StoryCardChoose>(scoreType);            }            else            {                StartCalculateScore();            }        }        private void StartCalculateScore()        {            InstanceZonesDataManager.currentLevelCfgId = _levelID;            //不可移动代码位置            bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;            if (_levelCfg.type == ConstInstanceZonesType.Field)            {                FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;                FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;                FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;            }            if (hasFightTarget)                ViewManager.Show<StoryFightTargetView>(null,true);            else                ViewManager.Show<StoryFightSingleView>(null, true);            ViewManager.DeleteViewStackCountDown(null,1);        }        private void OnClickBtnRecommend()        {            if (this.currentListType == DressUpListType.List4)            {                this.hideListParts2();                this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);            }            InstanceZonesDataManager.usedRecommend = true;            // MyDressUpHelper.PutOnRecommendItems();            InstanceZonesDataManager.currentLevelCfgId = _levelID;            MyDressUpHelper.PutOnRecommendItems2();            _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);            UpdateStepBtn(true);            // UpdateListPartsSelected();            // UpdateListSuitPartsSelected();            UpdateScore();            if (!CheckHasNeed())            {                PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");            }        }        private void InitLists()        {            _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;            _ui.m_partsList.m_list.itemRenderer = ListPartsItem;            _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;            _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;            listType1X = _ui.m_comListType1.target.x;            partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;            //一级菜单            _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;        }        private void showListType1()        {            _currentList2 = null;            currentListType = DressUpListType.List1;            _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;            GTween.To(_ui.target.width, listType1X, 0.5f)                .SetTarget(_ui.m_comListType1.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType1.target.x = t.value.x;                });        }        private void hideListType1()        {            GTween.To(listType1X, _ui.target.width, 0.5f)                .SetTarget(_ui.m_comListType1.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType1.target.x = t.value.x;                });        }        private void showListType2(int[] menuStrArr = null)        {            currentListType = DressUpListType.List2;            if (menuStrArr != null && menuStrArr.Length > 0)            {                int len = menuStrArr.Length;                _currentList2 = menuStrArr.Clone() as int[];                _ui.m_comListType2.m_listType.RemoveChildrenToPool();                _ui.m_comListType2.m_listType.numItems = len;                //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);                float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;                if (_ui.m_comListType2.m_listType.height > maxHeight)                {                    _ui.m_comListType2.m_listType.height = maxHeight;                }            }            GTween.To(_ui.target.width, listType1X, 0.5f)                .SetTarget(_ui.m_comListType2.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType2.target.x = t.value.x;                });        }        private void hideListType2()        {            GTween.To(listType1X, _ui.target.width, 0.5f)                .SetTarget(_ui.m_comListType2.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_comListType2.target.x = t.value.x;                });        }        private bool showListParts(int type, bool selectItem = false)        {            _currentMenuType = type;            UpdatePartsListSort();            if (_ui.m_partsList.m_list.numItems <= 0) return false;            _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);            float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;            if (_ui.m_partsList.m_list.height > maxHeight)            {                _ui.m_partsList.m_list.height = maxHeight;            }            if (type == (int)ConstDressUpItemType.TAO_ZHUANG)            {                _ui.m_partsList.m_list.scrollPane.SetPosY(partsListScrollingPosY, false);                partsListScrollingPosY = 0;            }            currentListType = DressUpListType.List3;            GTween.To(_ui.target.width, partsListX, 0.5f)                .SetTarget(_ui.m_partsList)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList.target.x = t.value.x;                });            UpdateListPartsSelected();            return true;        }        private void OnComboBoxRarityChanged()        {            _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;            this.UpdatePartsListSort();        }        private void OnSearchComboBoxRarityChanged()        {            _scoreIndex = _ui.m_partsListSearch.m_comboBoxRarity.selectedIndex;            this.UpdateSearchList();        }        private void UpdatePartsListSort()        {            if (_currentMenuType == 0) return;            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();                if (_scoreIndex == SORT_BY_HIGH_SCORE)                {                    if (!_IsTeaParty)                        _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);                    else                        _currentList3 = SuitUtil.SortTeaPartySuitByHighScore(_currentList3);                }                else if (_scoreIndex == SORT_BY_LOW_SCORE)                {                    if (!_IsTeaParty)                        _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);                    else                        _currentList3 = SuitUtil.SortTeaPartySuitByLowScore(_currentList3);                }                else                {                    _currentList3.Reverse();                }            }            else            {                _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);                if (_scoreIndex == SORT_BY_HIGH_SCORE)                {                    if (!_IsTeaParty)                        _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);                    else                        _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3);                }                else if (_scoreIndex == SORT_BY_LOW_SCORE)                {                    if (!_IsTeaParty)                        _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);                    else                        _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3);                }                else                {                    _currentList3.Reverse();                }            }            // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)            // {            //     _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);            // }            // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)            // {            //     _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);            // }            //必穿品放在列表最前面            if (_fightCfg!= null && _fightCfg.needItemId > 0)            {                int index = _currentList3.IndexOf(_fightCfg.needItemId);                if (index >= 0)                {                    int item = _currentList3[index];                    _currentList3.Remove(_currentList3[index]);                    _currentList3.Insert(0, item);                }            }            else if (_fightCfg != null && _fightCfg.needSuitId > 0)            {                int index = _currentList3.IndexOf(_fightCfg.needSuitId);                if (index >= 0)                {                    int item = _currentList3[index];                    _currentList3.Remove(_currentList3[index]);                    _currentList3.Insert(0, item);                }            }            _ui.m_partsList.m_list.RemoveChildrenToPool();            _ui.m_partsList.m_list.numItems = _currentList3.Count;        }        private void UpdateSuitPartsListSort()        {            if (_currentMenuType == 0) return;            _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));            // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)            // {            //     _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);            // }            // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)            // {            //     _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);            // }            _ui.m_partsList2.m_list.RemoveChildrenToPool();            _ui.m_partsList2.m_list.numItems = _currentList4.Count;        }        private void hideListParts()        {            GTween.To(partsListX, _ui.target.width, 0.5f)                .SetTarget(_ui.m_partsList)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList.target.x = t.value.x;                });        }        private void showListParts2(int suitId)        {            _currentSuitId = suitId;            _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };            this.UpdateSuitPartsListSort();            _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);            float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;            if (_ui.m_partsList2.m_list.height > maxHeight)            {                _ui.m_partsList2.m_list.height = maxHeight;            }            currentListType = DressUpListType.List4;            GTween.To(_ui.target.width, partsListX, 0.5f)                .SetTarget(_ui.m_partsList2)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList2.target.x = t.value.x;                });        }        private void hideListParts2()        {            _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;            GTween.To(partsListX, _ui.target.width, 0.5f)                .SetTarget(_ui.m_partsList2)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsList2.target.x = t.value.x;                });        }        private void showSearchListType()        {            // _currentList2 = null;            currentListType = DressUpListType.List5;            GTween.To(_ui.target.width, partsListX, 0.5f)                .SetTarget(_ui.m_partsListSearch.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsListSearch.target.x = t.value.x;                });        }        private void hideSearchListType()        {            GTween.To(partsListX, _ui.target.width, 0.5f)                .SetTarget(_ui.m_partsListSearch.target)                .OnUpdate((GTweener t) =>                {                    _ui.m_partsListSearch.target.x = t.value.x;                });        }        /*****************************************************************************************************/        private void DressResetSerch()        {            if (currentListType == DressUpListType.List5)            {                OnTouchPad();            }        }        private void UpdateSerch(EventContext context)        {            if (context.data.ToString() == ConstMessage.DRESS_SEARCH)            {                _currentList3 = DressUpMenuItemDataManager.DressSearch(false);            }            else if (context.data.ToString() == ConstMessage.DRESS_FILTER)            {                _currentList3 = DressUpMenuItemDataManager.DressFilter(false);            }            ViewManager.Hide<ModalStatusView>();            UpdateSearchList();            if (currentListType != DressUpListType.List5)            {                hideListParts();                hideListParts2();                hideListType1();                hideListType2();                showSearchListType();            }            _currentMenuType = 0;        }        private void UpdateSearchList()        {            if (_scoreIndex == SORT_BY_HIGH_SCORE)            {                if (!_IsTeaParty)                    _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);                else                    _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3);            }            else if (_scoreIndex == SORT_BY_LOW_SCORE)            {                if (!_IsTeaParty)                    _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);                else                    _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3);            }            _currentMenuType = 0;            _ui.m_partsListSearch.m_list.numItems = _currentList3.Count; ;        }        private void ListType1Item(int index, GObject item)        {            UI_TypeItem typeItem = UI_TypeItem.Proxy(item);            DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];            typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;            typeItem.m_txtname.text = item1.name;            //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;            typeItem.target.data = item1.id;            if (!_IsTeaParty)            {                typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);                typeItem.m_itemType.selectedIndex = 0;            }            else                typeItem.m_itemType.selectedIndex = 1;            typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);            UI_TypeItem.ProxyEnd();        }        private void ListType2Item(int index, GObject item)        {            UI_TypeItem typeItem = UI_TypeItem.Proxy(item);            DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];            typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;            typeItem.m_txtname.text = item2.name;            //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;            typeItem.target.data = item2.id;            if (!_IsTeaParty) {                 typeItem.m_itemType.selectedIndex = 0;                var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);                typeItem.m_imgNeed.visible = subType == item2.type;            }            else                typeItem.m_itemType.selectedIndex = 1;            typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);            UI_TypeItem.ProxyEnd();        }        private void ListTagItem(int index, GObject item)        {            string[][] tagsArr = (string[][])item.parent.data;            UI_ComTagItem listItem = UI_ComTagItem.Proxy(item);            int tagType = TagCfgArray.Instance.GetCfg(tagsArr[index][0]).type;            UI.CommonGame.UI_ComTag itemTag = UI.CommonGame.UI_ComTag.Proxy(listItem.m_loaTag);            itemTag.m_txtTag.text = tagsArr[index][0];            itemTag.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);            itemTag.m_loaTag.scale = new Vector2(0.8f, 0.8f);            UI.CommonGame.UI_ComTag.ProxyEnd();            listItem.m_txtScore.text = tagsArr[index][1];            UI_ComTagItem.ProxyEnd();        }        private void ListPartsItem(int index, GObject item)        {            UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);            int id = (int)_currentList3[index];            string iconRes = "";            string partName = "";            string ext = "png";            if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);                iconRes = suitCfg.res;                partName = suitCfg.name;                listItem.m_iconSelected.visible = false;                if (!_IsTeaParty)                {                    listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);                    listItem.m_itemType.selectedIndex = 0;                }                else                {                    if (listItem.m_ListTag.data == null)                        listItem.m_ListTag.itemRenderer = ListTagItem;                    listItem.m_ListTag.data = suitCfg.tagsArr;                    listItem.m_ListTag.numItems = suitCfg.tagsArr.Length;                    listItem.m_itemType.selectedIndex = 1;                }                RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);                listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;                listItem.m_imgNew.visible = false;            }            else            {                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);                iconRes = itemCfg.res;                partName = itemCfg.name;                listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);                if (!_IsTeaParty) {                    listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);                    listItem.m_itemType.selectedIndex = 0;                }                else {                    if (listItem.m_ListTag.data == null)                        listItem.m_ListTag.itemRenderer = ListTagItem;                    listItem.m_ListTag.data = itemCfg.tagsArr;                    listItem.m_ListTag.numItems = itemCfg.tagsArr.Length;                    listItem.m_itemType.selectedIndex = 1;                }                listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;                bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);                listItem.m_imgNew.visible = isNew;                if (isNew)                {                    ItemProxy.ReqSetItemRead(id).Coroutine();                }                RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);                ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);            }            if (listItem.target.data == null)            {                LongPressGesture longPressGesture = new LongPressGesture(listItem.target);                longPressGesture.trigger = GameConfig.LongPressGestureTrigger;                longPressGesture.once = true;                longPressGesture.onAction.Add(OnLongPress);                _listLongPress.Add(longPressGesture);            }            listItem.m_btnAni.visible = false;            listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);            listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + scoreType;            listItem.m_txtTitle.text = partName;            listItem.target.data = id;            listItem.m_imgNeed.visible = _fightCfg != null && (_fightCfg.needItemId == id || _fightCfg.needSuitId == id);            UI_PartsListItem.ProxyEnd();        }        private void ListParts2Item(int index, GObject item)        {            UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);            int id = (int)_currentList4[index];            string iconRes = "";            string partName = "";            string ext = "png";            if (listItem.target.data == null)            {                LongPressGesture longPressGesture = new LongPressGesture(listItem.target);                longPressGesture.trigger = GameConfig.LongPressGestureTrigger;                longPressGesture.once = true;                longPressGesture.onAction.Add(OnLongPress);                _listLongPress.Add(longPressGesture);            }            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);            iconRes = itemCfg.res;            partName = itemCfg.name;            listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);            if (!_IsTeaParty) {                 listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);                listItem.m_itemType.selectedIndex = 0;            }            else            {                if (listItem.m_ListTag.data == null)                    listItem.m_ListTag.itemRenderer = ListTagItem;                listItem.m_ListTag.data = itemCfg.tagsArr;                listItem.m_ListTag.numItems = itemCfg.tagsArr.Length;                listItem.m_itemType.selectedIndex = 1;            }            listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;            RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);            ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);            listItem.m_ScoreType.visible = true;            // int mainScore;            // int mainValuel;            // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);            listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + scoreType);            if (!_IsTeaParty) {                listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);                listItem.m_itemType.selectedIndex = 0;            }            else            {                if (listItem.m_ListTag.data == null)                {                    listItem.m_ListTag.itemRenderer = ListTagItem;                }                listItem.m_ListTag.data = itemCfg.tagsArr;                listItem.m_ListTag.numItems = itemCfg.tagsArr.Length;                listItem.m_itemType.selectedIndex = 1;            }            listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);            listItem.m_txtTitle.text = partName;            listItem.target.data = id;            // listItem.m_txtScore.visible = false;            //listItem.m_ScoreType.visible = true;            listItem.m_imgNeed.visible = false;            listItem.m_btnAni.visible = false;            bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);            listItem.m_imgNew.visible = isNew;            if (isNew)            {                ItemProxy.ReqSetItemRead(id).Coroutine();            }            UI_PartsListItem.ProxyEnd();        }        private void UpdateListPartsSelected()        {            GList list;            if (_ui.m_partsList.target.x == partsListX)            {                list = _ui.m_partsList.m_list;            }            else if (_ui.m_partsListSearch.target.x == partsListX)            {                list = _ui.m_partsListSearch.m_list;            }            else            {                return;            }            int count = list.numChildren;            int suitId = MyDressUpHelper.dressUpObj.suitId;            for (int i = 0; i < count; i++)            {                UI_PartsListItem listItem = UI_PartsListItem.Proxy(list.GetChildAt(i));                int id = (int)listItem.target.data;                if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)                {                    listItem.m_iconSelected.visible = suitId > 0 && id == suitId;                }                else                {                    bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴                    var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);                    bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)                    bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴                    listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;                }                UI_PartsListItem.ProxyEnd();            }        }        private void UpdateSearchListPartsSelected()        {            int count = _ui.m_partsListSearch.m_list.numChildren;            int suitId = MyDressUpHelper.dressUpObj.suitId;            for (int i = 0; i < count; i++)            {                UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsListSearch.m_list.GetChildAt(i));                int id = (int)listItem.target.data;                if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)                {                    listItem.m_iconSelected.visible = suitId > 0 && id == suitId;                }                else                {                    bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴                    var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);                    bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)                    bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴                    listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;                }                UI_PartsListItem.ProxyEnd();            }        }        private void UpdateListSuitPartsSelected()        {            int count = _ui.m_partsList2.m_list.numChildren;            int suitId = MyDressUpHelper.dressUpObj.suitId;            for (int i = 0; i < count; i++)            {                UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));                int id = (int)listItem.target.data;                bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴                var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);                bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)                bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴                listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;                UI_PartsListItem.ProxyEnd();            }        }        private void ShowTaskHint()        {            _ui.m_btnClose.visible = true;            _ui.m_grpTips.visible = true;            string str = "";            if (!_IsTeaParty)                str = _levelCfg.hint;            else {                 var teapartyRoleCfg = TeapartyRoleCfgArray.Instance.GetCfgsByid(LeagueDataManager.Instance.TeaPartyId);                str = teapartyRoleCfg[_TeaPartyID - 1].hint;            }            _ui.m_txtHint.text = str;            if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)            {                this._ui.m_txtHint.align = AlignType.Left;            }            else            {                this._ui.m_txtHint.align = AlignType.Center;            }        }        private void UpdateScore()        {            if (!_IsTeaParty)                _ui.m_txtScore.text = "" + FightDataManager.Instance.GetScore(InstanceZonesDataManager.roleData).ToString();            // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);            else                _ui.m_txtMatch.text = "" + LeagueDataManager.Instance.GetTeaPartyMatchedValue(InstanceZonesDataManager.roleData);        }        private void OnClickBtnSearch()        {            int type = 0;            if (_IsTeaParty)                type = 1;            ViewManager.Show<DressFilterView>(new object[] { 0, 0, type});        }        private void OnClickBtnAutoPlay()        {            FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;        }        private void OnClickComNeed()        {            if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)            {                return;            }            if (_fightCfg.needSuitId > 0)            {                ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId);            }            else            {                int itemId = (int)_ui.m_compNeed.target.data;                object[] sourceDatas = new object[] { itemId, new object[] { typeof(DressUpFightView).FullName, this.viewData }, 1 };                GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);            }        }        private void RenderListTagItem(int index, GObject obj)        {            UI.CommonGame.UI_ComTag item = UI.CommonGame.UI_ComTag.Proxy(obj);            string tag = _fightCfg.needTagsArr[index];            int tagType = TagCfgArray.Instance.GetCfg(tag).type;            item.m_txtTag.text = tag;            item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);            UI.CommonGame.UI_ComTag.ProxyEnd();        }        private bool CheckListCount(int type)        {            if (type == (int)ConstDressUpItemType.TAO_ZHUANG)            {                return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;            }            else            {                return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;            }        }        private void SendLog()        {            var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);            switch (levelCfg.type)            {                case ConstInstanceZonesType.Story:                    LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);                    break;                case ConstInstanceZonesType.Studio:                    StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);                    if (studioCfg.funId == typeof(StudioMetalView).Name)                    {                        LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);                    }                    else if (studioCfg.funId == typeof(StudioFabricView).Name)                    {                        LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);                    }                    else if (studioCfg.funId == typeof(StudioPropertyView).Name)                    {                        LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);                    }                    break;            }        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0             || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }            _ui.m_loaGuide.visible = false;        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom) || _IsTeaParty) return;            int buyClothingIndex = 0;            int buyClothingSubIndex = 0;            int taozhuangIndex = 0;            int len = _ui.m_comListType1.m_listType.numChildren;            for (int i = 0; i < len; i++)            {                UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));                if (item != null)                {                    int menuID = (int)item.target.data;                    DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);                    if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)                    {                        taozhuangIndex = i;                        break;                    }                    if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))                    {                        buyClothingIndex = i;                        break;                    }                }                UI_TypeItem.ProxyEnd();            }            buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);            GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);            GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);            GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");            // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);            GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");            GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.BUY_CLOTHING, 7, "点击推荐搭配,可以快速穿上必须品。");            GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.BUY_CLOTHING, 8, "勾选后,会自动进行比拼哦~~");            GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);            GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这里可以看看通关提示呢~");            GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);            GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "", -1, true, 0, true, true);//这个引导自动完成,测试中策划要求件推荐搭配引导提前,为避免意外,没有改引导表,而是直接吧推荐搭配加到买必须品的引导力,这个引导自动完成            if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.AUTOPLAY_FIGHT).id) {                 GuideController.TryCompleteGuideIndex(ConstGuideId.AUTOPLAY_FIGHT, 1);            }            GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 1);            GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "当提示有\"必需品\"时。需要穿上对应物品才能通关",-1,false);            GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 6);        }        protected override void TryCompleteGuide()        {            base.TryCompleteGuide();            // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);        }        private void TeaPartyStatuChange()        {            if (_IsTeaParty && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo)            {                AlertUI.Show("管理员已开启茶会,请前往挑战!")                .SetLeftButton(false).SetRightButton(true, "确定", (object data) =>                {                    this.Hide();                    if (LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo)                    {                        if (LeagueDataManager.Instance.RoleTeapartyInfo.Status && !LeagueDataManager.Instance.RoleTeapartyInfo.IsComplete)                        {                            ViewManager.Show<LeagueTeaPartyShowView>();                        }                        else                            ViewManager.Show<LeagueTeaPartyView>();                    }                });            }        }        /// <summary>        /// 更新必需品的拥有状态        /// </summary>        private void UpdateNeedClothesState()        {            if (_ui.m_compNeed.target.visible)            {                _ui.m_compNeed.m_c1.selectedIndex = 0;                if (_fightCfg.needItemId > 0)                {                    _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);                    _ui.m_compNeed.target.data = _fightCfg.needItemId;                    _ui.m_compNeed.m_imgGot.visible = ItemDataManager.GetItemNum(_fightCfg.needItemId) > 0;                }                else if (_fightCfg.needSuitId > 0)                {                    _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);                    _ui.m_compNeed.target.data = _fightCfg.needSuitId;                    _ui.m_compNeed.m_imgGot.visible = DressUpMenuSuitDataManager.CheckHaveSuit(_fightCfg.needSuitId);                }                else                {                    _ui.m_compNeed.m_c1.selectedIndex = 1;                    _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;                    _ui.m_compNeed.m_imgGot.visible = false;                }            }        }    }}
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