| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243 | using System.Collections.Generic;using ET;using FairyGUI;using UI.DressUp;using UnityEngine;using UnityEngine.Android;namespace GFGGame{    public class PhotographSaveView : BaseView    {        private UI_PhotographSaveUI _ui;        private Texture2D tex;        private byte[] bytes;        protected override void OnInit()        {            base.OnInit();            packageName = UI_PhotographUI.PACKAGE_NAME;            _ui = UI_PhotographSaveUI.Create();            viewCom = _ui.target;            isfullScreen = true;            _ui.m_btnClose.onClick.Add(this.Hide);            _ui.m_btnSave.onClick.Add(this.OnClickBtnSave);            _ui.m_btnSavePhoto.onClick.Add(this.OnClickBtnSavePhoto);        }        protected override void OnShown()        {            base.OnShown();            tex = this.viewData as Texture2D;            bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片            _ui.m_imgRes.texture = new NTexture(tex);            float width = _ui.m_imgBorder.width;            float height = width * tex.height / tex.width;            _ui.m_imgRes.SetSize(width, height);            _ui.m_imgBorder.SetSize(width, height + 12);            Timers.inst.AddUpdate(CheckGuide);        }        protected override void OnHide()        {            base.OnHide();            _ui.m_btnSave.selected = false;            _ui.m_btnSave.enabled = true;            _ui.m_btnSavePhoto.selected = false;            _ui.m_btnSavePhoto.enabled = true;            Timers.inst.Remove(CheckGuide);        }        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        private void OnClickBtnSave()        {#if UNITY_EDITOR            PromptController.Instance.ShowFloatTextPrompt("此功能只能在移动端使用!");#else            CheckSaveLocal();#endif        }        private async void CheckSaveLocal()        {            string permissionName = "存储";#if UNITY_IOS            permissionName = "相册";#endif            NativeGallery.Permission permission = NativeGallery.CheckPermission(NativeGallery.PermissionType.Write, NativeGallery.MediaType.Image);            Debug.Log("Permission result: " + permission);            if(permission.Equals(NativeGallery.Permission.Denied))            {                string tips = $"保存至本地需要使用{permissionName}权限,您已经禁止!请前往手机系统设置开启应用的{permissionName}权限。";                if (NativeGallery.CanOpenSettings())                {                    AlertSystem.Show(tips)                                .SetLeftButton(true, "前往", (data) => { NativeGallery.OpenSettings(); })                                .SetRightButton(true, "拒绝");                }                else                {                    AlertSystem.Show(tips)                            .SetLeftButton(true, "知道了");                }            }            else            {                if (permission.Equals(NativeGallery.Permission.ShouldAsk))                {                    string tips = $"保存至本地需要使用{permissionName}权限,请同意!";                    PromptController.Instance.ShowFloatTextPrompt(tips);                    permission = await NativeGallery.RequestPermissionAsync(NativeGallery.PermissionType.Write, NativeGallery.MediaType.Image);                    //Debug.Log("Permission result: " + permission);                    if(!permission.Equals(NativeGallery.Permission.Granted))                    {                        PromptController.Instance.ShowFloatTextPrompt($"由于被禁止{permissionName}权限,保存失败!");                        return;                    }                }                string fileName = "wsj" + TimeHelper.ServerNowSecs + ".jpg";                permission = NativeGallery.SaveImageToGallery(bytes, "Wanshijing", fileName, (success, path) =>                 {                    if(success)                    {                        PromptController.Instance.ShowFloatTextPrompt("已保存至本地!");                        _ui.m_btnSave.enabled = false;                    }                    else                    {                        PromptController.Instance.ShowFloatTextPrompt("保存失败!");                    }                });                //Debug.Log("Permission result: " + permission);            }        }        //private void OnClickBtnSaveBackup()        //{        //    //检查用户是否已授予对需要授权的设备资源或信息的访问权。        //    if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageWrite))        //    {        //        if (LocalCache.GetBool(GameConst.WRITE_EXTERNAL_STORAGE_FORBIDDEN, false))        //        {        //            AlertSystem.Show("保存至本地需要使用存储权限,您已经禁止!请前往手机系统设置开启应用存储权限。")        //                    .SetLeftButton(true, "知道了");        //            return;        //        }        //        PromptController.Instance.ShowFloatTextPrompt("保存至本地需要使用存储权限,请同意!");        //        //请求用户授权访问需要授权的设备资源或信息.        //        PermissionCallbacks permissionCallbacks = new PermissionCallbacks();        //        permissionCallbacks.PermissionGranted += (string a) =>        //        {        //            TrySavePicturoToLocal();        //        };        //        permissionCallbacks.PermissionDenied += (string a) =>        //        {        //            PromptController.Instance.ShowFloatTextPrompt("由于被禁止存储权限,保存失败!");        //        };        //        permissionCallbacks.PermissionDeniedAndDontAskAgain += (string a) =>        //        {        //            LocalCache.SetBool(GameConst.WRITE_EXTERNAL_STORAGE_FORBIDDEN, true);        //            PromptController.Instance.ShowFloatTextPrompt("由于被禁止存储权限,保存失败!");        //        };        //        Permission.RequestUserPermission(Permission.ExternalStorageWrite, permissionCallbacks);        //    }        //    else        //    {        //        LocalCache.SetBool(GameConst.WRITE_EXTERNAL_STORAGE_FORBIDDEN, false);        //        TrySavePicturoToLocal();        //    }        //}        //private void TrySavePicturoToLocal()        //{        //    if (Permission.HasUserAuthorizedPermission(Permission.ExternalStorageWrite))        //    {        //        string fileName = "wsj" + TimeHelper.ServerNowSecs + ".jpg";        //        PhotographUtil.Instance.SavePicturoToLocal(bytes, fileName);        //        _ui.m_btnSave.enabled = false;        //    }        //}        private async void OnClickBtnSavePhoto()        {            if (PoemPhotoDataManager.Instance.PersonalPhotoInfos.Count >= GlobalCfgArray.globalCfg.maxPhotoCount)            {                PromptController.Instance.ShowFloatTextPrompt("照片数量已达上限");                return;            }            object[] rsp = await PoemPhotoSProxy.ReqTempPictureUrl();            if (rsp == null) return;            bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);            if (!pushResult) {                 ViewManager.Hide<ModalStatusView>();                return;            }            long addResult = await PoemPhotoSProxy.ReqAddTophoto((long)rsp[1]);            if (addResult > 0)            {                List<PoemPhotoData> list = PoemPhotoDataManager.Instance.PersonalPhotoInfos;                for (int i = 0; i < list.Count; i++)                {                    if (list[i].PictureId == addResult)                    {                        list[i].Bytes = bytes;                        list[i].Ntexture = new NTexture(tex);                        break;                    }                }            }            _ui.m_btnSavePhoto.enabled = false;        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_ui.m_btnSavePhoto, ConstGuideId.FREEDOM_DRESS, 9, "");            GuideController.TryGuide(_ui.m_btnClose, ConstGuideId.FREEDOM_DRESS, 10, "");            GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 10);        }        protected override void TryCompleteGuide()        {            base.TryCompleteGuide();            // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FREEDOM_DRESS);            GuideController.TryCompleteGuideIndex(ConstGuideId.FREEDOM_DRESS, 10);            GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 10);        }    }}
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