LeagueAnsweringView.cs 17 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //联盟答题中
  9. public class LeagueAnsweringView : BaseWindow
  10. {
  11. private UI_LeagueAnsweringUI _ui;
  12. private GameObject _gameObject0;
  13. private GameObject _gameObject1;
  14. private GoWrapper _wrapper0;
  15. private GoWrapper _wrapper1;
  16. private LeagueDataManager _dataManager;
  17. private List<long> _memberIds;
  18. public override void Dispose()
  19. {
  20. SceneController.DestroyObjectFromView(_gameObject0, _wrapper0);
  21. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_LeagueAnsweringUI.PACKAGE_NAME;
  33. _ui = UI_LeagueAnsweringUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing2");
  37. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  38. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  39. _ui.m_btnSend.onClick.Add(OnBtnSendClick);
  40. _ui.m_listResult.itemRenderer = RenderListResultItem;
  41. _ui.m_listJoin.itemRenderer = RenderListJoinItem;
  42. _ui.m_listChat.itemRenderer = RenderListChatItem;
  43. _ui.m_listChat.itemProvider = GetListChatItemResource;
  44. _ui.m_listChat.SetVirtual();
  45. _ui.m_txtResult.onFocusOut.Add(OnFocuseOut);
  46. string resPath = ResPathUtil.GetViewEffectPath("ui_league", "Answer_bgtx");
  47. SceneController.AddObjectToView(null, null, _ui.m_holder, resPath, out _gameObject0, out _wrapper0);
  48. string resPath1 = ResPathUtil.GetViewEffectPath("ui_league", "Answer_Succeed");
  49. SceneController.AddObjectToView(null, null, _ui.m_holderHead, resPath1, out _gameObject1, out _wrapper1);
  50. }
  51. protected override void AddEventListener()
  52. {
  53. base.AddEventListener();
  54. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_START, UpdateQuestion);
  55. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_END, UpdateResult);
  56. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_RESULT_CHANGE, UpdateResult);
  57. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_RESULT_CHANGE, UpdateJoinList);
  58. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_MEMBER_CHANGE, UpdateJoinList);
  59. EventAgent.AddEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
  60. }
  61. protected override async void OnShown()
  62. {
  63. base.OnShown();
  64. _dataManager = LeagueDataManager.Instance;
  65. UpdateQuestionState();
  66. UpdateChatList();
  67. bool result = await LeagueSproxy.ReqJoinAnswer();
  68. if (result)
  69. {
  70. UpdateJoinList();
  71. }
  72. UpdateChatList();
  73. Timers.inst.Add(1, 0, UpdateActiveTime);
  74. }
  75. protected override void OnHide()
  76. {
  77. base.OnHide();
  78. Timers.inst.Remove(UpdateAnswerTime);
  79. Timers.inst.Remove(UpdateResultTime);
  80. Timers.inst.Remove(UpdateActiveTime);
  81. _ui.m_holderHead.visible = false;
  82. }
  83. protected override void RemoveEventListener()
  84. {
  85. base.RemoveEventListener();
  86. }
  87. private void OnBtnBackClick()
  88. {
  89. if (_dataManager.LastAnswerRoleData.LastQuestionResult == LastQuestionResult.Ending)
  90. {
  91. LeagueSproxy.ReqQuitAnswer().Coroutine();
  92. ViewManager.GoBackFrom(typeof(LeagueAnsweringView).FullName);
  93. }
  94. else
  95. {
  96. AlertUI.Show("退出活动会损失奖励哦,是否仍要退出?")
  97. .SetLeftButton(true, "否")
  98. .SetRightButton(true, "是", (object data) =>
  99. {
  100. LeagueSproxy.ReqQuitAnswer().Coroutine();
  101. ViewManager.GoBackFrom(typeof(LeagueAnsweringView).FullName);
  102. });
  103. }
  104. }
  105. private void OnBtnRuleClick()
  106. {
  107. ViewManager.Show<LeagueAnswerRewardView>();
  108. }
  109. private async void OnBtnSendClick()
  110. {
  111. if (string.IsNullOrEmpty(_ui.m_txtChat.text))
  112. {
  113. PromptController.Instance.ShowFloatTextPrompt("还没有输入想发送的内容哦");
  114. return;
  115. }
  116. bool result = await ChatSProxy.ReqSendChatMsg(ChatType.LeagueQuestion, _ui.m_txtChat.text);
  117. if (result)
  118. {
  119. _ui.m_txtChat.text = "";
  120. UpdateChatList();
  121. }
  122. }
  123. private void UpdateActiveTime(object param)
  124. {
  125. long curTime = TimeHelper.ServerNow();
  126. long endTime = 0;
  127. string str = "";
  128. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.End
  129. || LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.AnswerEnd)
  130. {
  131. endTime = TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.leagueQuestionCloseTime);
  132. str = "房间剩余时间 ";
  133. }
  134. else
  135. {
  136. endTime = TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.leagueQuestionEndTime);
  137. str = "活动剩余时间 ";
  138. }
  139. if (endTime - curTime < 0)
  140. {
  141. Timers.inst.Remove(UpdateResultTime);
  142. ViewManager.GoBackFrom(typeof(LeagueAnsweringView).FullName);
  143. return;
  144. }
  145. _ui.m_txtTime.text = string.Format("{0}{1}", str, TimeUtil.FormattingTimeTo_mmss(endTime - curTime));
  146. }
  147. private void UpdateQuestionState()
  148. {
  149. if (_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.Open)//答题中
  150. {
  151. UpdateQuestion();
  152. }
  153. else//cd中、答题结束
  154. {
  155. UpdateResult();
  156. }
  157. UpdateJoinList();
  158. }
  159. private void UpdateQuestion()
  160. {
  161. _ui.m_holderHead.visible = false;
  162. _ui.m_txtRightCount.SetVar("value", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount).ToString()).FlushVars(); ;
  163. _ui.m_txtRightCount1.SetVar("value", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount).ToString()).FlushVars(); ;
  164. _ui.m_ctrlQuestionState.selectedIndex = 0;
  165. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  166. LeagueQuestionCfg questionCfg = LeagueQuestionCfgArray.Instance.GetCfg(questionId);
  167. _ui.m_txtAnswerNum.text = string.Format("第{0}/{1}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionCount), GlobalCfgArray.globalCfg.leagueQuestionNum);
  168. _ui.m_ctrlHasIcon.selectedIndex = string.IsNullOrEmpty(questionCfg.res) ? 1 : 0;
  169. _ui.m_loaIocn.url = string.IsNullOrEmpty(questionCfg.res) ? "" : ResPathUtil.GetIconPath(questionCfg.res, "png");
  170. _ui.m_txtContent.text = questionCfg.question;
  171. bool isAnswer = !string.IsNullOrEmpty(_dataManager.LastAnswerRoleData.MyAnswer) && _dataManager.LastAnswerRoleData.LastQuestionId == _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  172. _ui.m_txtResult.text = isAnswer ? _dataManager.LastAnswerRoleData.MyAnswer : "";
  173. _ui.m_txtResult.enabled = !(isAnswer && _dataManager.LastAnswerRoleData.MyAnswer != questionCfg.answerCorrect);
  174. _ui.m_ctrlQuestionType.selectedIndex = questionCfg.type;
  175. if (questionCfg.type == 1)
  176. {
  177. _ui.m_listResult.numItems = questionCfg.answerArr.Length;
  178. }
  179. _ui.m_txtAnswerTime.text = "00:" + GlobalCfgArray.globalCfg.leagueQuestionRunTime.ToString();
  180. Timers.inst.Remove(UpdateAnswerTime);
  181. Timers.inst.Add(1, 0, UpdateAnswerTime);
  182. }
  183. private void UpdateAnswerTime(object param)
  184. {
  185. long curTime = TimeHelper.ServerNow();
  186. long endTime = LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatusEndTime);
  187. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.End
  188. || LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.AnswerEnd
  189. || endTime - curTime < 0)
  190. {
  191. Debug.Log("endTime:" + endTime + " curTime:" + curTime);
  192. Timers.inst.Remove(UpdateAnswerTime);
  193. return;
  194. }
  195. _ui.m_txtAnswerTime.text = TimeUtil.FormattingTimeTo_mmss((int)(endTime - curTime));
  196. }
  197. private void UpdateResult()
  198. {
  199. _ui.m_ctrlResult.selectedIndex = _dataManager.LastAnswerRoleData.LastQuestionResult;
  200. _ui.m_txtRightCount.text = string.Format("全员已答对{0}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount));
  201. _ui.m_txtRightCount.SetVar("value", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount).ToString()).FlushVars();
  202. _ui.m_txtRightCount1.SetVar("value", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount).ToString()).FlushVars();
  203. _ui.m_txtCdTime.SetVar("value", GlobalCfgArray.globalCfg.leagueQuestionNextTime.ToString()).FlushVars();
  204. _ui.m_ctrlQuestionState.selectedIndex = 1;
  205. if (_dataManager.LastAnswerRoleData.LastQuestionResult == LastQuestionResult.SomeBodyRight)
  206. {
  207. _ui.m_comRightHead.target.visible = true;
  208. _ui.m_imgFail.visible = false;
  209. OtherRoleInfoData roleInfoData = _dataManager.GetMemberRoleInfo(_dataManager.LastAnswerRoleData.RightRoleId);
  210. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(roleInfoData.headId == 0 ? ConstItemID.HEADID : roleInfoData.headId);
  211. _ui.m_comRightHead.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.res);
  212. _ui.m_txtInfo.text = string.Format("{0} 答对了!", roleInfoData.roleName);
  213. _ui.m_holderHead.visible = true;
  214. Timers.inst.Remove(UpdateResultTime);
  215. Timers.inst.Add(1, 0, UpdateResultTime);
  216. }
  217. else if (_dataManager.LastAnswerRoleData.LastQuestionResult == LastQuestionResult.NobodyRight)
  218. {
  219. _ui.m_comRightHead.target.visible = false;
  220. _ui.m_imgFail.visible = true;
  221. _ui.m_txtInfo.text = "哎呀,没人答对呀,大家加油鸭~";
  222. Timers.inst.Remove(UpdateResultTime);
  223. Timers.inst.Add(1, 0, UpdateResultTime);
  224. }
  225. else
  226. {
  227. _ui.m_comRightHead.target.visible = false;
  228. _ui.m_imgFail.visible = false;
  229. if (_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionCount) == GlobalCfgArray.globalCfg.leagueQuestionNum)//全部答完
  230. {
  231. _ui.m_txtInfo.text = "全部题目答完啦~";
  232. }
  233. else//答题时间结束
  234. {
  235. _ui.m_txtInfo.text = "活动结束啦~";
  236. }
  237. }
  238. }
  239. private void UpdateResultTime(object param)
  240. {
  241. long curTime = TimeHelper.ServerNow();
  242. long endTime = LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatusEndTime);
  243. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) != LeagueQuestionStatus.WaitNext
  244. || endTime - curTime < 0)
  245. {
  246. Timers.inst.Remove(UpdateResultTime);
  247. return;
  248. }
  249. _ui.m_txtCdTime.SetVar("value", (((endTime - curTime) / 1000) + 1).ToString()).FlushVars();
  250. }
  251. private void UpdateJoinList()
  252. {
  253. _memberIds = new List<long>(_dataManager.ListAnsweringDatas.Keys);
  254. _ui.m_listJoin.numItems = _memberIds.Count;
  255. _ui.m_txtJoinNum.text = string.Format("当前参与人员:{0}/{1}", _memberIds.Count, _dataManager.LeagueData.LeagueMemberDatas.Count);
  256. }
  257. private void UpdateChatList()
  258. {
  259. _ui.m_listChat.numItems = ChatDataManager.Instance.GetChatDatas(ChatType.LeagueQuestion).Count;
  260. _ui.m_listChat.scrollPane.ScrollBottom(true);
  261. }
  262. private void RenderListResultItem(int index, GObject obj)
  263. {
  264. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  265. LeagueQuestionCfg cfg = LeagueQuestionCfgArray.Instance.GetCfg(questionId); ;
  266. UI_Button123 item = UI_Button123.Proxy(obj);
  267. int data = index + 1;
  268. item.target.title = string.Format("{0}.{1}", data, cfg.answerArr[index]);
  269. string myAnswer = _dataManager.LastAnswerRoleData.MyAnswer;
  270. bool isAnswer = !string.IsNullOrEmpty(_dataManager.LastAnswerRoleData.MyAnswer) && _dataManager.LastAnswerRoleData.LastQuestionId == _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  271. item.target.touchable = !isAnswer;
  272. item.m_c1.selectedIndex = isAnswer && myAnswer == data.ToString() && myAnswer != cfg.answerCorrect.ToString() ? 0 : 1;
  273. if (item.target.data == null)
  274. {
  275. item.target.onClick.Add(OnBtnChooseClick);
  276. }
  277. item.target.data = data;
  278. UI_Button123.ProxyEnd();
  279. }
  280. private async void OnBtnChooseClick(EventContext context)
  281. {
  282. GObject obj = context.sender as GObject;
  283. string answer = obj.data.ToString();
  284. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  285. LeagueQuestionCfg cfg = LeagueQuestionCfgArray.Instance.GetCfg(questionId);
  286. bool result = await LeagueSproxy.ReqAnswerQuestion(questionId, answer);
  287. if (result)
  288. {
  289. _ui.m_listResult.numItems = cfg.answerArr.Length;
  290. }
  291. }
  292. private async void OnFocuseOut()
  293. {
  294. if (string.IsNullOrEmpty(_ui.m_txtResult.text))
  295. {
  296. PromptController.Instance.ShowFloatTextPrompt("还没有输入答案哦");
  297. return;
  298. }
  299. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  300. bool result = await LeagueSproxy.ReqAnswerQuestion(questionId, _ui.m_txtResult.text);
  301. if (result)
  302. {
  303. _ui.m_txtResult.enabled = false;
  304. }
  305. }
  306. private void RenderListJoinItem(int index, GObject obj)
  307. {
  308. OtherRoleInfoData roleInfo = _dataManager.GetMemberRoleInfo(_memberIds[index]);
  309. UI_ListAnswerJoinItem item = UI_ListAnswerJoinItem.Proxy(obj);
  310. RoleInfoManager.Instance.UpdateHead(item.m_comHead, roleInfo.headId, roleInfo.headBorderId);
  311. item.m_txtName.text = roleInfo.roleName;
  312. item.m_txtAnswerCount.text = _dataManager.ListAnsweringDatas[roleInfo.roleId].ToString();
  313. UI_ListAnswerJoinItem.ProxyEnd();
  314. }
  315. private void RenderListChatItem(int index, GObject obj)
  316. {
  317. ChatData chatData = ChatDataManager.Instance.ChatDatas[ChatType.LeagueQuestion][index];
  318. OtherRoleInfoData roleInfo = chatData.RoleInfo;
  319. UI_ListChatItem item = UI_ListChatItem.Proxy(obj);
  320. RoleInfoManager.Instance.UpdateHeadWithLv(item.m_comHead, roleInfo.headId, roleInfo.headBorderId, roleInfo.roleLv);
  321. item.m_txtName.text = roleInfo.roleName;
  322. string content = "";
  323. for (int i = 0; i < chatData.Content.Length; i++)
  324. {
  325. string str = i == 12 * (i + 1) ? chatData.Content[i] + "/n" : chatData.Content[i].ToString();
  326. content += str;
  327. }
  328. item.m_txtChatContent.text = chatData.Content;
  329. UI_ListChatItem.ProxyEnd();
  330. }
  331. private string GetListChatItemResource(int index)
  332. {
  333. if (ChatDataManager.Instance.GetChatDatas(ChatType.LeagueQuestion)[index].RoleInfo.roleId == RoleDataManager.roleId)
  334. return "ui://League/ListChatItemMine";
  335. else
  336. return "ui://League/ListChatItem";
  337. }
  338. }
  339. }