FriendAddView.cs 8.2 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class FriendAddView : BaseWindow
  8. {
  9. private UI_FriendAddUI _ui;
  10. private List<OtherRoleInfoData> _searchDatas = new List<OtherRoleInfoData>();
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void Init()
  21. {
  22. base.Init();
  23. packageName = UI_FriendAddUI.PACKAGE_NAME;
  24. _ui = UI_FriendAddUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listSearch.itemRenderer = RenderListSearchItem;
  30. _ui.m_btnSearch.onClick.Add(OnBtnSearchClick);
  31. _ui.m_btnClear.onClick.Add(OnBtnClearClick);
  32. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  33. _ui.m_listApply.itemRenderer = RenderListApplyItem;
  34. _ui.m_btnAgreeAll.onClick.Add(OnBtnAgreeAllClick);
  35. _ui.m_btnRefuseAll.onClick.Add(OnBtnRefuseAllClick);
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. // _ui.m_c1.onChanged.Add(OnCtrlChange);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
  46. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
  47. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_c1.selectedIndex = 0;
  53. _ui.m_txtSearch.text = "";
  54. _ui.m_btnClear.visible = false;
  55. OnBtnRefreshClick();
  56. UpdateApplyList();
  57. UpdateRedDot();
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
  67. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
  68. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  69. }
  70. /**************************************************好友搜索***********************************************/
  71. private void RenderListSearchItem(int index, GObject obj)
  72. {
  73. OtherRoleInfoData roleInfoData = _searchDatas[index];
  74. UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj);
  75. item.m_txtName.text = roleInfoData.roleName;
  76. item.m_txtLvl.text = roleInfoData.roleLv.ToString();
  77. item.m_c1.selectedIndex = 0;
  78. item.m_c2.selectedIndex = roleInfoData.offlineTimeSec == 0 ? 0 : 1;
  79. if (item.m_btnAdd.data == null)
  80. {
  81. item.m_btnAdd.onClick.Add(OnBtnAddClick);
  82. }
  83. item.m_btnAdd.data = roleInfoData.roleId;
  84. UI_ListSearchItem.ProxyEnd();
  85. }
  86. //添加好友
  87. private async void OnBtnAddClick(EventContext context)
  88. {
  89. GObject obj = context.sender as GObject;
  90. long roleId = (long)obj.data;
  91. bool result = await FriendSProxy.ReqApplyForFriend(roleId);
  92. if (result)
  93. {
  94. UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj.parent);
  95. item.m_c1.selectedIndex = 1;
  96. UI_ListSearchItem.ProxyEnd();
  97. }
  98. }
  99. //搜索好友
  100. private async void OnBtnSearchClick()
  101. {
  102. if (_ui.m_txtSearch.text.Length == 0)
  103. {
  104. PromptController.Instance.ShowFloatTextPrompt("查无此人");
  105. return;
  106. }
  107. if (_ui.m_txtSearch.text.Length < 2)
  108. {
  109. PromptController.Instance.ShowFloatTextPrompt("请输入至少两个字符");
  110. return;
  111. }
  112. bool result = await FriendSProxy.ReqSearchRole(_ui.m_txtSearch.text);
  113. if (result)
  114. {
  115. _ui.m_txtTips.text = "搜索结果";
  116. _ui.m_btnClear.visible = true;
  117. _searchDatas = FriendDataManager.Instance.SearchDatas;
  118. _ui.m_listSearch.numItems = _searchDatas.Count;
  119. if (_searchDatas.Count == 0)
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("查无此人");
  122. return;
  123. }
  124. }
  125. }
  126. //清空搜索
  127. private void OnBtnClearClick()
  128. {
  129. _ui.m_txtSearch.text = "";
  130. _ui.m_btnClear.visible = false;
  131. OnBtnRefreshClick();
  132. }
  133. //刷新好友列表
  134. private async void OnBtnRefreshClick()
  135. {
  136. _ui.m_txtTips.text = "推荐好友";
  137. _ui.m_listSearch.numItems = 0;
  138. bool result = await FriendSProxy.ReqRecommendFriends();
  139. if (result)
  140. {
  141. _searchDatas = FriendDataManager.Instance.RecommendDatas;
  142. _ui.m_listSearch.numItems = _searchDatas.Count;
  143. }
  144. }
  145. /**************************************************好友申请***********************************************/
  146. private void UpdateApplyList()
  147. {
  148. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  149. }
  150. private void RenderListApplyItem(int index, GObject obj)
  151. {
  152. FriendInfoData data = FriendDataManager.Instance.ApplyDatas[index];
  153. UI_ListApplyItem item = UI_ListApplyItem.Proxy(obj);
  154. item.m_txtName.text = data.roleInfo.roleName;
  155. item.m_txtLvl.text = data.roleInfo.roleLv.ToString();
  156. if (item.m_btnAgree.data == null)
  157. {
  158. item.m_btnAgree.onClick.Add(OnBtnAgreeClick);
  159. }
  160. item.m_btnAgree.data = data.roleInfo.roleId;
  161. if (item.m_btnRefuse.data == null)
  162. {
  163. item.m_btnRefuse.onClick.Add(OnBtnRefuseClick);
  164. }
  165. item.m_btnRefuse.data = data.roleInfo.roleId;
  166. UI_ListApplyItem.ProxyEnd();
  167. }
  168. //通过好友申请
  169. private async void OnBtnAgreeClick(EventContext context)
  170. {
  171. GObject obj = context.sender as GObject;
  172. long roleId = (long)obj.data;
  173. bool result = await FriendSProxy.ReqAcceptApplyForFriend(roleId);
  174. if (result)
  175. {
  176. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  177. }
  178. }
  179. //拒绝好友申请
  180. private async void OnBtnRefuseClick(EventContext context)
  181. {
  182. GObject obj = context.sender as GObject;
  183. long roleId = (long)obj.data;
  184. bool result = await FriendSProxy.ReqRefuseApplyForFriend(roleId);
  185. if (result)
  186. {
  187. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  188. }
  189. }
  190. //一键通过好友申请
  191. private void OnBtnAgreeAllClick()
  192. {
  193. if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
  194. FriendSProxy.ReqAcceptAllApplyForFriend().Coroutine();
  195. }
  196. //一键拒绝好友申请
  197. private void OnBtnRefuseAllClick()
  198. {
  199. if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
  200. AlertUI.Show("是否拒绝所有好友申请?").SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>
  201. {
  202. bool result = await FriendSProxy.ReqRefuseAllApplyForFriend();
  203. if (result)
  204. {
  205. _ui.m_listApply.numItems = 0;
  206. }
  207. });
  208. }
  209. private void UpdateRedDot()
  210. {
  211. RedDotController.Instance.SetComRedDot(_ui.m_btnTabApply, RedDotDataManager.Instance.GetFriendApplyRed());
  212. }
  213. }
  214. }