ActivityAfuGiftDataManager.cs 3.1 KB

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  1. using ET;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ActivityAfuGiftDataManager : SingletonBase<ActivityAfuGiftDataManager>
  9. {
  10. private ActivityInfo info;
  11. public ActivityInfo Info { get => info; set => info = value; }
  12. private int _indexDay;
  13. private bool _isBuy;
  14. //已经领奖levelId
  15. private List<int> _normalRewards = new List<int>();
  16. //已经高级领奖levelId
  17. private List<int> _superRewards = new List<int>();
  18. private List<ActivityLoginCfg> _rewardCfgs;
  19. public List<ActivityLoginCfg> RewardCfgs { get => _rewardCfgs; set => _rewardCfgs = value; }
  20. private bool _isOpen;
  21. public bool IsOpen { get => _isOpen; set => _isOpen = value; }
  22. private bool _needRefresh;
  23. public bool NeedRefresh { get => _needRefresh; set => _needRefresh = value; }
  24. public bool CheckIconShow()
  25. {
  26. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  27. return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() &&
  28. activityInfo.EndTime > TimeHelper.ServerNow();
  29. }
  30. public void InitActivityInfo()
  31. {
  32. Info = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  33. RewardCfgs = ActivityLoginCfgArray.Instance.GetCfgsByid(Info.ActivityId);
  34. }
  35. public int GetNormalRewardStateByDay(int indexDay)
  36. {
  37. return _normalRewards[indexDay];
  38. }
  39. public int GetSuperRewardStateByDay(int indexDay)
  40. {
  41. return _superRewards[indexDay];
  42. }
  43. public void SetRewardStateList(List<int> list, bool isVip)
  44. {
  45. if (isVip)
  46. {
  47. _superRewards = new List<int>(list);
  48. }
  49. else
  50. {
  51. _normalRewards = new List<int>(list);
  52. }
  53. }
  54. public void SetIsBuy(bool isBuy)
  55. {
  56. _isBuy = isBuy;
  57. }
  58. public bool GetIsBuy()
  59. {
  60. return _isBuy;
  61. }
  62. public void SetIndexDay(int indexDay)
  63. {
  64. _indexDay = indexDay;
  65. }
  66. public int GetIndexDay()
  67. {
  68. return _indexDay;
  69. }
  70. public bool HaveCanGetReward()
  71. {
  72. if (!_isOpen)
  73. {
  74. return false;
  75. }
  76. int passDay = GetIndexDay();
  77. for (int i = passDay - 1; i >= 0; i--)
  78. {
  79. if (GetNormalRewardStateByDay(i) == ConstBonusStatus.CAN_GET
  80. || GetSuperRewardStateByDay(i) == ConstBonusStatus.CAN_GET)
  81. {
  82. return true;
  83. }
  84. }
  85. return false;
  86. }
  87. public void Clear()
  88. {
  89. _isOpen = false;
  90. _needRefresh = true;
  91. //info = null;
  92. //_isBuy = false;
  93. //_indexDay = 1;
  94. //_normalRewards.Clear();
  95. //_superRewards.Clear();
  96. }
  97. }
  98. }