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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ErrorCodeController
 
-     {
 
-         public static bool Handler(int errorCode)
 
-         {
 
-             if (errorCode == ET.ErrorCode.ERR_Success)
 
-             {
 
-                 return false;
 
-             }
 
-             else if (errorCode == ET.ErrorCode.ERR_NetWorkError)
 
-             {
 
-                 Alert.Show("连接服务器失败:\n请检查网络和服务器状态")
 
-                 .SetRightButton(true, "知道啦", (object data) =>
 
-                 {
 
-                     Application.Quit();
 
-                 });
 
-             }
 
-             else if (errorCode == ET.ErrorCode.ERR_ClientVersionError)
 
-             {
 
-                 Alert.Show("版本已更新,请联系研发获取最新版本")
 
-                     .SetLeftButton(true, "知道了", (data) =>
 
-                     {
 
-                         Application.Quit();
 
-                     });
 
-             }
 
-             else if (errorCode == ET.ErrorCode.ERR_AntiAddiction)
 
-             {
 
-                 string promptStr = "您属于未成年人,已被纳入防沉迷系统。每日22时至次日8时,本游戏将无法为未成年人用户提供游戏服务。";
 
-                 Alert.Show(promptStr)
 
-                     .SetRightButton(true, "知道啦", (object data) =>
 
-                     {
 
-                     });
 
-             }
 
-             else if (ErrorCodeCfgArray.Instance.GetCfg(errorCode) != null)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt(ErrorCodeCfgArray.Instance.GetCfg(errorCode).tips);
 
-                 ET.Log.Error("errorCode" + errorCode.ToString());
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("errorCode " + errorCode.ToString());
 
-                 ET.Log.Error("errorCode" + errorCode.ToString());
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
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