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							- using FairyGUI;
 
- using UnityEngine;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class GameController
 
-     {
 
-         public static async ETTask Init()
 
-         {
 
-             //界面
 
-             ViewManager.Init();
 
-             //日志
 
-             LogController.Instance.Init();
 
-             //全局
 
-             GameGlobal.Init();
 
-             //缓存
 
-             LocalCache.InitLocalData();
 
-             //sqlite
 
-             SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
 
-             //全局点击效果
 
-             ViewGlobal.CreatClickEffect();
 
-             GameGlobal.GetGameCfg();
 
-         }
 
-         public static async ETTask Start()
 
-         {
 
-             await LoginController.CheckVersion();
 
-             CheckShowLoginView();
 
-         }
 
-         private static void CheckShowLoginView()
 
-         {
 
-             LauncherView.Instance.Close();
 
-             ViewManager.Show<LoginView>();
 
-         }
 
-         public static bool CheckLoginCache(bool doLogin)
 
-         {
 
-             string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
 
-             string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
 
-             bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
 
-             if (lastLoginIsVisitor)
 
-             {
 
-                 long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
 
-                 if (id >= 0)
 
-                 {
 
-                     if (doLogin)
 
-                     {
 
-                         //LoginProxy.LoginAsVisitor();
 
-                     }
 
-                     return true;
 
-                 }
 
-             }
 
-             else if (!string.IsNullOrEmpty(account))
 
-             {
 
-                 if (!string.IsNullOrEmpty(password))
 
-                 {
 
-                     if (doLogin)
 
-                     {
 
-                         LoginController.Login(account, password, true).Coroutine();
 
-                     }
 
-                     return true;
 
-                 }
 
-                 else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
 
-                 {
 
-                     if (doLogin)
 
-                     {
 
-                         LoginController.LoginTest(account).Coroutine();
 
-                     }
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public static void CheckSpecialAccount(string account)
 
-         {
 
-             GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
 
-         }
 
-         public static void ShowCreateRole()
 
-         {
 
-             ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
 
-         }
 
-         public static async ETTask PreEnterGameAsync()
 
-         {
 
-             //RoleInfo roleInfo = null;
 
-             GetSuitItemController.enable = false;
 
-             //roleInfo = result.roleInfo;
 
-             //bool rerult = AntiAddictionController.CheckAntiAddiction(roleInfo.onlineTimeSecs, roleInfo.onlineDurationSecs, roleInfo.onlineDurationSecsDay);
 
-             //if (rerult)
 
-             //{
 
-             //    return;
 
-             //}
 
-             //ServerDataManager.SetServerTime(roleInfo.serverTime);
 
-             RoleDataManager.InitServerData();
 
-             //ItemDataManager.InitServerData(result.roleItemList);
 
-             //CustomSuitDataManager.InitServerData(roleInfo.suitIndex, result.roleSuitList);
 
-             //StoryDataManager.InitServerData(roleInfo);
 
-             //GuideDataManager.InitServerData(result.roleGuideList);
 
-             //CardDataManager.InitServerData(result.roleCardList);
 
-             //SkillDataManager.Instance.InitServerData(result.roleSkillList);
 
-             //SkillDataManager.Instance.SetDicPassivitySkillCfg();
 
-             GetSuitItemController.enable = true;
 
-             RoleDataHandler.StartUpdate();
 
-             GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
 
-             GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
 
-             InstanceZonesSProxy.GetInstanceZonesInfos().Coroutine();
 
-             await StorageSProxy.ReqGetClientValues();
 
-             int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
 
-             if (skipGuide <= 0)
 
-             {
 
-                 Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
 
-                            .SetLeftButton(true, "不用", (obj) =>
 
-                            {
 
-                                EnterGame();
 
-                                StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
 
-                            })
 
-                            .SetRightButton(true, "跳过", (obj) =>
 
-                            {
 
-                                GameGlobal.skipGuide = true;
 
-                                EnterGame();
 
-                                StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
 
-                            });
 
-             }
 
-             else
 
-             {
 
-                 if (skipGuide == 2) GameGlobal.skipGuide = true;
 
-                 EnterGame();
 
-             }
 
-         }
 
-         public static void QuitToLoginView(bool logout)
 
-         {
 
-             GetSuitItemController.enable = false;
 
-             GameGlobal.isVisitor = false;
 
-             GameGlobal.antiAddiction = true;
 
-             GameGlobal.userId = 0;
 
-             GameGlobal.userAge = 0;
 
-             GameGlobal.skipGuide = false;
 
-             RoleDataHandler.StopUpdate();
 
-             CardDataManager.Clear();
 
-             DecomposeDataManager.Instance.Clear();
 
-             PhotographDataManager.Instance.Clear();
 
-             SkillDataManager.Instance.Clear();
 
-             SuitFosterDataManager.Instance.Clear();
 
-             StudioDataManager.Instance.Clear();
 
-             StorageDataManager.Instance.Clear();
 
-             RechargeDataManager.Instance.Clear();
 
-             GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
 
-             GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
 
-             if (logout)
 
-             {
 
-                 Logout();
 
-             }
 
-             ViewManager.Show<LoginView>(null, null, true);
 
-             if (logout)
 
-             {
 
-                 ViewManager.Show<LoginInputView>();
 
-             }
 
-             LoginController.Logout();
 
-         }
 
-         //注销
 
-         public static void Logout()
 
-         {
 
-             PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
 
-         }
 
-         public static void GoBackToMainView()
 
-         {
 
-             ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
 
-         }
 
-         private static void EnterGame()
 
-         {
 
-             ViewManager.Hide<LoginView>();
 
-             GameGlobal.isEnterGame = true;
 
-             if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
 
-             {
 
-                 ViewManager.Show(ViewName.MAINUI_VIEW);
 
-             }
 
-             else
 
-             {
 
-                 MainStoryDataManager.currentChapterCfgId = 10001;
 
-                 if (GameGlobal.isFirstEntry == true)
 
-                 {
 
-                     GameGlobal.isFirstEntry = false;
 
-                     StoryController.ShowPriorStoryDialog();
 
-                 }
 
-                 else
 
-                 {
 
-                     ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
 
-                 }
 
-             }
 
-             Timers.inst.CallLater(AfterEnterGame);
 
-         }
 
-         private static async void AfterEnterGame(object param)
 
-         {
 
-             //GameProxy.ReqGetStoryScoreList();
 
-             //GameProxy.ReqGetStoryStarList();
 
-             ItemHelper.GetItemAttributeInfos().Coroutine();
 
-             SuitFosterProxy.SendGetSuitInfos().Coroutine();
 
-             MainStorySProxy.GetStoryInfos().Coroutine();
 
-             CardSProxy.GetCardInfos().Coroutine();
 
-             RechargeSProxy.ReqRechargeInfo().Coroutine();
 
-             RechargeSProxy.ReqRequestGiftBagInfo().Coroutine();
 
-             RechargeSProxy.ReqExchangeInfo().Coroutine();
 
-             DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
 
-             ActivitySProxy.ReqDailyLoginInfos().Coroutine();
 
-             NoticeSProxy.ReqSystemNoticeList().Coroutine();
 
-             StudioSProxy.ReqStudioInfos().Coroutine();
 
-             MailSProxy.ReqMailCount().Coroutine();
 
-             EquipDataCache.cacher.autoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY) <= 0 ? false : true;
 
-             EquipDataCache.cacher.fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED) <= 1 ? 1 : StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED);
 
-             GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
 
-             bool result = await FieldSProxy.ReqFieldInstanceInfos();
 
-             if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
 
-             {
 
-                 bool result1 = await FieldSProxy.ReqFieldInstanceResult();
 
-                 if (result1)
 
-                 {
 
-                     ViewManager.Show<FieldFightEndView>();
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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