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							- using ET;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class LogServerHelper
 
-     {
 
-         /// <summary>
 
-         /// 发送节点日志
 
-         /// </summary>
 
-         /// <param name="node"></param>
 
-         public static void SendNodeLog(int node)
 
-         {
 
-             var zoneScene = GameGlobal.zoneScene;
 
-             var logData = EventTrackFlow2.Instance;
 
-             logData.iEventId = GenerateIDUtil.GenerateId();
 
-             logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
 
-             logData.iOperatorId = LauncherConfig.platformId;
 
-             logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
 
-             logData.sAccount = SystemInfo.deviceUniqueIdentifier;
 
-             logData.iEvent = node;
 
-             var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
 
-             LogSProxy.SendLog(logStr);
 
-         }
 
-         /// <summary>
 
-         /// 发送玩法参与度
 
-         /// </summary>
 
-         /// <param name="node"></param>
 
-         public static void SendNodeLog(int ievent, int type)
 
-         {
 
-             var zoneScene = GameGlobal.zoneScene;
 
-             var logData = PlayParticipation.Instance;
 
-             logData.iEventId = GenerateIDUtil.GenerateId();
 
-             logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);
 
-             logData.iOperatorId = LauncherConfig.platformId;
 
-             logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;
 
-             logData.sAccount = zoneScene.GetComponent<AccountInfoComponent>().AccountId.ToString();
 
-             logData.iPlayerId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
 
-             logData.sPlayerName = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
 
-             logData.iEvent = ievent;
 
-             logData.type = type;
 
-             var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);
 
-             LogSProxy.SendLog(logStr);
 
-         }
 
-     }
 
- }
 
 
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