| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129 | using System.Collections;using System.Collections.Generic;using System.Linq;using UnityEngine;namespace GFGGame{    public class MailInfo    {        public long mailId;//邮件id        public string title;//邮件标题        public long timeSec;//邮件时间戳,单位秒        public string content = "";//邮件内容        public List<ItemData> rewards;        public int state;//邮件状态 0未读, 1已读未领取,2已读已领取        public bool hasItem;//是否有奖励    }    public class MailDataManager : SingletonBase<MailDataManager>    {        private int _totolCount = 0;        public int TotolCount//邮件总数        {            get { return _totolCount; }            set { _totolCount = value; }        }        private int _unreadCount = 0;        public int UnreadCount////未读邮件数量        {            get { return _unreadCount; }            set { _unreadCount = value; }        }        public const int Count = 20;//每次请求个数        private int _startIndex = 0;        public int StartIndex//起始索引,从0开始        {            get { return _startIndex; }            set { _startIndex = value; }        }        public Dictionary<long, MailInfo> _mailInfoDic = new Dictionary<long, MailInfo>();        public Dictionary<long, MailInfo> MailInfoDic        {            get            {                return _mailInfoDic;            }        }        public List<MailInfo> mailInfos = new List<MailInfo>();        public void RefreshMailInfoDic(bool sort)        {            if (sort)            {                _mailInfoDic.Clear();            }        }        public void UpdateMainInfoDic(long mailId, MailInfo mailInfo)        {            if (!_mailInfoDic.ContainsKey(mailId))            {                _mailInfoDic.Add(mailId, mailInfo);            }            else            {                _mailInfoDic[mailId] = mailInfo;            }        }        public void UpdateMailContent(long mailId, int state, string content = "", List<ItemData> rewards = null)        {            _mailInfoDic[mailId].state = state;            if (content != "") _mailInfoDic[mailId].content = content;            if (rewards != null) _mailInfoDic[mailId].rewards = rewards;        }        public List<MailInfo> GetMailInfos(int index, int count)        {            List<MailInfo> mailInfos = new List<MailInfo>();            for (int i = 0; i < count; i++)            {                if (index + i + 1 > _mailInfoDic.Count) break;                MailInfo mailInfo = _mailInfoDic.ElementAt(index + i).Value;                mailInfos.Add(mailInfo);            }            return mailInfos;        }        /// <summary>        /// 根据邮件Id获取邮件信息        /// </summary>        /// <param name="mailId"></param>        /// <returns></returns>        public MailInfo GetMailInfoById(long mailId)        {            if (_mailInfoDic.ContainsKey(mailId))            {                return _mailInfoDic[mailId];            }            return null;        }        //0未读,1无奖已读,2有奖未领,3有奖已领        public int GetMailState(MailInfo data)        {            if (data.hasItem == false)            {                if ((ConstMailStatus)data.state == ConstMailStatus.Unread) return 0;                if ((ConstMailStatus)data.state == ConstMailStatus.ReadedButNotGet) return 1;                if ((ConstMailStatus)data.state == ConstMailStatus.ReadedAndGot) return 1;            }            else            {                if ((ConstMailStatus)data.state == ConstMailStatus.Unread) return 2;                if ((ConstMailStatus)data.state == ConstMailStatus.ReadedButNotGet) return 2;                if ((ConstMailStatus)data.state == ConstMailStatus.ReadedAndGot) return 3;            }            return 0;        }    }}
 |