| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | using UnityEngine;using FairyGUI;using UI.Friend;namespace GFGGame{    public class FriendView : BaseView    {        private UI_FriendUI _ui;        private GameObject _scenePrefab;        private GameObject _sceneObject;        public override void Dispose()        {            if (_scenePrefab != null)            {                GameObject.Destroy(_scenePrefab);                _scenePrefab = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();            packageName = UI_FriendUI.PACKAGE_NAME;            _ui = UI_FriendUI.Create();            viewCom = _ui.target;            isfullScreen = true;            _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFriend"));        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnBack.onClick.Add(OnHide);        }        protected override void OnShown()        {            base.OnShown();            if (_sceneObject == null)            {                _sceneObject = GameObject.Instantiate(_scenePrefab);                EquipDataCache.cacher.setSceneObj(_sceneObject);            }            EquipDataCache.cacher.PutOnCurrentSuitSaved();        }        protected override void OnHide()        {            if (_sceneObject != null)            {                GameObject.Destroy(_sceneObject);                _sceneObject = null;            }            ViewManager.GoBackFrom(typeof(FriendView).Name);        }    }}
 |