| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | using UI.LuckyBox;using UI.CommonGame;using System.Collections.Generic;using FairyGUI;namespace GFGGame{    public class LuckyBoxPreShowView : BaseWindow    {        private UI_LuckyBoxPreShowUI _ui;        private List<LuckyBoxBonusData> _bonusList;        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_LuckyBoxPreShowUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;        }        protected override void OnShown()        {            base.OnShown();            string probShow = LuckyBoxDataManager.Instance.probShow;            probShow = probShow.Replace("\\n", "\n");            _ui.m_compText.m_txtShow.text = probShow;            _bonusList = LuckyBoxDataManager.Instance.GetCurrentShowList();            _ui.m_list.RemoveChildrenToPool();            _ui.m_list.itemRenderer = ListItemRenderer;            _ui.m_list.numItems = _bonusList.Count;        }        protected override void OnHide()        {            base.OnHide();            _ui.m_list.RemoveChildrenToPool();        }        private void ListItemRenderer(int index, GObject item)        {            UI_CompLuckyBoxBonusListItem listItem = UI_CompLuckyBoxBonusListItem.Proxy(item);            LuckyBoxBonusData luckyBoxBonusData = _bonusList[index];            listItem.m_txtName.text = luckyBoxBonusData.name;            listItem.m_list.itemRenderer = (int index, GObject item) =>            {                ItemData itemData = luckyBoxBonusData.itemList[index] as ItemData;                if (item.data == null)                {                    item.data = new ItemView(item as GComponent);                }                (item.data as ItemView).SetData(itemData);                (item.data as ItemView).TxtHasCountVisble = false;            };            listItem.m_list.numItems = luckyBoxBonusData.itemList.Count;            listItem.m_list.ResizeToFit();            listItem.target.height = listItem.m_list.y + listItem.m_list.height;        }    }}
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