| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273 | using System.Collections;using UnityEngine;using UI.LuckyBox;using System.Collections.Generic;using FairyGUI;using System.Threading;using System.Threading.Tasks;using System;namespace GFGGame{    public class LuckyBoxStarView : BaseWindow    {        private UI_LuckyBoxStarUI _ui;        private List<GObject> comStars = new List<GObject>();        private List<GameObject> _gameObjects = new List<GameObject>();        private List<GoWrapper> _wrappers = new List<GoWrapper>();        private List<GameObject> _gameObjects1 = new List<GameObject>();        private List<GoWrapper> _wrappers1 = new List<GoWrapper>();        private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>();        private Dictionary<int, List<GoWrapper>> dicWrappers = new Dictionary<int, List<GoWrapper>>();        private Dictionary<int, List<GameObject>> dicGameobj1 = new Dictionary<int, List<GameObject>>();        private Dictionary<int, List<GoWrapper>> dicWrappers1 = new Dictionary<int, List<GoWrapper>>();        private GObject curComStar;//当前选中的星星        private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;        private List<ItemData> _rewardList;        private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星        private const int imgLineWidth = 10;//线的原始长度        private bool showGuide = false;        private bool isFirst = true;        public override void Dispose()        {            base.Dispose();        }        protected override void OnHide()        {            int index = 0;            GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));            // while (star != null && star.visible == true)            // {            //     UI_ComStar comStar = UI_ComStar.Proxy(star);            //     if (comStar.target.numChildren > 1) comStar.target.RemoveChildAt(1);            //     if (comStar.target.numChildren > 1) comStar.target.RemoveChildAt(1);            //     index++;            // }        }        protected override void OnInit()        {            base.OnInit();            _ui = UI_LuckyBoxStarUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _ui.m_btnBack.visible = false;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);        }        protected override void OnShown()        {            base.OnShown();            _ui.target.onTouchBegin.Add(OnClickUIBegin);            _ui.target.onTouchMove.Add(OnClickUIMove);            _ui.target.onTouchEnd.Add(OnClickUIEnd);            _rewardList = LuckyBoxDataManager.Instance.RewardList;            _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;            _ui.m_ctrlRewardsType.selectedIndex = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);            isFirst = true;            ResetStartView();        }        private void ResetStartView()        {            showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0;            curComStar = null;            comStars.Clear();            int index = 0;            GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));            while (star != null && star.visible == true)            {                UI_ComStar comStar = UI_ComStar.Proxy(star);                comStar.m_c1.selectedIndex = 0;                comStar.m_imgLine.width = imgLineWidth;                comStar.m_imgLine.rotation = 0;                GComponent gcom;                if (comStar.target.numChildren > 1)                {                    gcom = comStar.target.GetChildAt(1).asCom;                }                else                {                    gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;                    string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck");                    SceneController.AddObjectToView(null, null, gcom.GetChild("holder").asGraph, resPath, out GameObject gameObject, out GoWrapper wrapper);                }                gcom.visible = true;                comStar.target.AddChildAt(gcom, 1);                GComponent gcom1;                if (comStar.target.numChildren > 2)                {                    gcom1 = comStar.target.GetChildAt(2).asCom;                }                else                {                    gcom1 = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;                    string resPath1 = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_dj");                    SceneController.AddObjectToView(null, null, gcom1.GetChild("holder").asGraph, resPath1, out GameObject gameObject1, out GoWrapper wrapper1);                }                gcom1.visible = false;                comStar.target.AddChildAt(gcom1, 2);                star.data = new Vector2(comStar.target.x, comStar.target.y);                comStars.Add(star);                index++;                star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));            }        }        private void OnClickUIBegin(EventContext context)        {            context.CaptureTouch();            InputEvent inputEvent = (InputEvent)context.data;            Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));            CheckNearbyPos(mousePos);        }        private void OnClickUIMove(EventContext context)        {            InputEvent inputEvent = (InputEvent)context.data;            Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));            CheckNearbyPos(mousePos);            if (comStars.Count == 0)//所有星星都点亮了主动结束            {                this.OnClickUIEnd();            }        }        //检测鼠标附近的星星        private void CheckNearbyPos(Vector2 mousePos)        {            for (int i = comStars.Count - 1; i >= 0; i--)            {                Vector2 comStarPos = (Vector2)comStars[i].data;                if (IsSamePos(mousePos, comStarPos))                {                    if (curComStar != null)                    {                        SetCurComStarTransfrom(comStarPos);                    }                    UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);                    comStar.target.GetChildAt(2).asCom.visible = true;                    comStar.target.GetChildAt(1).asCom.visible = false;                    // comStar.m_c1.selectedIndex = 1;                    curComStar = comStars[i];                    lastPos = Vector2.right;                    comStars.RemoveAt(i);                }                else                {                    if (curComStar != null)                    {                        Vector2 curPos = mousePos - (Vector2)curComStar.data;                        SetCurComStarTransfrom(mousePos);                        lastPos = curPos;                    }                }            }        }        private void SetCurComStarTransfrom(Vector2 targetPos)        {            Vector2 curPos = targetPos - (Vector2)curComStar.data;            float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角             Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量             angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward));  //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向             UI_ComStar comStar = UI_ComStar.Proxy(curComStar);            comStar.m_imgLine.rotation += angle;            comStar.m_imgLine.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);        }        private void OnClickUIEnd()        {            if (showGuide && comStars.Count > 0)            {                isFirst = false;                ResetStartView();            }            else            {                TryCompleteGuide();                Timers.inst.Add(0.3f, 1, ClickUIEnd);            }        }        private void ClickUIEnd(object param)        {            if (curComStar != null)            {                RemoveListener();                ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { _rewardList, FirstGetCardViewType.JUMP });                this.Hide();            }        }        private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)        {            return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);        }        private void RemoveListener()        {            _ui.target.onTouchBegin.Remove(OnClickUIBegin);            _ui.target.onTouchMove.Remove(OnClickUIMove);            _ui.target.onTouchEnd.Remove(OnClickUIEnd);        }        private void OnClickBtnBack()        {            this.Hide();            RemoveListener();            ViewManager.Show(ViewName.LUCKY_BOX_VIEW);        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 5, "点击将星星链接在一起", -1, true, (int)(this.viewCom.height - 150));            TryCompleteGuide();        }        protected override void TryCompleteGuide()        {            if (comStars.Count == 0)            {                GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);                GuideController.TryCompleteGuideIndex(cfg.id, 5);                GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 5);            }            else            {                GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);                GuideDataManager.currentGuideIdIndex = 3;            }        }    }}
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