| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270 | using FairyGUI;using UI.CommonGame;using UI.Main;using System.Collections.Generic;using UnityEngine;namespace GFGGame{    public class StoryChapterView : BaseView    {        private UI_StoryChapterUI _ui;        private int _chapterID;        private GComponent _compChapter;        private ValueBarController _valueBarController;        private GObject _unPasslevelItem;        private GObject _endLevelItem;        private GameObject _gameObject;        private GoWrapper _wrapper;        public override void Dispose()        {            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            SceneController.DestroyObjectFromView(_gameObject);            base.Dispose();        }        protected override void Init()        {            base.Init();            _ui = UI_StoryChapterUI.Create();            viewCom = _ui.target;            isfullScreen = true;        }        protected override void OnInit()        {            base.OnInit();            _valueBarController = new ValueBarController(_ui.m_valueBar);            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_btnHome.onClick.Add(OnClickBtnHome);            _ui.m_bonusBox1.target.onClick.Add(() =>            {                OnClickBonusBox(_ui.m_bonusBox1, 0);            });            _ui.m_bonusBox2.target.onClick.Add(() =>            {                OnClickBonusBox(_ui.m_bonusBox2, 1);            });            _ui.m_bonusBox3.target.onClick.Add(() =>            {                OnClickBonusBox(_ui.m_bonusBox3, 2);            });            EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);        }        protected override void OnShown()        {            base.OnShown();            MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));            _chapterID = (int)viewData;            MainStoryDataManager.currentChapterCfgId = _chapterID;            _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);            _ui.m_chapter.AddChild(_compChapter);            InitChapter();            _valueBarController.OnShown();        }        protected override void OnHide()        {            base.OnHide();            _unPasslevelItem = null;            _endLevelItem = null;            _ui.m_chapter.RemoveChildren(0, 0, true);            _valueBarController.OnHide();            EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);        }        private void OnClickBtnHome()        {            GameController.GoBackToMainView();        }        private void InitChapter()        {            StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);            _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;            int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);            _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;            UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);            UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);            UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);            UpdateBonusBox();            var list = StoryLevelCfgArray.Instance.GetCfgs(chapterCfg.type, chapterCfg.subType, chapterCfg.id);            int endLevel = 0;            for (int i = 0; i < list.Count; i++)            {                StoryLevelCfg levelCfg = list[i];                GObject obj = _compChapter.GetChild("g" + levelCfg.order);                if (obj != null)                {                    UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);                    levelItem.target.data = levelCfg.id;                    if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))                    {                        levelItem.target.visible = true;                        levelItem.target.onClick.Clear();                        levelItem.target.onClick.Add(OnClickLevelItem);                        string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;                        levelItem.m_txtOrder.text = showId;                        if (levelCfg.fightID.Length > 0)                        {                            levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";                            int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);                            if (score <= 0)                            {                                levelItem.m_flower.target.visible = false;                            }                            else                            {                                levelItem.m_flower.target.visible = true;                                int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);                                StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);                            }                        }                        else                        {                            levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";                            levelItem.m_flower.target.visible = false;                        }                        // levelItem.m_iconUnPass.visible =                         levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);                        // if (levelItem.m_holder.visible)                        // {                        // }                        if (levelItem.m_holder.visible)                        {                            //设置为解锁关卡                            MainStoryDataManager.currentLevelCfgId = levelCfg.id;                            _unPasslevelItem = levelItem.target;                            _gameObject = null;                            _wrapper = null;                            string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");                            SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);                        }                        if (levelCfg.order > endLevel)                        {                            endLevel = levelCfg.order;                            _endLevelItem = levelItem.target;                        }                    }                    else                    {                        levelItem.target.visible = false;                    }                }            }            if (_endLevelItem != null)            {                float tx = _endLevelItem.x + _endLevelItem.width / 2;                float ty = _endLevelItem.y + _endLevelItem.height / 2;                tx = tx - _ui.m_chapter.width / 2;                ty = ty - _ui.m_chapter.height / 2;                _ui.m_chapter.scrollPane.SetPosX(tx, false);                _ui.m_chapter.scrollPane.SetPosY(ty, false);            }        }        private void OnClickLevelItem(EventContext context)        {            UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);            int levelCfgId = (int)levelItem.target.data;            StoryController.ShowLevelView(levelCfgId);        }        private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)        {            bonusBox.m_txtName.text = name;        }        private void UpdateBonusBox()        {            UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);            UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);            UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);        }        private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)        {            int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);            bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;            bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;            if (status == ConstBonusStatus.GOT)            {                bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";            }            else            {                bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";            }            bonusBox.target.data = status;        }        private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)        {            int status = (int)bonusBox.target.data;            if (status == ConstBonusStatus.CAN_GET)            {                bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);                if (got)                {                    List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);                    if (bonusList != null && bonusList.Count > 0)                    {                        BonusController.TryShowBonusList(bonusList);                    }                    UpdateBonusBoxStatus(bonusBox, index);                }            }            else if (status == ConstBonusStatus.GOT)            {                PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");            }            else            {                PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");            GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");            GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");            // GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");            // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");            // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");        }        protected override void TryCompleteGuide()        {            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);            GuideController.TryCompleteGuideIndex(cfg.id, 1);            GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);        }    }}
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