| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410 | using FairyGUI;using UI.Main;using UI.CommonGame;using UnityEngine;using System.Collections.Generic;using ET;namespace GFGGame{    public class MainUIView : BaseView    {        private UI_MainUI _ui;        private GameObject _scenePrefab;        private GameObject _sceneObject;        private ValueBarController _valueBarController;        private float effectTime = 0.7f;        private bool isOpen = false;        private GButton _btnGongGao;        private GButton _btnHaoYou;        private GButton _btnYouJian;        private GButton _btnRenWu;        private GButton _btnPengYouQuan;        private GButton _btnJInShu;        private GButton _btnTianGong;        private GButton _btnStore;        private GButton _btnTuJian;        private GameObject _effectObj4;        private GoWrapper _wrapper4;        private GameObject _effectObj4_1;        private GoWrapper _wrapper4_1;        private GameObject _effectObj5;        private GoWrapper _wrapper5;        private List<GameObject> _effects = new List<GameObject>();        private List<GoWrapper> _wrappers = new List<GoWrapper>();        private List<GameObject> _effects1 = new List<GameObject>();        private List<GoWrapper> _wrappers1 = new List<GoWrapper>();        private UI_ButtonModle1[] _btns;        public override void Dispose()        {            _valueBarController.Dispose();            _valueBarController = null;            for (int i = 0; i < _btns.Length; i++)            {                SceneController.DestroyObjectFromView(_effects[i]);                SceneController.DestroyObjectFromView(_effects[i]);            }            base.Dispose();        }        protected override void Init()        {            base.Init();            packageName = UI_MainUI.PACKAGE_NAME;            _ui = UI_MainUI.Create();            viewCom = _ui.target;            isfullScreen = true;            _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));        }        protected override void OnInit()        {            base.OnInit();            _valueBarController = new ValueBarController(_ui.m_valueBar);            _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;            _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;            _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;            _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;            _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;            _btnStore = _ui.m_list.GetChild("btnStore").asButton;            _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;            _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;            _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;            // _btnGongGao.visible = false;            _btnHaoYou.visible = false;            // _btnRenWu.visible = false;            _btnPengYouQuan.visible = false;            _btnJInShu.visible = false;            _btnTianGong.visible = false;            _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };            _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);            _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);            _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);            _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);            _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);            _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);            _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);            _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);            _ui.m_headBar.target.onClick.Add(OnClickHeadBar);            _btnStore.onClick.Add(OnClickBtnStore);            _btnTuJian.onClick.Add(OnClickBtnTuJian);            _btnYouJian.onClick.Add(OnClickBtnYouJian);            _btnHaoYou.onClick.Add(OnClickBtnHaoYou);            _btnGongGao.onClick.Add(OnClickBtnGongGao);            _btnRenWu.onClick.Add(OnClickBtnRenWu);            AddEffect();            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_btnChange.selected = true;            _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;            if (_sceneObject == null)            {                _sceneObject = GameObject.Instantiate(_scenePrefab);            }            SceneController.UpdateMainScene(_sceneObject);            UpdateRoleLvl();            _valueBarController.OnShown();            // CheckFunOpen();            // UpdateToCheckGuide();            Timers.inst.AddUpdate(Update);        }        protected override void OnHide()        {            base.OnHide();            if (_sceneObject != null)            {                GameObject.Destroy(_sceneObject);                _sceneObject = null;            }            _valueBarController.OnHide();            Timers.inst.Remove(Update);        }        private void AddEffect()        {            string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");            string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");            for (int i = 0; i < _btns.Length; i++)            {                GameObject gameObject0;                GoWrapper wrapper0;                GameObject gameObject1;                GoWrapper wrapper1;                SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);                SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);                _effects.Add(gameObject0);                _wrappers.Add(wrapper0);                _effects1.Add(gameObject1);                _wrappers1.Add(wrapper1);            }            string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");            SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);            SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);            string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");            SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);        }        private void OnClickBtnMain()        {            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);            if (isOpen) return;            isOpen = true;            _ui.m_btnMain.m_holder1.visible = true;            Timers.inst.Add(effectTime, 1, (param) =>            {                _ui.m_btnMain.m_holder1.visible = false;                // this.Hide();                ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });                isOpen = false; ;            });        }        private void OnClickBtnHuanZhuang()        {            if (isOpen) return;            isOpen = true;            _ui.m_btnHuanZhuang.m_holder1.visible = true;            Timers.inst.Add(effectTime, 1, (param) =>            {                _ui.m_btnHuanZhuang.m_holder1.visible = false;                this.Hide();                ViewManager.Show(ViewName.DRESS_UP_VIEW);                isOpen = false;            });        }        private void OnClickBtnZhaiXing()        {            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);            if (isOpen) return;            isOpen = true;            _ui.m_btnZhaiXing.m_holder1.visible = true;            Timers.inst.Add(effectTime, 1, (param) =>            {                _ui.m_btnZhaiXing.m_holder1.visible = false;                ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);                isOpen = false;            });        }        private void OnClickBtnXiuFang()        {            if (isOpen) return;            isOpen = true;            _ui.m_btnXiuFang.m_holder1.visible = true;            Timers.inst.Add(effectTime, 1, (param) =>            {                _ui.m_btnXiuFang.m_holder1.visible = false;                ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });                isOpen = false;            });        }        private void OnClickBtnDailyLogin()        {            // if (isOpen) return;            // isOpen = true;            _ui.m_btnDailyLogin.m_holder.visible = true;            // Timers.inst.Add(effectTime, 1, (param) =>            // {            //     _ui.m_btnDailyLogin.m_holder.visible = false;            // List<string> list = new List<string>();            // list.Add("StudioView");            // list.Add("XiuFangView");            // ViewManager.Show<FunctionOpenView>(list);            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);            ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });            //     isOpen = false;            // });        }        private void OnClickBtnCiPai()        {            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);            if (isOpen) return;            isOpen = true;            _ui.m_btnCiPai.m_holder1.visible = true;            Timers.inst.Add(effectTime, 1, (param) =>            {                _ui.m_btnCiPai.m_holder1.visible = false;                ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });                isOpen = false;            });        }        private void OnClickBtnStudio()        {            ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });        }        private void OnClickBtnField()        {            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);            ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });        }        private void OnClickBtnStore()        {            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);            ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);        }        private void OnClickBtnTuJian()        {            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);            ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });        }        private void OnClickBtnYouJian()        {            ViewManager.Show<MailView>();        }        private void OnClickBtnHaoYou()        {            ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);        }        private void OnClickBtnGongGao()        {            // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }            ViewManager.Show<NoticeView>();        }        private void OnClickBtnRenWu()        {            LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);            ViewManager.Show<DailyTaskView>();        }        private void OnClickHeadBar()        {            ViewManager.Show(ViewName.ROLE_INFO_VIEW);        }        private void Update(object param)        {            CheckFunOpen();            UpdateRedDot();            ShowExitAlert();        }        private void ShowExitAlert()        {            if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))            {                Alert.Show("我会想你的")                .SetLeftButton(true, "继续游戏")                .SetRightButton(true, "退出游戏", (object data) =>                {                    Application.Quit();                });            }        }        private void OnNumericChange(EventContext context)        {            if ((int)context.data == NumericType.Lvl)            {                UpdateRoleLvl();            }        }        private void UpdateRoleLvl()        {            _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);        }        private void CheckFunOpen()        {            _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);            _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);            _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);            _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);            _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);            _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);            _ui.m_btnDailyLogin.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false);            _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);            _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);            _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);            // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);            _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);            _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);            _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);            // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);            // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);            // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);        }        private void UpdateRedDot()        {            RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());            RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());            RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());            RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);            GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);            GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);            GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);            GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);            GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);            GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);            GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");            GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");        }    }}
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