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							- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class LeagueDataManager : SingletonBase<LeagueDataManager>
 
-     {
 
-         public int Type = 2;// 1:已经加入军团 2:未加入军团
 
-         public LeagueData LeagueData;//联盟信息
 
-         public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
 
-         public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
 
-         public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
 
-         public void Clear()
 
-         {
 
-             Type = 2;
 
-             ListDatas.Clear();
 
-             LeagueData = null;
 
-             ListApplyDatas.Clear();
 
-             ListLogDatas.Clear();
 
-         }
 
-         public void UpdateNumeric(LeagueData LeagueData, int type, long value)
 
-         {
 
-             switch (type)
 
-             {
 
-                 case LeagueNumericType.HallLevel:
 
-                     LeagueData.HallLevel = (int)value;
 
-                     break;
 
-                 case LeagueNumericType.HotelLevel:
 
-                     LeagueData.HotelLevel = (int)value;
 
-                     break;
 
-                 case LeagueNumericType.StoreLevel:
 
-                     LeagueData.StoreLevel = (int)value;
 
-                     break;
 
-                 case LeagueNumericType.LowKeepDay:
 
-                     LeagueData.LowKeepDay = value;
 
-                     break;
 
-                 case LeagueNumericType.LeagueCoin:
 
-                     LeagueData.LeagueCoin = value;
 
-                     break;
 
-                 case LeagueNumericType.DayAdd:
 
-                     LeagueData.DayAdd = value;
 
-                     break;
 
-                 case LeagueNumericType.NeedAudit:
 
-                     LeagueData.NeedAudit = value == 0 ? false : true; //0不用 1需要
 
-                     break;
 
-             }
 
-         }
 
-         public long GetNumericValue(LeagueData LeagueData, int type)
 
-         {
 
-             switch (type)
 
-             {
 
-                 case LeagueNumericType.HallLevel:
 
-                     return LeagueData.HallLevel;
 
-                 case LeagueNumericType.HotelLevel:
 
-                     return LeagueData.HotelLevel;
 
-                 case LeagueNumericType.StoreLevel:
 
-                     return LeagueData.StoreLevel;
 
-                 case LeagueNumericType.LowKeepDay:
 
-                     return LeagueData.LowKeepDay;
 
-                 case LeagueNumericType.LeagueCoin:
 
-                     return LeagueData.LeagueCoin;
 
-                 case LeagueNumericType.DayAdd:
 
-                     return LeagueData.DayAdd;
 
-                 default:
 
-                     return 0;
 
-             }
 
-         }
 
-         public string GetMemberTitle(int pos)
 
-         {
 
-             string title = "";
 
-             switch (pos)
 
-             {
 
-                 case LeaguePos.Owner:
 
-                     title = "社长";
 
-                     break;
 
-                 case LeaguePos.SubOwner:
 
-                     title = "副社长";
 
-                     break;
 
-                 case LeaguePos.Flower:
 
-                     title = "御史";
 
-                     break;
 
-                 case LeaguePos.Member:
 
-                     title = "成员";
 
-                     break;
 
-             }
 
-             return title;
 
-         }
 
-         public int GetMyPos()
 
-         {
 
-             if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
 
-             {
 
-                 return memberData.Pos;
 
-             }
 
-             return LeaguePos.Member;
 
-         }
 
-         // //判断一个玩家是否是会长副会长
 
-         // public bool CheckPlayerIsLeader()
 
-         // {
 
-         // }
 
-         /// <summary>
 
-         /// 根据祈福类型获取祈福次数
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public int GetPrayTimesByType(int prayType)
 
-         {
 
-             int curCount = 0;
 
-             switch (prayType)
 
-             {
 
-                 case LeaguePrayType.First:
 
-                     curCount = RoleDataManager.LeagueType1PrayTimes;
 
-                     break;
 
-                 case LeaguePrayType.Second:
 
-                     curCount = RoleDataManager.LeagueType2PrayTimes;
 
-                     break;
 
-                 case LeaguePrayType.Third:
 
-                     curCount = RoleDataManager.LeagueType3PrayTimes;
 
-                     break;
 
-             }
 
-             return curCount;
 
-         }
 
-     }
 
- }
 
 
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