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- using System.Collections;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using ET;
- using FairyGUI;
- using UI.Arena;
- using UI.CommonGame;
- using UnityEngine;
- namespace GFGGame
- {
- public class ArenaView : BaseWindow
- {
- private UI_ArenaUI _ui;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- private DressUpObj _copyDressUpObj;
- private DressUpObj _targetDressUpObj;
- private ValueBarController _valueBarController;
- private ArenaDataManager _dataManager;
- private ArenaTargetData _targetData;
- private ArenaOpenCfg _arenaCfg;
- public override void Dispose()
- {
- if (_sceneObject != null)
- {
- GameObject.Destroy(_scenePrefab);
- _sceneObject = null;
- }
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ArenaUI.PACKAGE_NAME;
- _ui = UI_ArenaUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _targetDressUpObj = new DressUpObj();
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
- _ui.m_btnBack.onClick.Add(OnBtnBackClick);
- _ui.m_btnShop.onClick.Add(OnBtnShopClick);
- _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
- _ui.m_btnRank.onClick.Add(OnBtnRankClick);
- _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
- _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
- _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
- _ui.m_btnDress.onClick.Add(OnBtnDressClick);
- _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
- _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
- _ui.m_btnFight.onClick.Add(OnBtnFightClick);
- _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
- _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
- _ui.m_listTarget.itemRenderer = RenderListTargetItem;
- _dataManager = ArenaDataManager.Instance;
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
- EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
- _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
- _valueBarController.OnShown();
- _dataManager.SetMineFightAttrs();
- if (_dataManager.DressupList.Count == 0) return;
- InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
- if (_targetData == null)
- {
- _dataManager.SelectTargetIndex = -1;
- _dataManager.CurFightIndex = 0;
- _dataManager.myScore.Clear();
- _dataManager.targetScore.Clear();
- _dataManager.myFightScore.Clear();
- _dataManager.targetFightScore.Clear();
- UpdateTargetList();
- }
- else
- {
- _ui.m_c1.selectedIndex = 1;
- }
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- }
- UpdateNormal();
- UpdateValue();
- UpdateRole();
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- _targetDressUpObj.TakeOffAll();
- // _copyDressUpObj.TakeOffAll();
- // _copyDressUpObj.Dispose();
- // _copyDressUpObj = null;
- _valueBarController.OnHide();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
- EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
- }
- private void OnCloseComFightScore()
- {
- _ui.m_c2.selectedIndex = 0;
- }
- private void OnBtnRuleClick()
- {
- ViewManager.Show<RuleView>(300001);
- }
- private void OnBtnBackClick()
- {
- ViewManager.GoBackFrom(typeof(ArenaView).FullName);
- }
- private void OnBtnShopClick()
- {
- ViewManager.Show<RechargeStoreView>();
- }
- private void OnBtnRewardClick()
- {
- ViewManager.Show<ArenaDanRewardView>();
- }
- private void OnBtnRankClick()
- {
- ViewManager.Show<ArenaRankView>();
- }
- private void OnBtnRecordClick()
- {
- ViewManager.Show<ArenaFightRecordView>();
- }
- private void OnBtnAddFightCountClick()
- {
- if (_dataManager.IsArenaClearing)
- {
- PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
- return;
- }
- if (RoleDataManager.ArenaBuyFightTimes == 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
- return;
- }
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
- AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
- string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
- .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
- {
- if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
- {
- PromptController.Instance.ShowFloatTextPrompt("消耗不足");
- return;
- }
- ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
- });
- }
- private async void OnBtnRefreshClick()
- {
- if (_dataManager.IsArenaClearing)
- {
- PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
- return;
- }
- if (RoleDataManager.ArenaFreshTimes <= 0)
- {
- if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
- {
- PromptController.Instance.ShowFloatTextPrompt("消耗不足");
- return;
- }
- }
- bool result = await ArenaSproxy.ReqRefreshArenaTargets();
- if (result)
- {
- UpdateTargetList();
- UpdateRole();
- }
- }
- private void OnBtnDressClick()
- {
- if (_dataManager.IsArenaClearing)
- {
- PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
- return;
- }
- ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
- }
- private void OnBtnQuickFightClick()
- {
- _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
- }
- private void OnBtnReSelectClick()
- {
- _targetData = null;
- viewData = null;
- _ui.m_c1.selectedIndex = 0;
- UpdateRole();
- }
- private async void OnBtnFightClick()
- {
- if (_dataManager.IsArenaClearing)
- {
- PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
- return;
- }
- if (RoleDataManager.ArenaFightTimes <= 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
- return;
- }
- for (int i = 0; i < _dataManager.DressupList.Count; i++)
- {
- if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
- {
- AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
- SetLeftButton(true, "取消").
- SetRightButton(true, "去换装", (object param) =>
- {
- OnBtnDressClick();
- });
- return;
- }
- }
- bool result = await GetFightResult();
- if (!result) return;
- if (_ui.m_btnQuickFight.selected)
- {
- ViewManager.Show<ArenaResultQuickView>();
- }
- else
- {
- ViewManager.Show<StoryFightTargetView>(null, null, true);
- }
- }
- private async ETTask<bool> GetFightResult()
- {
- _dataManager.myScore.Clear();
- _dataManager.targetScore.Clear();
- _dataManager.myFightScore.Clear();
- _dataManager.targetFightScore.Clear();
- int winCount = 0;
- if (_targetData.Type == FightTargetType.PLAYER)
- {
- await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
- }
- for (int i = 0; i < _dataManager.ThemeList.Count; i++)
- {
- long score = 0;
- long targetScore = 0;
- FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
- _dataManager.myScore.Add(score);
- _dataManager.targetScore.Add(targetScore);
- if (score > targetScore) winCount++;
- }
- _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
- _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
- return await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
- }
- private void UpdateView()
- {
- UpdateNormal();
- UpdateValue();
- UpdateTargetList();
- UpdateRole();
- }
- private void UpdateNormal()
- {
- ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
- ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
- _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
- _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
- _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
- string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
- string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
- _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
- _ui.m_txtName.text = RoleDataManager.roleName;
- _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
- _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
- long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
- _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
- _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
- ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
- }
- private void UpdateValue()
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
- _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
- _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
- if (RoleDataManager.ArenaFreshTimes > 0)
- {
- _ui.m_comCostCurrent.target.visible = false;
- _ui.m_txtRefreshCount.visible = true;
- _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
- }
- else
- {
- _ui.m_txtRefreshCount.visible = false;
- _ui.m_comCostCurrent.target.visible = true;
- ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
- }
- }
- private void UpdateRole()
- {
- GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
- MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
- GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
- targetRole.SetActive(false);
- _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
- if (_ui.m_c1.selectedIndex == 1)
- {
- targetRole.SetActive(true);
- if (_targetData.Type == FightTargetType.PLAYER)
- {
- _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
- }
- else
- {
- _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
- }
- }
- }
- private void UpdateTargetList()
- {
- _ui.m_c1.selectedIndex = 0;
- _ui.m_listTarget.numItems = _dataManager.Targets.Count;
- }
- private void RenderListTargetItem(int index, GObject obj)
- {
- ArenaTargetData targetData = _dataManager.Targets[index];
- ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
- UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
- if (targetData.Type == FightTargetType.PLAYER)
- {
- RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
- }
- else
- {
- RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
- }
- item.m_txtName.text = targetData.RoleInfo.roleName;
- item.m_txtDanTitle.text = rankCfg.gradeName;
- item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
- long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
- item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
- item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
- item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
- if (item.m_loaBg.data == null)
- {
- item.m_loaBg.onClick.Add(OnSelectRoleClick);
- }
- item.m_loaBg.data = index;
- if (item.m_btnLook.data == null)
- {
- item.m_btnLook.onClick.Add(OnBtnLookClick);
- item.m_comHead.onClick.Add(OnBtnLookClick);
- }
- item.m_btnLook.data = targetData;
- item.m_comHead.data = targetData;
- UI_ListTargetItem.Proxy();
- }
- private void OnSelectRoleClick(EventContext context)
- {
- int index = (int)(context.sender as GObject).data;
- _targetData = _dataManager.Targets[index];
- this.viewData = _targetData;
- _dataManager.SelectTargetIndex = index;
- _ui.m_c1.selectedIndex = 1;
- UpdateRole();
- }
- private void OnBtnLookClick(EventContext context)
- {
- ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
- if (targetData.Type == FightTargetType.ROBOT)
- {
- PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
- return;
- }
- ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
- }
- }
- }
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