ArenaView.cs 17 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_scenePrefab);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  63. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  64. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  65. _dataManager = ArenaDataManager.Instance;
  66. }
  67. protected override void AddEventListener()
  68. {
  69. base.AddEventListener();
  70. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  71. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  72. }
  73. protected override void OnShown()
  74. {
  75. base.OnShown();
  76. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  77. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  78. _valueBarController.OnShown();
  79. _dataManager.SetMineFightAttrs();
  80. if (_dataManager.DressupList.Count == 0) return;
  81. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  82. if (_targetData == null)
  83. {
  84. _dataManager.SelectTargetIndex = -1;
  85. _dataManager.CurFightIndex = 0;
  86. _dataManager.myScore.Clear();
  87. _dataManager.targetScore.Clear();
  88. _dataManager.myFightScore.Clear();
  89. _dataManager.targetFightScore.Clear();
  90. UpdateTargetList();
  91. }
  92. else
  93. {
  94. _ui.m_c1.selectedIndex = 1;
  95. }
  96. if (_sceneObject == null)
  97. {
  98. _sceneObject = GameObject.Instantiate(_scenePrefab);
  99. }
  100. UpdateNormal();
  101. UpdateValue();
  102. UpdateRole();
  103. }
  104. protected override void OnHide()
  105. {
  106. base.OnHide();
  107. if (_sceneObject != null)
  108. {
  109. GameObject.Destroy(_sceneObject);
  110. _sceneObject = null;
  111. }
  112. _targetDressUpObj.TakeOffAll();
  113. // _copyDressUpObj.TakeOffAll();
  114. // _copyDressUpObj.Dispose();
  115. // _copyDressUpObj = null;
  116. _valueBarController.OnHide();
  117. }
  118. protected override void RemoveEventListener()
  119. {
  120. base.RemoveEventListener();
  121. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  122. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  123. }
  124. private void OnCloseComFightScore()
  125. {
  126. _ui.m_c2.selectedIndex = 0;
  127. }
  128. private void OnBtnRuleClick()
  129. {
  130. ViewManager.Show<RuleView>(300001);
  131. }
  132. private void OnBtnBackClick()
  133. {
  134. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  135. }
  136. private void OnBtnShopClick()
  137. {
  138. ViewManager.Show<RechargeStoreView>();
  139. }
  140. private void OnBtnRewardClick()
  141. {
  142. ViewManager.Show<ArenaDanRewardView>();
  143. }
  144. private void OnBtnRankClick()
  145. {
  146. ViewManager.Show<ArenaRankView>();
  147. }
  148. private void OnBtnRecordClick()
  149. {
  150. ViewManager.Show<ArenaFightRecordView>();
  151. }
  152. private void OnBtnAddFightCountClick()
  153. {
  154. if (_dataManager.IsArenaClearing)
  155. {
  156. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  157. return;
  158. }
  159. if (RoleDataManager.ArenaBuyFightTimes == 0)
  160. {
  161. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  162. return;
  163. }
  164. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  165. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  166. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  167. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  168. {
  169. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  170. {
  171. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  172. return;
  173. }
  174. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  175. });
  176. }
  177. private async void OnBtnRefreshClick()
  178. {
  179. if (_dataManager.IsArenaClearing)
  180. {
  181. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  182. return;
  183. }
  184. if (RoleDataManager.ArenaFreshTimes <= 0)
  185. {
  186. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  187. {
  188. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  189. return;
  190. }
  191. }
  192. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  193. if (result)
  194. {
  195. UpdateTargetList();
  196. UpdateRole();
  197. }
  198. }
  199. private void OnBtnDressClick()
  200. {
  201. if (_dataManager.IsArenaClearing)
  202. {
  203. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  204. return;
  205. }
  206. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  207. }
  208. private void OnBtnQuickFightClick()
  209. {
  210. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  211. }
  212. private void OnBtnReSelectClick()
  213. {
  214. _targetData = null;
  215. viewData = null;
  216. _ui.m_c1.selectedIndex = 0;
  217. UpdateRole();
  218. }
  219. private async void OnBtnFightClick()
  220. {
  221. if (_dataManager.IsArenaClearing)
  222. {
  223. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  224. return;
  225. }
  226. if (RoleDataManager.ArenaFightTimes <= 0)
  227. {
  228. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  229. return;
  230. }
  231. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  232. {
  233. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  234. {
  235. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  236. SetLeftButton(true, "取消").
  237. SetRightButton(true, "去换装", (object param) =>
  238. {
  239. OnBtnDressClick();
  240. });
  241. return;
  242. }
  243. }
  244. bool result = await GetFightResult();
  245. if (!result) return;
  246. if (_ui.m_btnQuickFight.selected)
  247. {
  248. ViewManager.Show<ArenaResultQuickView>();
  249. }
  250. else
  251. {
  252. ViewManager.Show<StoryFightTargetView>(null, null, true);
  253. }
  254. }
  255. private async ETTask<bool> GetFightResult()
  256. {
  257. _dataManager.myScore.Clear();
  258. _dataManager.targetScore.Clear();
  259. _dataManager.myFightScore.Clear();
  260. _dataManager.targetFightScore.Clear();
  261. int winCount = 0;
  262. if (_targetData.Type == FightTargetType.PLAYER)
  263. {
  264. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  265. }
  266. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  267. {
  268. long score = 0;
  269. long targetScore = 0;
  270. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  271. _dataManager.myScore.Add(score);
  272. _dataManager.targetScore.Add(targetScore);
  273. if (score > targetScore) winCount++;
  274. }
  275. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  276. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  277. return await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  278. }
  279. private void UpdateView()
  280. {
  281. UpdateNormal();
  282. UpdateValue();
  283. UpdateTargetList();
  284. UpdateRole();
  285. }
  286. private void UpdateNormal()
  287. {
  288. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  289. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  290. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  291. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  292. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  293. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  294. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  295. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  296. _ui.m_txtName.text = RoleDataManager.roleName;
  297. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  298. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  299. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  300. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  301. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  302. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  303. }
  304. private void UpdateValue()
  305. {
  306. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  307. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  308. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  309. if (RoleDataManager.ArenaFreshTimes > 0)
  310. {
  311. _ui.m_comCostCurrent.target.visible = false;
  312. _ui.m_txtRefreshCount.visible = true;
  313. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  314. }
  315. else
  316. {
  317. _ui.m_txtRefreshCount.visible = false;
  318. _ui.m_comCostCurrent.target.visible = true;
  319. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  320. }
  321. }
  322. private void UpdateRole()
  323. {
  324. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  325. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  326. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  327. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  328. targetRole.SetActive(false);
  329. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  330. if (_ui.m_c1.selectedIndex == 1)
  331. {
  332. targetRole.SetActive(true);
  333. if (_targetData.Type == FightTargetType.PLAYER)
  334. {
  335. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  336. }
  337. else
  338. {
  339. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  340. }
  341. }
  342. }
  343. private void UpdateTargetList()
  344. {
  345. _ui.m_c1.selectedIndex = 0;
  346. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  347. }
  348. private void RenderListTargetItem(int index, GObject obj)
  349. {
  350. ArenaTargetData targetData = _dataManager.Targets[index];
  351. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  352. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  353. if (targetData.Type == FightTargetType.PLAYER)
  354. {
  355. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  356. }
  357. else
  358. {
  359. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  360. }
  361. item.m_txtName.text = targetData.RoleInfo.roleName;
  362. item.m_txtDanTitle.text = rankCfg.gradeName;
  363. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  364. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  365. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  366. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  367. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  368. if (item.m_loaBg.data == null)
  369. {
  370. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  371. }
  372. item.m_loaBg.data = index;
  373. if (item.m_btnLook.data == null)
  374. {
  375. item.m_btnLook.onClick.Add(OnBtnLookClick);
  376. item.m_comHead.onClick.Add(OnBtnLookClick);
  377. }
  378. item.m_btnLook.data = targetData;
  379. item.m_comHead.data = targetData;
  380. UI_ListTargetItem.Proxy();
  381. }
  382. private void OnSelectRoleClick(EventContext context)
  383. {
  384. int index = (int)(context.sender as GObject).data;
  385. _targetData = _dataManager.Targets[index];
  386. this.viewData = _targetData;
  387. _dataManager.SelectTargetIndex = index;
  388. _ui.m_c1.selectedIndex = 1;
  389. UpdateRole();
  390. }
  391. private void OnBtnLookClick(EventContext context)
  392. {
  393. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  394. if (targetData.Type == FightTargetType.ROBOT)
  395. {
  396. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  397. return;
  398. }
  399. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  400. }
  401. }
  402. }