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							- using System;
 
- using System.Collections;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public partial class TimeUtil : SingletonBase<TimeUtil>
 
-     {
 
-         public static string FormattingTime(int curTime, int endTime)
 
-         {
 
-             int time = endTime - curTime;
 
-             int days = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_DAY);
 
-             if (days >= 1)
 
-             {
 
-                 return string.Format("{0}天", days);
 
-             }
 
-             int hours = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_HOUR);
 
-             if (hours >= 1)
 
-             {
 
-                 return string.Format("{0}小时", hours);
 
-             }
 
-             int minutes = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_MUNITE);
 
-             if (minutes >= 1)
 
-             {
 
-                 return string.Format("{0}分钟", minutes);
 
-             }
 
-             return string.Format("{0}秒", minutes);
 
-         }
 
-         public static void FormattingTime(int curTime, int endTime, out int num, out string str)
 
-         {
 
-             int time = endTime - curTime;
 
-             int days = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_DAY);
 
-             if (days >= 1)
 
-             {
 
-                 num = days;
 
-                 str = "天";
 
-                 return;
 
-             }
 
-             int hours = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_HOUR);
 
-             if (hours >= 1)
 
-             {
 
-                 num = hours;
 
-                 str = "小时";
 
-                 return;
 
-             }
 
-             int minutes = (int)Math.Floor((decimal)time / TimeUtil.SECOND_PER_MUNITE);
 
-             if (minutes >= 1)
 
-             {
 
-                 num = minutes;
 
-                 str = "分钟";
 
-                 return;
 
-             }
 
-             num = minutes;
 
-             str = "秒";
 
-         }
 
-     }
 
- }
 
 
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