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							- using GFGGame;
 
- using static UnityEngine.UI.CanvasScaler;
 
- namespace ET
 
- {
 
-     public static class SceneChangeHelper
 
-     {
 
-         // 场景切换协程
 
-         public static async ETTask SceneChangeTo(Scene zoneScene, string sceneName, long sceneInstanceId)
 
-         {
 
-             CurrentScenesComponent currentScenesComponent = zoneScene.GetComponent<CurrentScenesComponent>();
 
-             currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的
 
-             Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, zoneScene.Zone, sceneName, currentScenesComponent);
 
-             // 等待CreateMyUnit的消息
 
-             WaitType.Wait_CreateMyUnit waitCreateMyUnit = await zoneScene.GetComponent<ObjectWait>().Wait<WaitType.Wait_CreateMyUnit>();
 
-             M2C_CreateMyUnit m2CCreateMyUnit = waitCreateMyUnit.Message;
 
-             Unit unit = UnitFactory.Create(currentScene, m2CCreateMyUnit.Unit);
 
-             GameGlobal.myNumericComponent = unit.GetComponent<NumericComponent>();
 
-             // 通知等待场景切换的协程
 
-             zoneScene.GetComponent<ObjectWait>().Notify(new WaitType.Wait_SceneChangeFinish());
 
-         }
 
-     }
 
- }
 
 
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