BattlePassTaskSProxy.cs 6.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using GFGGame;
  5. namespace ET
  6. {
  7. public class M2C_SyncBattlePassHandler : AMHandler<M2C_SyncBattlePass>
  8. {
  9. protected override async ETTask Run(Session session, M2C_SyncBattlePass message)
  10. {
  11. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  12. if (battlePassTaskDataManager.GetSeasonId() != message.SeasonId)
  13. {
  14. return;
  15. }
  16. battlePassTaskDataManager.SetIsBuy(message.IsBuy);
  17. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_OPEN);
  18. await ETTask.CompletedTask;
  19. }
  20. }
  21. public class M2C_SyncBattlePassLevelHandler : AMHandler<M2C_SyncBattlePassLevel>
  22. {
  23. protected override async ETTask Run(Session session, M2C_SyncBattlePassLevel message)
  24. {
  25. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  26. foreach (var level in message.Level)
  27. {
  28. battlePassTaskDataManager.AddNormalReward(level);
  29. }
  30. foreach (var superLevel in message.SuperLevel)
  31. {
  32. battlePassTaskDataManager.AddSuperReward(superLevel);
  33. }
  34. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_LEVEL_CHANGE);
  35. await ETTask.CompletedTask;
  36. }
  37. }
  38. //M2C_SyncBattlePassSeasonId
  39. public class M2C_SyncBattlePassSeasonIdHandler : AMHandler<M2C_SyncBattlePassSeasonId>
  40. {
  41. protected override async ETTask Run(Session session, M2C_SyncBattlePassSeasonId message)
  42. {
  43. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  44. battlePassTaskDataManager.SetSeasonId(message.SeasonId);
  45. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE);
  46. await ETTask.CompletedTask;
  47. }
  48. }
  49. }
  50. namespace GFGGame
  51. {
  52. public static class BattlePassTaskSProxy
  53. {
  54. //C2S_GetBattlePassInfo
  55. public static async ETTask GetBattlePassInfo()
  56. {
  57. var response = (S2C_GetBattlePassInfo)await MessageHelper.SendToServer(new C2S_GetBattlePassInfo());
  58. if (!(response is { Error: ErrorCode.ERR_Success })) return;
  59. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  60. battlePassTaskDataManager.SetIsBuy(response.IsBuy);
  61. battlePassTaskDataManager.SetSeasonId(response.SeasonId);
  62. foreach (var level in response.RewardList)
  63. {
  64. battlePassTaskDataManager.AddNormalReward(level);
  65. }
  66. foreach (var superLevel in response.SuperRewardList)
  67. {
  68. battlePassTaskDataManager.AddSuperReward(superLevel);
  69. }
  70. }
  71. //C2S_GetBattlePassReward
  72. public static async ETTask<bool> GetBattlePassReward(int level)
  73. {
  74. var response =
  75. (S2C_GetBattlePassReward)await MessageHelper.SendToServer(new C2S_GetBattlePassReward { Id = level });
  76. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  77. var responseGetType = response.Type;
  78. //获取通行证奖励配置
  79. var passCfg =
  80. BattlePassCfgArray.Instance.GetCfgByidAndlevel(BattlePassTaskDataManager.Instance.GetSeasonId(), level);
  81. if (passCfg == null) return false;
  82. var passCfgBonusNormalArr = passCfg.bonusNormalArr;
  83. var passCfgBonusSuperArr = passCfg.bonusSpecialArr;
  84. var bonusList = new List<ItemData>();
  85. if (MathHelper.isBitSet(responseGetType, 1))
  86. {
  87. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfgBonusNormalArr));
  88. BattlePassTaskDataManager.Instance.AddNormalReward(level);
  89. }
  90. if (MathHelper.isBitSet(responseGetType, 2))
  91. {
  92. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfgBonusSuperArr));
  93. BattlePassTaskDataManager.Instance.AddSuperReward(level);
  94. }
  95. BonusController.TryShowBonusList(bonusList);
  96. return true;
  97. }
  98. //C2S_GetAllBattlePassReward
  99. public static async ETTask<bool> GetAllBattlePassReward(Action onSuccess = null)
  100. {
  101. var response =
  102. (S2C_GetAllBattlePassReward)await MessageHelper.SendToServer(new C2S_GetAllBattlePassReward());
  103. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  104. var normalLevels = response.Levels;
  105. var superLevels = response.SuperLevels;
  106. var levels = new HashSet<int>();
  107. levels.UnionWith(normalLevels);
  108. levels.UnionWith(superLevels);
  109. var bonusList = new List<ItemData>();
  110. var dataManager = BattlePassTaskDataManager.Instance;
  111. foreach (var level in levels)
  112. {
  113. //获取通行证奖励配置
  114. var passCfg =
  115. BattlePassCfgArray.Instance.GetCfgByidAndlevel(dataManager.GetSeasonId(),
  116. level);
  117. if (normalLevels.Contains(level))
  118. {
  119. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfg.bonusNormalArr));
  120. dataManager.AddNormalReward(level);
  121. }
  122. if (superLevels.Contains(level))
  123. {
  124. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfg.bonusSpecialArr));
  125. dataManager.AddSuperReward(level);
  126. }
  127. }
  128. BonusController.TryShowBonusList(bonusList, onSuccess);
  129. return true;
  130. }
  131. //购买等级 C2S_BuyBattlePassLevel
  132. public static async ETTask<bool> BuyBattlePassLevel(int upLevel)
  133. {
  134. var response = (S2C_BuyBattlePassLevel)await MessageHelper.SendToServer(new C2S_BuyBattlePassLevel
  135. { UpLevel = upLevel });
  136. return response is { Error: ErrorCode.ERR_Success };
  137. }
  138. }
  139. }