LeagueDataManager.cs 10 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class LastQuestionResult
  7. {
  8. public static int SomeBodyRight = 1;//1:有人答对题目
  9. public static int NobodyRight;// 2:无人答对
  10. public static int Ending;// 3:答题结束
  11. }
  12. public class LeagueDataManager : SingletonBase<LeagueDataManager>
  13. {
  14. public int Type = 2;// 1:已经加入军团 2:未加入军团
  15. public int MaxFinishType { get { return GetSkillCurType(); } }
  16. public int CurLayer { get { return Math.Max(GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueSkillMaxLayer), 1); } }
  17. public LeagueData LeagueData;//联盟信息
  18. public int HallLevel { get { return (int)GetNumeriValue(LeagueNumericType.HallLevel); } }
  19. public int HotelLevel { get { return (int)GetNumeriValue(LeagueNumericType.HotelLevel); } }
  20. public int StoreLevel { get { return (int)GetNumeriValue(LeagueNumericType.StoreLevel); } }
  21. public Dictionary<int, long> LeagueNumber = new Dictionary<int, long>();//联盟数值,LeagueNumericType
  22. public Dictionary<long, LeagueListData> ListDatas = new Dictionary<long, LeagueListData>();//联盟列表
  23. public Dictionary<long, OtherRoleInfoData> ListApplyDatas = new Dictionary<long, OtherRoleInfoData>();//联盟申请列表
  24. public List<LeagueLogData> ListLogDatas = new List<LeagueLogData>();//日志数据
  25. public LeagueLastAnswerRoleData LastAnswerRoleData = new LeagueLastAnswerRoleData();//上题回答数据
  26. public Dictionary<long, int> ListAnsweringDatas = new Dictionary<long, int>();//当前答题玩家数据,roleId,答题数量。
  27. public Dictionary<int, List<LeagueAnswerData>> ListAnswerRankDatas = new Dictionary<int, List<LeagueAnswerData>>();//答题排行榜数据,int:type//1:周排行 2:上周排行
  28. public void Clear()
  29. {
  30. Type = 2;
  31. ListDatas.Clear();
  32. LeagueData = null;
  33. ListApplyDatas.Clear();
  34. ListLogDatas.Clear();
  35. LastAnswerRoleData = null;
  36. }
  37. public void SetNumeric(int type, long value)
  38. {
  39. LeagueNumber[type] = value;
  40. }
  41. public long GetNumeriValue(int type)
  42. {
  43. if (LeagueNumber.TryGetValue(type, out long value))
  44. {
  45. return value;
  46. }
  47. return 0;
  48. }
  49. public string GetMemberTitle(int pos)
  50. {
  51. string title = "";
  52. switch (pos)
  53. {
  54. case LeaguePos.Owner:
  55. title = "社长";
  56. break;
  57. case LeaguePos.SubOwner:
  58. title = "副社长";
  59. break;
  60. case LeaguePos.Flower:
  61. title = "御史";
  62. break;
  63. case LeaguePos.Member:
  64. title = "成员";
  65. break;
  66. }
  67. return title;
  68. }
  69. public int GetMyPos()
  70. {
  71. if (LeagueDataManager.Instance.LeagueData.LeagueMemberDatas.TryGetValue(RoleDataManager.roleId, out LeagueMemberData memberData))
  72. {
  73. return memberData.Pos;
  74. }
  75. return LeaguePos.Member;
  76. }
  77. // //判断一个玩家是否是会长副会长
  78. // public bool CheckPlayerIsLeader()
  79. // {
  80. // }
  81. /// <summary>
  82. /// 根据祈福类型获取祈福次数
  83. /// </summary>
  84. /// <returns></returns>
  85. public int GetPrayTimesByType(int prayType)
  86. {
  87. int curCount = 0;
  88. switch (prayType)
  89. {
  90. case LeaguePrayType.First:
  91. curCount = RoleDataManager.LeagueType1PrayTimes;
  92. break;
  93. case LeaguePrayType.Second:
  94. curCount = RoleDataManager.LeagueType2PrayTimes;
  95. break;
  96. case LeaguePrayType.Third:
  97. curCount = RoleDataManager.LeagueType3PrayTimes;
  98. break;
  99. }
  100. return curCount;
  101. }
  102. public OtherRoleInfoData GetMemberRoleInfo(long roleId)
  103. {
  104. LeagueData.LeagueMemberDatas.TryGetValue(roleId, out LeagueMemberData value);
  105. if (value == null) return null;
  106. return value.RoleInfo;
  107. }
  108. //输入属性类型,获取联盟技能该属性加成总值
  109. public int GetAllSkillScore(int scoreType)
  110. {
  111. int score = 0;
  112. foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
  113. {
  114. score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
  115. }
  116. return score;
  117. }
  118. //输入联盟技能类型和属性类型,获取指定技能类型该属性加成值
  119. public int GetSkillScoreByType(int skillType, int scoreType)
  120. {
  121. int score = 0;
  122. if (!SkillDataManager.Instance.LeagueSkillScoreDatas.ContainsKey(skillType)) return score;
  123. if (!SkillDataManager.Instance.LeagueSkillScoreDatas[skillType].ContainsKey(scoreType)) return score;
  124. return SkillDataManager.Instance.LeagueSkillScoreDatas[skillType][scoreType];
  125. }
  126. //检测一个技能是否激活
  127. public bool CheckIsSkillActive(int skillType, int skillId)
  128. {
  129. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType)) return false;
  130. return SkillDataManager.Instance.LeagueSkillDatas[skillType].IndexOf(skillId) >= 0;
  131. }
  132. private int GetSkillCurType()
  133. {
  134. LeagueSkillCountCfg[] skillCountCfgs = LeagueSkillCountCfgArray.Instance.dataArray;
  135. for (int i = 0; i < skillCountCfgs.Length; i++)
  136. {
  137. if (GetSkillProgressByType(skillCountCfgs[i].type) < 100) return skillCountCfgs[i].type - 1;
  138. }
  139. return skillCountCfgs[skillCountCfgs.Length - 1].type;
  140. }
  141. //根据技能类型获取该类型进度
  142. public double GetSkillProgressByType(int skillType)
  143. {
  144. LeagueSkillCountCfg skillCountCfg = LeagueSkillCountCfgArray.Instance.GetCfg(skillType);
  145. // if (skillCountCfg.type - CurType < 0) return 100;
  146. // if (skillCountCfg.type - CurType > 0) return 0;
  147. float count = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(skillType) ? 0 : SkillDataManager.Instance.LeagueSkillDatas[skillType].Count;
  148. float maxCount = skillCountCfg.skillCount;
  149. return Math.Round(count / maxCount * 100, 2); ;
  150. }
  151. //获取联盟礼包领取数据
  152. public List<LeagueGiftGetData> GetGiftGetDatas()
  153. {
  154. List<LeagueGiftGetData> getDatas = new List<LeagueGiftGetData>();
  155. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  156. {
  157. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  158. bool isBuy = false;
  159. bool isGet = false;
  160. switch (welfareCfg.type)
  161. {
  162. case LeagueWelfareType.Day:
  163. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareDay) == 1;
  164. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareDay) == 1;
  165. break;
  166. case LeagueWelfareType.Week:
  167. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareWeek) == 1;
  168. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareWeek) == 1;
  169. break;
  170. case LeagueWelfareType.SuperWeek:
  171. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek) == 1;
  172. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperWeek) == 1;
  173. break;
  174. case LeagueWelfareType.SuperDay:
  175. isBuy = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay) == 1;
  176. isGet = GameGlobal.myNumericComponent.GetAsInt(NumericType.LeagueWelfareSuperDay) == 1;
  177. break;
  178. }
  179. if (isBuy)
  180. {
  181. LeagueGiftGetData giftGetData = new LeagueGiftGetData();
  182. giftGetData.Type = welfareCfg.type;
  183. giftGetData.IsGet = isGet;
  184. giftGetData.GiftCfg = welfareCfg;
  185. getDatas.Add(giftGetData);
  186. }
  187. }
  188. return getDatas;
  189. }
  190. public List<LeagueGiftBuyData> GetGiftBuyDatas()
  191. {
  192. List<LeagueGiftBuyData> giftBuyDatas = new List<LeagueGiftBuyData>();
  193. for (int i = 0; i < LeagueWelfareCfgArray.Instance.dataArray.Length; i++)
  194. {
  195. LeagueWelfareCfg welfareCfg = LeagueWelfareCfgArray.Instance.dataArray[i];
  196. int buyCount = 0;
  197. long endTime = 0;
  198. switch (welfareCfg.type)
  199. {
  200. case LeagueWelfareType.Day:
  201. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareDay);
  202. break;
  203. case LeagueWelfareType.Week:
  204. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareWeek);
  205. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareWeekEndTime);
  206. break;
  207. case LeagueWelfareType.SuperWeek:
  208. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeek);
  209. endTime = GetNumeriValue(LeagueNumericType.LeagueWelfareSuperWeekEndTime);
  210. break;
  211. case LeagueWelfareType.SuperDay:
  212. buyCount = (int)GetNumeriValue(LeagueNumericType.LeagueWelfareSuperDay);
  213. break;
  214. }
  215. LeagueGiftBuyData giftBuyData = new LeagueGiftBuyData();
  216. giftBuyData.Type = welfareCfg.type;
  217. giftBuyData.BuyCount = buyCount;
  218. giftBuyData.EndTime = endTime;
  219. giftBuyData.GiftCfg = welfareCfg;
  220. giftBuyDatas.Add(giftBuyData);
  221. }
  222. return giftBuyDatas;
  223. }
  224. }
  225. }