RushSaleGiftBoxView.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.EnduringGiftBox;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. //圆形样式的限时礼包
  12. // 4类型-圆形样式:等级条件的数据
  13. // 5类型-圆形样式:时间条件的数据
  14. public class RushSaleGiftBoxView : BaseWindow
  15. {
  16. private UI_RushSaleGiftBoxUI _ui;
  17. private int _type; //决定数据的类型 --等级条件的数据,时间条件的数据
  18. private int _pageIndex; //当前页码,需要显示的数据的索引
  19. private List<GGraph> _graphList = new List<GGraph>();
  20. private List<EffectUI> _effectUIList = new List<EffectUI>();
  21. private List<Transition> _transitionList = new List<Transition>();
  22. private EffectUI _effectUI1;
  23. private EffectUI _effectUI2;
  24. //private EffectUI _effectUI3;
  25. private EffectUI _effectUI4;
  26. private EffectUI _effectUI5;
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_RushSaleGiftBoxUI.PACKAGE_NAME;
  31. _ui = UI_RushSaleGiftBoxUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.None;
  36. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  37. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  38. _ui.m_btnBack.onClick.Add(OnBtnCancelClick);
  39. _ui.m_btnBuyPink.target.onClick.Add(OnBtnBuyClick);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _type = (int)(this.viewData as object[])[0]; //ConstActivityType
  45. AddEffect();
  46. _ui.m_t3.Play();
  47. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData4();
  48. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData5();
  49. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData16();
  50. InitPageInex();
  51. UpViewNone();
  52. }
  53. protected override void AddEventListener()
  54. {
  55. base.AddEventListener();
  56. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  57. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  58. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  59. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  60. }
  61. protected override void RemoveEventListener()
  62. {
  63. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  64. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  65. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  66. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  67. base.RemoveEventListener();
  68. }
  69. private void AddEffect()
  70. {
  71. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderPaoBaby, "ui_Activity", "Limite_pepole");
  72. //_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderZheKouChiXu, "ui_Activity", "Limite_discount_chixu");
  73. Timers.inst.Add(0.8f, 1, (obj) =>
  74. {
  75. //防止手速超快关了又开开了又关导致的特效重复加载,因为这里是通过Timers延时加载的
  76. if (ViewManager.isViewOpen(nameof(RushSaleGiftBoxView)))
  77. {
  78. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holderZheKou, "ui_Activity", "Limite_discount_baofa");
  79. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderBtnBy, "ui_Activity", "Limite_button");
  80. }
  81. }
  82. );
  83. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_holderStar, "ui_Activity", "Limite_star");
  84. }
  85. //实例化索引
  86. private void InitPageInex()
  87. {
  88. if (_type == ActivityType.XSLB2)
  89. {
  90. //4
  91. var data4 = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  92. .FirstOrDefault(a => a.IndexType == 1);
  93. _pageIndex = data4 == null ? 0 : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4.IndexOf(data4);
  94. }
  95. else if (_type == ActivityType.XSLB3)
  96. {
  97. //5摘星里面的 每日特惠
  98. var data5 = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5
  99. .FirstOrDefault(a => a.IndexType == 1);
  100. _pageIndex = data5 == null ? 0 : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5.IndexOf(data5);
  101. if (!LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui)
  102. {
  103. LimitedTimeGiftBoxDataManager.Instance.SetIsOpenMeiRiTeHui();
  104. }
  105. }
  106. }
  107. public void UpTime()
  108. {
  109. long endTime = 0;
  110. if (_type == ActivityType.LuckyDiscount)
  111. {
  112. var activityOpenCfgs = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.LuckyDiscount);
  113. endTime = activityOpenCfgs[0].lastTime;
  114. }
  115. else
  116. {
  117. //筛选一条数据用来界面渲染
  118. var list = _type == ActivityType.XSLB2
  119. ? LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  120. : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5;
  121. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  122. if (list.Count == 0)
  123. {
  124. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  125. this.Hide();
  126. return;
  127. }
  128. endTime = list[0].EndTime;
  129. }
  130. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), endTime);
  131. }
  132. private void UpdateView(ListUtil.NavigateType type)
  133. {
  134. int shopCfgId = 0;
  135. long endTime = 0;
  136. if (_type == ActivityType.LuckyDiscount)
  137. {
  138. _ui.m_showType.selectedIndex = 1;
  139. var activityOpenCfgs = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.LuckyDiscount);
  140. shopCfgId = activityOpenCfgs[0].paramsArr[0];
  141. endTime = activityOpenCfgs[0].lastTime;
  142. }
  143. else {
  144. _ui.m_showType.selectedIndex = 0;
  145. var list = _type == ActivityType.XSLB2
  146. ? LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData4
  147. : LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData5;
  148. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  149. if (list.Count == 0)
  150. {
  151. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  152. this.Hide();
  153. return;
  154. }
  155. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  156. _pageIndex = newIndex;
  157. _ui.m_btnUp.visible = true;
  158. _ui.m_btnNext.visible = true;
  159. if (list.Count == 1)
  160. {
  161. _ui.m_btnUp.visible = false;
  162. _ui.m_btnNext.visible = false;
  163. }
  164. else
  165. {
  166. //翻页翻到了最后一条数据
  167. if (list.Count == _pageIndex + 1)
  168. {
  169. _ui.m_btnNext.visible = false;
  170. }
  171. if (_pageIndex == 0)
  172. {
  173. _ui.m_btnUp.visible = false;
  174. }
  175. }
  176. shopCfgId = data.ShopCfgId;
  177. endTime = list[0].EndTime;
  178. }
  179. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  180. var boxItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  181. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  182. string mTxtUrc = string.Empty;
  183. if (shopCfg.refreshType == RefreshType.DAY)
  184. {
  185. mTxtUrc = $"今日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  186. }
  187. else if (shopCfg.refreshType == RefreshType.WEEK)
  188. {
  189. mTxtUrc = $"本周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  190. }
  191. else if (shopCfg.refreshType == RefreshType.MONTH)
  192. {
  193. mTxtUrc = $"本月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  194. }
  195. string mTxtNewPrice;
  196. _ui.m_txtLrc.text = string.Empty;
  197. _ui.m_btnBuyPink.m_loaIcon.visible = false;
  198. _ui.m_btnBuyPink.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  199. if (shopCfg.costType == CostType.ITEM)
  200. {
  201. //货币
  202. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  203. mTxtNewPrice = shopCfg.price.ToString();
  204. _ui.m_btnBuyPink.m_loaIcon.visible = true;
  205. _ui.m_btnBuyPink.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  206. //_ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  207. }
  208. else if (shopCfg.costType == CostType.RMB)
  209. {
  210. //人民币
  211. mTxtNewPrice = $"{shopCfg.price}元";
  212. //_ui.m_btnBuyPink.m_txtNewPrice.align = AlignType.Left;
  213. //_ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  214. _ui.m_txtLrc.text = $"可获得{shopCfg.price * 10}会员积分";
  215. }
  216. else
  217. {
  218. //免费
  219. mTxtNewPrice = $"免费";
  220. _ui.m_btnBuyPink.m_txtOldPrice.text = "";
  221. //_ui.m_btnBuyPink.m_txtNewPrice.align = AlignType.Left;
  222. // _ui.m_btnBuyPink.m_txtNewPrice.x = 166;
  223. }
  224. if (remainBuyNum == 0)
  225. {
  226. //已售完
  227. _ui.m_btnBuyPink.m_bagGrey.visible = true;
  228. _ui.m_btnBuyPink.m_bagPink.visible = false;
  229. _ui.m_btnBuyPink.m_txtSoldOut.visible = true;
  230. _ui.m_btnBuyPink.m_txtSoldOut.text = "已售罄";
  231. _ui.m_holderBtnBy.visible = false;
  232. _ui.m_btnBuyPink.m_loaIcon.visible = false;
  233. _ui.m_btnBuyPink.m_txtOldPrice.visible = false;
  234. _ui.m_btnBuyPink.m_txtNewPrice.visible = false;
  235. }
  236. else
  237. {
  238. //未售完
  239. _ui.m_btnBuyPink.m_bagGrey.visible = false;
  240. _ui.m_btnBuyPink.m_bagPink.visible = true;
  241. _ui.m_btnBuyPink.m_txtSoldOut.visible = false;
  242. _ui.m_btnBuyPink.m_txtSoldOut.text = "";
  243. // _ui.m_holderBtnBy.visible = true;
  244. _ui.m_btnBuyPink.m_loaIcon.visible = true;
  245. _ui.m_btnBuyPink.m_txtOldPrice.visible = true;
  246. _ui.m_btnBuyPink.m_txtNewPrice.visible = true;
  247. }
  248. _ui.m_txtBoxItemName.text = shopCfg.itemName;
  249. //这个B时间需要在一个地方统一处理,然后广播事件,不然可能会存在不同步的问题,最后做
  250. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), endTime);
  251. _ui.m_txtUrc.text = mTxtUrc;
  252. _ui.m_comDiscount.m_txtDiscountNum.text =
  253. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  254. _ui.m_btnBuyPink.m_txtNewPrice.text = mTxtNewPrice;
  255. _ui.m_btnBuyPink.target.data = shopCfg;
  256. _ui.m_list.data = boxItemCfg;
  257. _ui.m_list.itemRenderer = ListItemRender;
  258. _ui.m_list.numItems = boxItemCfg.itemsArr.Length;
  259. _ui.m_list.visible = true;
  260. }
  261. private void ListItemRender(int index, GObject obj)
  262. {
  263. UI_ComItem uiItem = UI_ComItem.Proxy(obj);
  264. var boxItemCfg = uiItem.target.parent.data as ItemCfg;
  265. var itemKv = boxItemCfg.itemsArr[index];
  266. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemKv[0]);
  267. //uiItem.m_txtName.text = itemCfg.name;
  268. uiItem.target.data = itemCfg;
  269. uiItem.m_txtCount.text = itemKv[1].ToString();
  270. uiItem.m_QualityType.selectedIndex = itemCfg.rarity - 1;
  271. uiItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  272. uiItem.target.onClick.Add(OnListSelectorItemClick);
  273. //if (!_graphList.Contains(uiItem.m_holderReware))
  274. //{
  275. // EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderReware, "ui_Activity", "Limite_kuang");
  276. // _graphList.Add(uiItem.m_holderReware);
  277. // _effectUIList.Add(_effectUI);
  278. //}
  279. //uiItem.m_t1.Play();
  280. UI_ComItem.ProxyEnd();
  281. }
  282. private void UpViewNone()
  283. {
  284. UpdateView(ListUtil.NavigateType.None);
  285. }
  286. //上一条
  287. private void OnBtnPreviousClick()
  288. {
  289. UpdateView(ListUtil.NavigateType.Previous);
  290. }
  291. //下一条
  292. private void OnBtnNextClick()
  293. {
  294. UpdateView(ListUtil.NavigateType.Next);
  295. }
  296. //购买按钮点击事件
  297. private void OnBtnBuyClick(EventContext context)
  298. {
  299. GObject sender = context.sender as GObject;
  300. //GObject obj = sender.parent;
  301. ShopCfg cfg = sender.data as ShopCfg;
  302. bool isSellOut = cfg.maxBuyNum > 0 &&
  303. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  304. if (isSellOut)
  305. {
  306. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  307. return;
  308. }
  309. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  310. {
  311. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  312. return;
  313. }
  314. if (cfg.costType == CostType.FREE)
  315. {
  316. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  317. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  318. }
  319. else
  320. {
  321. ViewManager.Show<ItemExchangeView>(cfg.id);
  322. }
  323. }
  324. private void DestroyObjectFromView()
  325. {
  326. for (int i = 0; i < _effectUIList.Count; i++) {
  327. if (_effectUIList[i] != null)
  328. {
  329. EffectUIPool.Recycle(_effectUIList[i]);
  330. _effectUIList[i] = null;
  331. }
  332. }
  333. _effectUIList.Clear();
  334. _graphList.Clear();
  335. }
  336. protected override void OnHide()
  337. {
  338. EffectUIPool.Recycle(_effectUI1);
  339. _effectUI1 = null;
  340. EffectUIPool.Recycle(_effectUI2);
  341. _effectUI2 = null;
  342. //EffectUIPool.Recycle(_effectUI3);
  343. //_effectUI3 = null;
  344. EffectUIPool.Recycle(_effectUI4);
  345. _effectUI4 = null;
  346. EffectUIPool.Recycle(_effectUI5);
  347. _effectUI5 = null;
  348. DestroyObjectFromView();
  349. this.RemoveEventListener();
  350. //Dispose();
  351. base.Hide();
  352. }
  353. private void OnBtnCancelClick()
  354. {
  355. this.Hide();
  356. }
  357. //弹出物品详细描述框
  358. private void OnListSelectorItemClick(EventContext context)
  359. {
  360. GObject sender = context.sender as GObject;
  361. GObject obj = sender.parent;
  362. ItemCfg itemCfg = obj.data as ItemCfg;
  363. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  364. }
  365. }
  366. }