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							- using System;
 
- using UnityEngine;
 
- using CheckPayResult = Plugins.AntiAddictionUIKit.CheckPayResult;
 
- using TapTap.AntiAddiction.Model;
 
- namespace TapTap.AntiAddiction
 
- {
 
-     public enum Region
 
-     {
 
-         // NOTE:不要随便改枚举的int值,已经被序列化保存到本地过.
 
-         China = 1,
 
-         Vietnam = 2,
 
-     }
 
-     
 
-     public static class AntiAddictionUIKit
 
-     {
 
-         private static IAntiAddictionJob _job;
 
-         private static IAntiAddictionJob Job
 
-         {
 
-             get
 
-             {
 
-                 if (_job == null)
 
-                 {
 
-                     InitJob();
 
-                 }
 
-                 return _job;
 
-             }
 
-         }
 
-         private static Region _region = Region.China;
 
-         
 
-         internal static Action<int, string> ExternalCallback
 
-         {
 
-             get => Job?.ExternalCallback;
 
-         }
 
-         private static void InitJob()
 
-         {
 
-             // 国内-移动端防沉迷用桥接的方式
 
-             if (Region.China == _region && (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer))
 
-             {
 
-                 _job = new AntiAddictionMobileOldJob();
 
-             }
 
-             // 其他均使用 Unity Native 的方式
 
-             else
 
-             {
 
-                 _job = new AntiAddictionNewJob();
 
-             }
 
-             
 
-             Debug.LogFormat("Anti Addiction Job Type: {0} ! Region: {1} Platform: {2}", _job.GetType(), _region.ToString(), Application.platform.ToString());
 
-         }
 
-         public static void SetRegion(Region region)
 
-         {
 
-             if (region != _region || _job == null)
 
-             {
 
-                 _region = region;
 
-                 InitJob();
 
-             }
 
-             
 
-             var newJob = Job as AntiAddictionNewJob;
 
-             if (newJob != null)
 
-             {
 
-                 newJob.SetRegion(region);
 
-             }
 
-         }
 
-         
 
-         public static void Init(AntiAddictionConfig config, Action<int, string> callback)
 
-         {
 
-             Job.Init(config, callback);
 
-         }
 
-         
 
-         public static void Startup(string userId)
 
-         {
 
-             Job.Startup(userId);
 
-         }
 
-         public static void Exit()
 
-         {
 
-             Job.Exit();
 
-         }
 
-         public static void EnterGame()
 
-         {
 
-             Job.EnterGame();
 
-         }
 
-         public static void LeaveGame()
 
-         {
 
-             Job.LeaveGame();
 
-         }
 
-         
 
-         public static int AgeRange
 
-         {
 
-             get
 
-             {
 
-                 if (Job != null)
 
-                     return Job.AgeRange;
 
-                 return 0;
 
-             }
 
-         }
 
-         public static int RemainingTimeInMinutes
 
-         {
 
-             get
 
-             {
 
-                 if (Job != null)
 
-                     return Job.RemainingTimeInMinutes;
 
-                 return 0;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 剩余时间(单位:秒)
 
-         /// </summary>
 
-         public static int RemainingTime
 
-         {
 
-             get
 
-             {
 
-                 if (Job != null)
 
-                     return Job.RemainingTime;
 
-                 return 0;
 
-             }
 
-         }
 
-         public static string CurrentToken
 
-         {
 
-             get
 
-             {
 
-                 if (Job != null)
 
-                     return Job.CurrentToken;
 
-                 return "";
 
-             }
 
-         }
 
-         
 
-         /// <summary>
 
-         /// 在支付前,检查支付结果
 
-         /// </summary>
 
-         /// <param name="amount">支付金额,单位:分</param>
 
-         /// <param name="handleCheckPayLimit">检查支付结果的回调</param>
 
-         /// <param name="handleCheckPayLimitException">检查支付碰到问题时的回调</param>
 
-         public static void CheckPayLimit(long amount
 
-             , Action<CheckPayResult> handleCheckPayLimit
 
-             , Action<string> handleCheckPayLimitException)
 
-         {
 
-             Job.CheckPayLimit(amount, handleCheckPayLimit, handleCheckPayLimitException);
 
-         }
 
-         
 
-         /// <summary>
 
-         /// 提交支付结果
 
-         /// </summary>
 
-         /// <param name="amount">支付金额,单位:分</param>
 
-         /// <param name="handleSubmitPayResult">提交成功后的回调</param>
 
-         /// <param name="handleSubmitPayResultException">提交失败后的回调</param>
 
-         public static void SubmitPayResult(long amount
 
-             , Action handleSubmitPayResult
 
-             , Action<string> handleSubmitPayResultException
 
-         )
 
-         {
 
-             Job.SubmitPayResult(amount, handleSubmitPayResult, handleSubmitPayResultException);
 
-         }
 
-         
 
-         public static bool isStandalone()
 
-         {
 
-             if (Job != null)
 
-                 return Job.isStandalone();
 
-             return false;
 
-         }
 
-         
 
-     }
 
- }
 
 
  |