| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267 | using System;using System.Collections.Generic;using System.Threading.Tasks;using System.Reflection;using Localization.AntiAddiction;using TapSDK.UI;using TapTap.AntiAddiction.Model;using TapTap.AntiAddiction.Internal.Http;using UnityEngine;using Network = TapTap.AntiAddiction.Internal.Network;namespace TapTap.AntiAddiction {    public class TapTapAntiAddictionManager    {        internal static string GameId => AntiAddictionConfig.gameId;        internal static string UserId;        private static AntiAddictionConfig config;                private static bool needResumePoll;        public static AntiAddictionConfig AntiAddictionConfig => config == null ? config = new AntiAddictionConfig() : config;        internal static string GetRsaPublicKey() => Worker.RsaPublicKey;        public static AntiAddictionLocalizationItems LocalizationItems        {            get            {                if (_antiAddictionLocalizationItems == null)                {                    LocalizationMgr.Instance.SetLanguageType(AntiAddictionConfig.region == Region.China ? ELanguageType.cn : ELanguageType.en);                    var textAsset = Resources.Load<TextAsset>(AntiAddictionLocalizationItems.PATH);                    _antiAddictionLocalizationItems = AntiAddictionLocalizationItems.FromJson(textAsset.text);                }                return _antiAddictionLocalizationItems;            }        }        private static AntiAddictionLocalizationItems _antiAddictionLocalizationItems;        private static PlayableResult _currentPlayableResult;        internal static PlayableResult CurrentPlayableResult        {            get => _currentPlayableResult;            set            {                if (CurrentRemainSeconds == null)                {                    AntiAddictionPoll.StartCountdownRemainTime();                }                if (value != null)                {                    CurrentRemainSeconds = value.RemainTime;                }                _currentPlayableResult = value;            }        }        internal static int? CurrentRemainSeconds {get; set; }        /// <summary>        /// 初始化, 建议使用这个接口,因为默认调用了 SetRegion,如果使用另一个 Init 接口,需要在 Init 之后,手动调用 SetRegion        /// </summary>        /// <param name="config"></param>        public static void Init(AntiAddictionConfig config)         {            if (config == null)            {                throw new ArgumentNullException(nameof(config));            }            Init(config.gameId, config.showSwitchAccount);            SetRegion(config.region);        }                /// <summary>        /// 初始化        /// </summary>        /// <param name="gameId"></param>        /// <param name="showSwitchAccount"></param>        public static void Init(string gameId,            bool showSwitchAccount = true)         {            if (string.IsNullOrEmpty(gameId))             {                throw new ArgumentNullException(nameof(gameId));            }            AntiAddictionConfig.showSwitchAccount = showSwitchAccount;                        Network.SetGameId(gameId);        }                /// <summary>        /// 设置地区 (在启动之前设置)        /// </summary>        /// <param name="region"></param>        public static void SetRegion(Region region)        {            Network.ChangeRegion(region);            Network.ChangeHost();                        if (region == AntiAddictionConfig.region) return;                        AntiAddictionConfig.region = region;                        LocalizationMgr.Instance.SetLanguageType(region == Region.China ? ELanguageType.cn : ELanguageType.en);            var textAsset = Resources.Load<TextAsset>(AntiAddictionLocalizationItems.PATH);            _antiAddictionLocalizationItems = AntiAddictionLocalizationItems.FromJson(textAsset.text);        }                /// <summary>        /// 启动        /// </summary>        /// <param name="userId">用户名</param>        /// <returns></returns>        public static async Task<int> StartUp( string userId)        {            if (string.IsNullOrEmpty(userId))             {                throw new ArgumentNullException(nameof(userId));            }                        if (AntiAddictionConfig.useTapLogin)            {                throw new NotImplementedException();            }                        UserId = Uri.EscapeDataString(userId);            return await FetchVerification();        }                /// <summary>        /// 获取身份验证状态        /// </summary>        /// <returns></returns>        private static async Task<int> FetchVerification()        {            var worker = Worker;            if (worker == null)            {                throw new ArgumentException($"Region {AntiAddictionConfig.region} is out of range!");            }            UIManager.Instance.OpenLoading();                        await worker.FetchConfigAsync();            worker.OnConfigFetched();            await worker.FetchVerificationAsync();            return await worker.OnVerificationFetched();        }        /// <summary>        /// 登出        /// </summary>        public static void Logout()         {            CurrentRemainSeconds = null;            CurrentPlayableResult = null;            Worker.Logout();        }        /// <summary>        /// 检查支付        /// </summary>        /// <param name="amount"></param>        /// <returns></returns>        public static async Task<PayableResult> CheckPayLimit(long amount)        {            return await Worker.CheckPayableAsync(amount);        }        /// <summary>        /// 上报支付        /// </summary>        /// <param name="amount"></param>        /// <returns></returns>        public static Task SubmitPayResult(long amount)         {            return Worker.SubmitPayResult(amount);        }                /// <summary>        /// 轮询时,检查可玩性        /// </summary>        /// <returns></returns>        internal static async Task<PlayableResult> CheckPlayableOnPolling()        {            CurrentPlayableResult = await Worker.CheckPlayableOnPollingAsync();            return CurrentPlayableResult;        }        internal static async Task<bool> IsStandaloneEnabled()        {            return await Worker.IsStandaloneEnabled();        }                public static void EnterGame()        {            if (needResumePoll)            {                AntiAddictionPoll.StartUp();                needResumePoll = false;            }        }        public static void LeaveGame()        {            if (AntiAddictionPoll.StartPoll)            {                AntiAddictionPoll.Logout();                needResumePoll = true;            }        }        /// <summary>        /// 是否使用移动版 UI,否则就是用 Standalone 版本 UI        /// </summary>        /// <returns></returns>        public static bool IsUseMobileUI()        {            if (useMobileUI != null)                return useMobileUI.Value;            #if UNITY_ANDROID || UNITY_IOS            return true;            #else            return false;            #endif        }                public static bool? useMobileUI;                #region Worker                private static readonly Dictionary<Region, BaseAntiAddictionWorker>            Workers = new Dictionary<Region, BaseAntiAddictionWorker>();        private static BaseAntiAddictionWorker GetWorker(Region region)        {            if (Workers.TryGetValue(region, out BaseAntiAddictionWorker worker) && worker != null)                return worker;            BaseAntiAddictionWorker newWorker = null;            switch (region)            {                case Region.China:                    newWorker = new ChinaAntiAddictionWorker();                    break;                case Region.Vietnam:                    newWorker = new VietnamAntiAddictionWorker();                    break;            }            Workers[region] = newWorker;                        Debug.LogFormat($"Get New Worker! region: {region.ToString()} newWorker: {(newWorker != null ? newWorker.GetType().ToString() : "NULL")} worker In Dic: {(Workers[region] != null ? Workers[region].GetType().ToString() : "NULL")}");            return newWorker;        }        private static BaseAntiAddictionWorker Worker => GetWorker(AntiAddictionConfig.region);        #endregion    }}
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