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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System.Collections;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     //主线剧情专用类
 
-     public class StoryController
 
-     {
 
-         public static void ShowLevelView(int levelCfgId, int needitemId = 0, int needItemCount = 0)
 
-         {
 
-             InstanceZonesController.ShowLevelView(levelCfgId, OnFinishStoryLevel, needitemId, needItemCount);
 
-         }
 
-         public static void OnFinishStoryLevel(int levelCfgId, bool firstPass, bool success)
 
-         {
 
-             if (success)
 
-             {
 
-                 //判断是否是首次打通最后一关
 
-                 int nextLevelID = levelCfgId + 1;
 
-                 StoryLevelCfg nextLevelCfg = StoryLevelCfgArray.Instance.GetCfg(nextLevelID);
 
-                 var fistPassLastLvl = (nextLevelCfg == null) && firstPass;
 
-                 if (fistPassLastLvl)
 
-                 {
 
-                     MainStorySProxy.GetStoryBonusDate().Coroutine();
 
-                     StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
 
-                     StoryChapterCfg nextStoryChapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId + 1);
 
-                     if (nextStoryChapterCfg != null)
 
-                     {
 
-                         StoryLevelCfg nextChapterLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(nextStoryChapterCfg.type, nextStoryChapterCfg.subType, nextStoryChapterCfg.id)[0];
 
-                         int LevelID = nextChapterLevelCfg.id;
 
-                         MainStoryDataManager.currentLevelCfgId = LevelID;
 
-                     }
 
-                     else
 
-                     {
 
-                         MainStoryDataManager.currentLevelCfgId = 0;
 
-                     }
 
-                     int index = 0;
 
-                     if (levelCfg.type == ConstInstanceZonesType.Story && levelCfg.subType == ConstInstanceZonesSubType.Hard)
 
-                     {
 
-                         index = 1;
 
-                     }
 
-                     //当副本表内最后一章通关时 
 
-                     if (nextStoryChapterCfg == null)
 
-                     {
 
-                         StoryChapterCfg lastChapter = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                         ViewManager.Show<StoryChapterListView>(new object[] { index, lastChapter.order }, true);
 
-                         return;
 
-                     }
 
-                     else
 
-                     {
 
-                         //ViewManager.Show<StoryChapterListView>(new object[] { index, nextStoryChapterCfg.order }, true);
 
-                         StoryChapterCfg previousChapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                         StoryChapterCfg nextChapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId + 1);
 
-                         bool lv = nextChapterCfg.lvl < GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
 
-                         if (CheckSuitGot(previousChapterCfg.suitId) && MainStoryDataManager.CheckChapterUnlock(levelCfg.chapterId) && lv)
 
-                         {
 
-                             ViewManager.Show<StoryChapterListView>(new object[] { index, nextStoryChapterCfg.order }, true);
 
-                         }
 
-                         else
 
-                         {
 
-                             //MainStoryDataManager.currentChapterCfgId = previousChapterCfg.id;
 
-                             ViewManager.Show<StoryChapterView>(new object[] { previousChapterCfg.id, 0 }, true);
 
-                         }
 
-                     }
 
-                     
 
-                 }
 
-                 else
 
-                 {
 
-                     ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 //异常返回到关卡列表界面
 
-                 ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
 
-             }
 
-         }
 
-         public static bool CheckSuitGot(int suitID = 0)
 
-         {
 
-             if(suitID == 0)
 
-             {
 
-                 return true;
 
-             }
 
-             int count;
 
-             int totalCount;
 
-             DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitID, out count, out totalCount);
 
-             if(count >= totalCount)
 
-             {
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         public static void ShowCardStoryDialog(CardStoryCfg cardStoryCfg, CardData cardData)
 
-         {
 
-             ViewManager.Show<StoryDialogView>(new object[] { cardStoryCfg.storyStartID, true, new OnCompleteStoryDialogCall(OnCompleteCardStoryDialog), cardData ,false}, true);
 
-         }
 
-         private static void OnCompleteCardStoryDialog(bool isSkip, object param)
 
-         {
 
-             //CardData cardData = param as CardData;
 
-             //ViewManager.Show<CardFosterView>(cardData, new object[] { typeof(CardDetailView).FullName}, true);
 
-             //ViewManager.Show<CardStoryView>(cardData);
 
-         }
 
-         public static void ShowPriorStoryDialog()
 
-         {
 
-             InstanceZonesDataManager.currentLevelCfgId = 100001001;
 
-             string stroyStartID = "1";
 
-             // string stroyStartID = MainStoryDataManager.priorId;
 
-             ViewManager.Show<StoryDialogView>(new object[] { stroyStartID, false, new OnCompleteStoryDialogCall(OnCompletePriorStoryDialog),null,false }, true);
 
-         }
 
-         private static void OnCompletePriorStoryDialog(bool done, object param)
 
-         {
 
-             //ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterView).FullName), true);
 
-         }
 
-         public static void ShowFilingStoryDialog(StoryLevelCfg storyLevelCfg)
 
-         {
 
-             InstanceZonesDataManager.currentLevelCfgId = storyLevelCfg.id;
 
-             ViewManager.Show<StoryDialogView>(new object[] { storyLevelCfg.storyStartID, false, new OnCompleteStoryDialogCall(OnCompleteFilingStoryDialog) ,null,false}, true);
 
-         }
 
-         private static void OnCompleteFilingStoryDialog(bool isSkip, object param)
 
-         {
 
-             //InstanceZonesController.OnCompleteChapterStoryDialog(isSkip, param);
 
-             //ViewManager.Show<StudioFilingView>(MainStoryDataManager.currentChapterCfgId, null, true);
 
-             //, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName)
 
-         }
 
-     }
 
- }
 
 
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