CardSkillView.cs 7.5 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. private EffectUI _effectUI1;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. _ui = UI_CardSkillUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  35. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  41. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _cardId = (int)(viewData as object[])[0];
  47. _skillId = (int)(viewData as object[])[1];
  48. _ui.m_c2.selectedIndex = (int)((viewData as object[])[2]);
  49. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  50. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  51. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  52. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  53. _ui.m_txtName.text = skillCfg.name;
  54. _ui.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  55. _ui.m_btnUpLvSpecial.visible = false;
  56. _ui.m_btnCheckother.visible = false;
  57. _ui.m_btnCheckself.visible = false;
  58. UpdateView();
  59. }
  60. private void UpdateView()
  61. {
  62. _ui.m_c1.selectedIndex = 0;
  63. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  64. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  65. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  66. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  67. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  68. if (PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, _skillId) == null) //已满级
  69. {
  70. _ui.m_c1.selectedIndex = 1;
  71. return;
  72. }
  73. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  74. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  75. UI_ComCostCurrency.ProxyEnd();
  76. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  77. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  78. }
  79. private void UpdateUpSkill()
  80. {
  81. UpdateView();
  82. if (_effectUI1 != null)
  83. {
  84. EffectUIPool.Recycle(_effectUI1);
  85. _effectUI1 = null;
  86. }
  87. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderIcon, "ui_Activity", "SX_KP_JN_tx", 170);
  88. }
  89. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  90. {
  91. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(lv, _skillId);
  92. if (skillLvCfg == null)
  93. {
  94. Log.Error($"词牌被动技能PassivitySkillLvlCfg skillLvCfg is null. lv:{lv} _skillId:{_skillId}");
  95. }
  96. com.m_txtLv.text = title;
  97. com.m_txtDiscribe.text = skillLvCfg.describe;
  98. }
  99. private void RenderListStarConsumeItem(int index, GObject obj)
  100. {
  101. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  102. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  103. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  104. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  105. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  106. int needCount = skillLvCfg.materiarsArr[index][1];
  107. long hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  108. listItem.m_txtNeedCount.text = needCount.ToString();
  109. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#716660"); ;
  110. listItem.m_btnPlus.visible = false;
  111. if (listItem.target.data == null)
  112. {
  113. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  114. }
  115. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  116. if (hasCount < needCount)
  117. {
  118. //材料不足显示加号
  119. listItem.m_btnPlus.visible = true;
  120. }
  121. UI_ComStarConsume.ProxyEnd();
  122. }
  123. private void OnClickBtnPlusStarConsum(int index)
  124. {
  125. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  126. int itemId = int.Parse(comStarConsume.target.data.ToString());
  127. UI_ComStarConsume.ProxyEnd();
  128. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  129. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } });
  130. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } };
  131. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  132. }
  133. private async void OnClickBtnUp()
  134. {
  135. if (!ItemUtil.CheckItemEnough(skillLvCfg.costID, skillLvCfg.costNum))
  136. {
  137. long has = ItemDataManager.GetItemNum(skillLvCfg.costID);
  138. ItemUtil.BuyCurrency(skillLvCfg.costID, skillLvCfg.costNum - has);
  139. return;
  140. }
  141. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  142. {
  143. if (!ItemUtil.CheckItemEnough(skillLvCfg.materiarsArr[i][0], skillLvCfg.materiarsArr[i][1], true)) return;
  144. }
  145. bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId);
  146. if (result)
  147. {
  148. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  149. }
  150. }
  151. protected override void OnHide()
  152. {
  153. base.OnHide();
  154. EffectUIPool.Recycle(_effectUI1);
  155. _effectUI1 = null;
  156. }
  157. protected override void RemoveEventListener()
  158. {
  159. base.RemoveEventListener();
  160. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  161. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  162. }
  163. }
  164. }